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Theatrical Terror's John Burton

BYLINE: Leonard Pickel

INTRO: Joe Jensen


It was a dark stormy night with all the trappings of a bad slasher film, lightning, thunder, and trees bent by the pounding rain. When out of the storm walked John Burton and his enforcer Don Moore. They were here to do business, scary business, and business they would do. To say that they take no prisoners is an understatement (they never waste a single body part). What? You say that you have never heard of him? That is because unlike other so-called design-consultants, John does not own his own event. Like the thunderstorm, John rolls in to town, does what he needs to do and then leaves! John is a hired gun, a nail-gun that is. Each year he goes out to the highest bidder, and what they get for that bid is much more than what they bargained for. I sat down to talk with John and Don, (John's partner in slime), in the midst of the storm, before they got onto the 'gore' at hand. I prodded him into telling me some of his favorite scares. He quickly rattles off five or six previous designs and then says, " My favorite has to be the one I am making now." This statement, while being a great sales pitch, is from the heart, because John pours his soul into each project and makes it his own. John seems normal enough. After all, you need to have your feet firmly embedded in sanity when creating such insanity. What surprised me most about John, was his knowledge and insight. Working with John is like having a library of Dementia Horror tricks at your fingertips. There is not a single gag he does not know, and he is able to use that library of arcane movie facts to enhance the theme of the attraction in a most terrifying way. A kitchen scene for this year's show was missing something, "So which do you want on the stove," asked John, "Jiffy Pop (Screams), or the pet rabbit in a pot (Fatal Attraction)?" Obviously John enjoys his work, and I thank god that there is work like this for him to enjoy. I could not imagine what he would be doing if not this. We opted for the pet rabbit. Well, the storm is ending and a fog has descended around our shop in Crystal Lake, Illinois, the fictional home, John reminds me, of Friday the 13th's Jason. On his way to the truck, Don, (better known as TOG, 'that other guy') quips about going out to find Mr.Voorhees and show him what haunting is really all about. With one last look at the set they are working on, John makes a few mental notes for tomorrow's Home Depot run and then turns disappearing into the mist. Looking back at the inspired mayhem they have just created I wonder if it is really a good idea to follow them into the night's fog. Tonight I will sleep with a light on! Joe Jenson, Nightscape Productions


For the past 28 years John Burton has been creating Haunted Attractions, for some of the biggest haunt names in the industry, over 40 events to date. To call simply call him a "designer" would be to diminish what he brings to the table. For he not only designs the show, but he builds it, props it, directs it, acts it and often he even runs it. John's insatiable love for the haunted holiday is legendary. As a child, he haunted the front-yard and garage of his Orange California home, with the guidance and encouragement of his loving parents G. T. and Barbara. John took a leading roll in the planning and construction of what over the years became an extremely elaborate home display. Neighborhood children, John's own age, were often too frightened to come to Burton house for Halloween treats, and could not make it all the way to the door, even when accompanied by a parent. A spooky decoration veteran by the age of 12, John designed his first haunted house for the local elementary school's spring carnival. An immediate success, by the second year the young Burton's creation was responsible for half the carnival's earnings. This early success firmly planted in John's brain that he could make a living "Messing people up for life!" It was then that his profession would be that of a pscareoligist, and he never looked back. While still in his teens, Burton and his younger brother Joel, created haunted houses and other Halloween events for a various youth groups in the Orange County area. This experience led to John's first commercial production as a volunteer, the Campus Life Haunted House in 1977, while John was still in high school. Soon to follow was work with the Shawnee Oklahoma Jaycees in 1982 and the Orange County March of Dimes in 1986. "One night we wanted to get video tape following some people going through the show. We selected a group of young ladies to be our stars and got the camera ready. To the dismay of my brother the cameraman, these girls were so frightened that they took off running at the first scare." One of john's favorites, the video shows the actors popping out to empty rooms that the girls had already blown through, and fleeting glimpses of the tail end of the group, when Joel could get close enough to catch them. Before long, John had collected enough props and scenery to produce his own October show. Now all he needed was a location and some cash for advertising. He found both in a joint venture with Peppers Restaurant and in1988 the two companies opened the Chambers of Horror in Garden Grove, California. That same year John started a production company of the same name, but eventually changed it to Theatrical Terror, which better described of his wide array of talents. John looks back at the four years doing the Chambers of Horror fondly, "One year we built a 17' tall Egyptian Pyramid that the people had to go through. Inside, there was a mummy attacking an archeologist. We just had a typical boo scare in there, but people were so caught up in the scenic decoration that they were not expecting the scare, it was the most talked about room in the house." This one experience shaped all of John's designs that followed. Creating Terrifying Illusions of Reality Although, Burton has worked closely with every aspect of haunted production, his strengths are conceptualizing the project, and designing the layout. His greatest asset, however, is set decoration. That inherent ability to take something we see everyday as one thing, then flip it, paint it, detail it and assemble it to create something else never seen before. "Reality is a very important part of creating a good scare", says the 39 year old Burton, adding "that since the humble beginnings of the haunted industry the sophistication of people who attend these attractions, has changed drastically." John's detailing is deep and articulated, and much of it is made up of worthless junk. He uses things that have never been together before, computer guts, car doors, tubing, open metal studs, and turns them into an altered reality for the theme. "Reality can add more sophistication than one could imagine," states Burton, "By making the situation seem real, the imagination creates a real feeling of fear, and the scare can be more intense." It was during this time that John met, Don Moore. Little did they know the roller coaster ride that the future held for them. "Don has been a silent strength for me, sometimes doing the impossible in a very limited amount of time," credits Burton, "You don't hear much from Don, except the sawing or a hammering in the background. He doesn't speak much at the shows, which is why some refer to him as 'That Other Guy.' So I gave him the nickname 'TOG!" John credits his sanity to Don for standing by him through the loops and corkscrews of the past ten years. In the early years, John worked in various capacities off-season to support his haunting habit, but always somewhere that he could learn useful techniques. He worked in nightclubs to learn lighting and fog; he did construction and remodeling and learned woodworking and carpentry. Working with a gunfighter team John learned pratfalls and stunts. He worked on local stage productions and learned promotions and prop construction. A graduate of the Video Technical Institute, John perfected his skills in set design, staging, and acting, and even did some film and video work where he picked up make-up techniques and special effects. In June of 1990 John would put all of these skills together into one project at the Marriott Hotel in Anaheim, California. The American Physical Therapists Association was holding their annual convention and John was contracted to design, build and decorate the Halloween themed Ball complete with Haunted House, for the one-night event. In one 24-hour period he and his crew of 20, decorated the 14,000 square foot grand ballroom, assembled and then operated a 17 room haunted house in the adjoining ballroom. Not only was he able to pull off this seemingly impossible task, but it was a smashing success. In 1993 John was hired as the show and art director for the House of Terror in Huntington Beach, California. The show was selected as the "Official MTV Haunted House" for their Haunted House Party that year, and both John and his attraction received national exposure. "People say that everyone gets their 5 minutes of fame, States Burton on his career, "For me it seems to comes in 2-second intervals!" In 1995, Burton designed and created Industrial Nightmare (As spotlighted in Issue 11/12) in an old warehouse in Jeffersonville, Indiana. Owned by Glen Lewis, this 28,000 square foot event, just across the river from Louisville, Kentucky, was rated #1 by area newspapers in its first year. In one room of the show, John conceived of a gangway across a floor opening into the basement. Fluorescent liquids of various colors spew from various broken pipes and crevasses, pouring into large vats below. The 'Pit' as it is called, is John's favorite room, and a perfect example of the power of reality. The shear size and volume of the space creates an overwhelming spectacle, and defiantly suspends the disbelief. John returned to Jeffersonville early in 1996 to rework the show into a multi-element event, adding the Mayhem Museum, Carnival of Carnage, and the Maniac Maze in 3-D, the world's first 3-D haunted attraction. In the early 90's there was a resurgence of movies in 3-D using polarized lenses. During this time, John got the idea of utilizing the technology in a walk-though. After several inquires the concept was shelved due to the expense of reproducing the artwork. "Then I was walking down the isles of the IAAPA Convention in 1995, and came a cross a company selling what they were calling 3-D glasses. The second I tried them on, my mind raced with the possibilities." The glasses were the result of a new technology called ChromaDepth ™ and they solved the lighting and cost problems that John had run into with the previous system. "In 1996 I did some experiments using the glasses on some signs at Industrial Nightmare. The results were amazing, and when I showed the tests to Glenn Lewis, we immediately started working on a separate attraction to use the technology. That year, event was featured on the Sci-Fi Channel's "Sci-Fi Buzz," because of its Burton designed alien theme. He also consulted with a second event in the area, Nightmare Forest, in Louisville, Kentucky, which was Johns first haunted trail type walk-through. A Haunted House in 3-D? Remember the old 3-D glasses? One lens had a read gel in it and the other had a blue gel in it. It usually came with a comic book that looked like the printer messed up the registration on. But when you looked at the page with the glasses on, your brain would superimpose the two images and the drawing would jump from the page. The latest advancement in this technology is quickly spreading across the country and Haunted Attraction Industry. John Burton is credited as the first to adapt this new technology to the Haunt Industry in 1996. The Maniac Maze at Industrial Nightmare was the first Haunted Attraction utilizing the ChromaDepth™ glasses. ChromaDepth™ is a patented technology for lenses that uses the wave lengths of light bouncing off of colors to make them appear closer or farther away than they really are. Blue surfaces seem to drop below the surface 4"- 6" and red surfaces seem to hover 4" –6" above the surface. All other colors fall somewhere in between, and buy blending and mixing the color, even curved surfaces can be created with 2-D art. Ultraviolet (UV) paint illuminated with a UV fixture (Black Light) is the most widely used example of this, because the vibrant colors make for a stronger image. Ed Edmunds of Distortions Unlimited in Denver, Colorado wanted a Haunted Attraction like no other. He had a vision, of transporting the patrons to a completely different world, the world of Brutal Planet. Ed was not satisfied with the 1995 production, which Edmunds himself had directed, and the show was moving to a new location. Ed needed a gunslinger to pull it off, and in the summer of 1996, he called on Theatrical Terror, and John redesigned the unique event from the ground up. Editor of Fangoria Magazine, Anthony Timpone stated in the 1997 October issue that "Once you begin your walk-through of Brutal Planet, you are immediately taken back by builder John Burton's awesome sets, which outdo any Charles Band or Roger Corman movie to say the least." After going through a transportation tunnel, you enter a streetscape of abandoned cars and rubble. This central area is traversed several times as you duck in and out of the various buildings on each side of the street and other patrons ahead and behind you become themselves set dressing as they shuffle along. The result of this new approach was a "best all-around" haunted house rating for Brutal Planet by the Rocky Mountain News. On the move again, Burton received a call in 1997, from Ray Kohout, who was looking for someone to enhance the military themed sets of two new Silo-X installations destined for Boston and Chicago. John and Don were brought in for 22 days in Boston and 16 days in Chicago to create realistic sets for these attractions. Two publications in Boston rated Silo-X above any other event in the area. For the 1998 season, Joe Jensen of Hades Haunted House hired the team of John and Don to assist them with the creation of the Science of Fear a new multi-element event slated for the Museum of Science and Industry in downtown Chicago, Illinois. The terror team was brought in to conceptualize the project, enhance Joe's room designs and add more realism to the set treatments. This new event will feature four separate attractions. Extreme Scream, a frightening homage to slasher films, definitely rated PG-13 for violence and Gore, (right down John's alley); it includes a doctor's lab complete with dismembered patients reassembled for by the 'good' doctor with various fasteners from Home Depot! A more family rated attraction is called Wild Dreams In 3-D, themed as a psychedelic tie-died 70's rock video. Going to the next step in this new technology, John is experimenting with lights as well as paint to achieve the 3-D effects. A G-rated haunt for the 'not so brave' among us will be Tomb Town, and of course Hades Haunted House itself, themed as Aztec or Inca ruins the show is a "best of" collection with Joe bringing back favorite room designs from the past 20 years. Where will John go next? Where ever the wind blows him, "I've been through two divorces, driven from the Pacific to the Atlantic, had all my tools ripped-off and slept in a coffin or two, but I still live for that next haunted gig. Through all the ups and downs, the thousands I've made and thousands I've lost, there are many rewards that few men have." John's 17-year-old daughter Barbara thinks what her Dad does is cool. She can handle the scariest attraction without even a flinch, which makes her dad proud. It is not very often that you meet someone who enjoys what they do, like John Burton does. "Scaring the yell out of thousands form coast to coast is a high in itself," muses John, "I love standing at the exit door of the attraction watching and listening to the reactions. It's been a hell of a ride, but seeing all those terrified faces makes it all worth while!"


Flashlight Tag! Just a big kid at heart John Burton uses games and play to decrease stress and to stimulate creativity during installations. A favorite of these is Flashlight Tag. Sometime after the walls of the show are up and burn out starts to set in, everyone takes a break from whatever they are doing. Each player is issued a flashlight and divided into two teams. Tools and obstacles are removed from the hallways and all of the lights in the building are turned out. Even cracks of daylight are sealed up. (If this is impossible, just crank up every fog machine until you can't see anyway.) The game is basically laser tag with flashlights and the rules can be as simple or complex, as you like. Running in the dark is never allowed, nor is anything else deemed dangerous! The object is to have fun while blowing off some steam. When the game is ended you may be surprised at how much more gets done!


John Burton, Joe Jensen and Leonard Pickel will be three of the keynote speakers at this year's IAHA Haunted Attraction Seminar  

 
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