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Dr. Blood's®
ScreamScapes! : THE PLACE, THE
PEOPLE AND THE FRIGHT
BYLINE: Drew Edward Hunter
The Dallas/Fort Worth Metroplex is recognized world
wide as one of the capitals of haunted attractions.
There are dozens of Halloween walk-through fright
entertainments every season. Each year new ones
appear and the weak fall by the wayside. During the
haunting season it's not unusual for car loads, van
loads and even bus loads of folks to travel across
the more than 70 mile width of the combined cities to
visit their favorite dark amusements. Yep, Texans
take their terror seriously. They don't mind driving
from Terrell at the eastern edge all the way to Fort
Worth at the western edge with several stops along
the way -- just to get scared senseless! One of the
newest and most successful attractions along their
path will celebrate its third anniversary this season
-- Dr. Blood's ScreamScapes! .
If you have ever opened a haunted attraction, you
know it's not easy! Just to get the doors open,
advertising out, the safety regulations met and
performers in their scenes for the first night of the
first year is an extremely exhausting enterprise.
Then to continue the process and grow year to year
takes constant diligence, persistence, faith -- and
money. At ScreamScapes! we have learned to survive in
an incredibly competitive market through mistakes,
good fortune, the talents of hundreds of people and
knowledge gained from years of prior experience.
Any attraction can be reduced to three important
elements: The location or facility,
the people who make the show go and
the show itself. So here's the story
of Dr. Blood's ScreamScapes! -- some facts, some
background and some ideas and concepts which may
enable you to scare the world a little bit better!
The Facility
Located deep in the heart of Dallas near the Design
District, just northwest of downtown, ScreamScapes!
stands on 3.5 acres fronting Irving Boulevard (or,
preferably, Boo-levard). It is easily
accessible from two major interstate highways, I-35
and I-30, which makes getting there from almost
anywhere in the Metroplex a snap.
Two haunted attractions, themed and highly
contrasting, are featured in the ScreamScapes!
complex. The first of the two, The
Terrortorium opened in
1996. A field research facility for Dr. Blood
®, the Physician of Fright , and the host
for the entire event. The show's style is hard-edged,
high-tech, angular and stark, with a nightmarish
Caligari-esque expressionism evident throughout. At
the other end of the style spectrum is the second
show, The Necrotorium , which
premiered in 1997. It is a harrowing, fright filled
journey through the rotting crypts, desecrated tombs
and claustrophobic catacombs of a crumbling,
fog-shrouded, classically Gothic graveyard. The
hallmark of this show is its elaborately detailed
scenic elements. One admission price gains entry to
both attractions, which are seamlessly linked
together.
ScreamScapes! is housed in a 67,500 square foot
structure, the majority of which was once a truck
loading dock. Of that space, approximately 30,000
square feet is used to terrify guests each October.
The Terrortorium, The Necrotorium and the lobby
(which includes a Gift Shop) are 10,000 square feet
each, and the attractions are fully handicapped
accessible.
Safety is first and foremost at ScreamScapes!, as it
should be at any haunt facility, no matter
how big or small. The attractions are fully sprinkled
and fire alarmed. If activated, heat sensitive fire
detectors automatically stop the show music and
sound, turn on the overhead lights and notify the
fire department. The entire attraction has emergency
back-up lighting and illuminated emergency exit signs
at numerous exits. Each scene has a fire extinguisher
as well as a "trouble switch" which notifies the
security team by means of a coded, lighted panel and
a loud, unpleasant tone which can't be ignored.
"Nearest exit" maps are posted throughout the
backstage area.
The remaining building space is made up of a 5000 sq.
ft. show office, a 3500 sq. ft. workshop, a 4000 sq.
ft. storage shed and several other areas for lease,
including plenty of room for future expansion. An
awning 400 feet long and 14 feet wide runs the length
of the attraction, providing ample space, in case of
rain, to queue hundreds of guests as they wait to
purchase tickets. Beneath the awning and at 4 feet
above ground level are 13 bay doors, each 8 feet
square, which allow guests to view the massive 300
foot long show facade on the inside as they park in
the 230 space paved and secured parking lot.
The entire attraction is permanent. None of it is
dismantle it after the season. Instead, we are able
to build, rebuild, improve, add to and repair any
element of the attraction during the remainder of the
year. The facility is also available for hauntingly
private functions in the off-season. 1999 will see
the addition of a 2500 sq. ft. themed party area,
which will be marketed to encourage more such events,
thus creating a cash flow in the months when most
haunted attractions are dark and empty.
The People
How did Dr. Blood's ScreamScapes! begin? It's the
tale of a most unique assemblage of people, and as
many creative ventures are, the happy result of
chance meeting.
By the time Saturday rolled around at the 1995
Chicago Halloween Trade Show, my feet hurt, my eyes
were tired and I was very hungry. I grabbed a
sandwich in the food area and plopped down at the
first vacant seat I found. Sitting across from me
were a nicely dressed man and woman --
Gene and Betty Braden --
from San Antonio. Now Texas is a big place, but no
matter where you live in the state, everybody's your
neighbor. I lived in Dallas, so introductions and
discussions promptly ensued and in twenty minutes we
were friends.
I recall at that first meeting Gene being almost in
shock. He and Betty had attended an early morning
seminar about haunted attractions that Saturday. I'd
been there, too, and was amazed at the standing room
only crowd. Gene later said, "I had no idea there
were so many other people doing haunts!" It was quite
a revelation.
Gene and Betty ran two extremely popular attractions
in the Alamo City, Screamers and
Nightmare on
Grayson. Gene's background
was in physical education, history, teaching,
competitive swimming and selling oil instrumentation
equipment. Betty had been a medical illustrator, a
bird keeper in a zoo and a free-lance artist
specializing in logo design. When the oil boom died
Gene decided to go into business for himself. He had
some previous haunted house experience in St. Louis,
and after extensive research into how to put together
a haunted attraction, Gene decided there was money to
be made in the boo business".
Gene and a friend, Jim Fetterly, now of
The Haunted Hotel in Houston Texas, opened
Nightmare on Fifth Street in
downtown Austin in 1988. With Gene's brothers
John and Don and his father Robert
as partners he opened Nightmare on Grayson the
following year. In need of a new logo for the San
Antonio attraction Gene met Betty who was freelancing
graphic designs at the time. In 1990 Gene sold his
interests in the Austin show and built yet another
attraction a half mile from the Grayson location.
Betty segued from logo design to creature prop and
mask making in no time, bought out brother Don as a
show partner and became Gene's life partner as well.
Of course I didn't learn all of that first lunch!
When I first met the Bradens, my partner
Charles Chapman and I ran a haunted
attraction design and consultation company in Dallas
called VORTA, Inc. Our company was the logical
progression of our combined abilities and experience.
Charles had been an architect for years, but had
broadened his talents to include theatrical writing,
show layouts, character development, logistics,
costume design and construction. I specialized as a,
scenic designer, muralist, artist, theater director,
writer and performer.
Gene, Betty, Charles and I got to know one another
well over the next few months. We came to realize
several interesting thoughts that seemed to dovetail
us all together rather nicely. The Bradens wanted to
tackle the Dallas/Fort Worth market, and Charles and
I needed a new home for dear Dr. Blood. The Bradens
weren't familiar with the new market, but Charles and
I had been deeply involved in haunted attractions
throughout Dallas/Fort Worth for 11 years. The
Bradens knew they had to establish an immediate
identity for a show if it was to survive the stiff
competition and Charles and I owned the Dr. Blood who
enjoyed widespread recognition throughout the
Metroplex.
It seemed so logical it was scary. A new team was
formed and a new haunt would be built in Dallas.
After a long search for a desirable space that would
be adaptable for years to come, the Braden's company,
TRIBRA Enterprises II, bought the building on
Irving Boo-levard in early 1996. After extensive
renovation, a lot of fast planning, an entire new
roof, buckets of blood, sweat and tears, we opened to
the public that October.
"Before anything else, it's a business", states Gene
Braden, the CEO of the venture, "We don't do these
shows as a hobby. It is our life. We love scaring
folks at Halloween, and it's also what we do for a
living!" Betty manages the office and does payroll,
bookkeeping and print advertising art. "It is
interesting raising two children and running a fright
experience at the same time", she says. "Well, at
least our lives aren't dull."
As partners in the attraction Charles and I
contribute design concepts and keep the host
character Dr. Blood in the minds of the haunt loving
public. Gene's brother John Braden
is also a partner without whose labor and efforts the
show may never have become a reality. But we would
not have survived these three years without the
essential core of any successful attraction: the
people of the cast and
crew.
"Whatever you do, train and treat your cast well,
make schedules, communicate and run the show like a
good stage production." advises Charles Chapman on
crew relations, "Make sure your actors know when
they've done a good job." Like a strong triangle.
Angle One: The actors scare the guests.
Angle Two: The guests scream. Angle
Three: The guests' screams provoke the actors to
get more scares. One angle leads to another, and so
it continues. "We cultivate great pride in
performance", says Actor Manager Lynn
Mauldin, "and that translates into energetic
and effective actors, and into a core cast
that returns year after year."
For the ScreamScapes! cast we pull from a pool of
over 100 performers. All of the actors are paid, and
thus total professionalism and dedication is
expected. A minimum of 60 actors is required to
operate the show on any given night. The number is
evenly split between The Terrortorium and The
Necrotorium. Even thought the attractions are inside
it can be hot, demanding work; the management crew
tries to make the experience fun and rewarding.
No matter how fun we make it, sometimes actors just
don't show up. To combat this, consider some kind of
a bonus program -- it doesn't have to be money -- for
the actor who maintains a perfect track record for
the run of the show. Sometimes a "carrot" held out,
as an extra treat at the end for excellent attendance
will help insure that there is a full cast every
night.
Another way we encourage the best from our performers
is a Guest Exit Poll. We station a staff member at
the show exit and ask guests what they consider to be
the top scare. The show will be fresh in their memory
and they will usually be very emphatic about what
frightened them most. Then we tally up the responses
nightly and announce to the cast in the dressing room
afterwards the scare with the most comments. Soon the
cast will be competing, in a positive fashion, for
the top scare each night.
Our ScreamScapes! crew includes at
least 10 security people in the shows, 3 parking lot
attendants, 4 ticket sellers and 4 uniformed police
officers. General Manager Ken Nelms
says, "My job here is a dream come true. It's always
challenging and keeps me on my toes. Plus, I get to
be a vital part of scaring more people than I ever
dreamed possible!" David Angelo, the
Technical Director, states, "Our entire team loves
what they do. We've built and painted and hung
cheesecloth until our fingers bled, but we wouldn't
have it any other way. It's simple -- it's our
people -- that's what makes
the show go!"
The Show
"It is all in the mind!" -- that's what Dr.
Blood always says, and it's the prime theory behind
both shows at ScreamScapes! You'll find little gore
and witness no scenes of brutal violence or
re-enacted mayhem. The results of horrendous
goings-on are everywhere, and suspense is built by
the notion that something equally as horrendous might
just happen to you! What you will find at
ScreamScapes! is a calculated combination of
performances, scenics,
sound, costuming
and lighting, designed to achieve
the maximum safe scare.
In some shows a simple BOO will do. But we feel that
guests need to be creeped out as much as shocked. The
big scares are there, to be sure. But through
performance, rather than just
startles, our guests can sense an underlying quality
of weirdness and menace. Sometimes it's almost
subliminal. Guests don't know why they feel nervous,
but they certainly are. And when the big BOO comes,
the victims are totally primed. We always make the
guests think we are about to do far worse than we
ever would really do.
The stage is set throughout the immense lobby as our
guests enter. The fog, music, disorienting lighting
and decorous Terrortorium mural facade and
Necrotorium facade ruins create an immediate mindset.
But it's the performances of the TerrorTechnicians
and the Associopaths
which really unnerve the guests. The
actors move slowly -- deliberately -- definitely --
and always stare at the guests directly in their
eyes. They NEVER touch the guests, but do follow them
and lurk about them. Often two actors will gang up on
a susceptible guest and point, whisper to one
another, nod in agreement, then disappear into the
depths of the show. It works every time. In our
society, it's impolite to stare or point. The
purposeful breaking of a guest's comfort zone can
make them paranoid, vulnerable and ripe for the
picking!
One fun effect that we have experimented with in The
Terrortorium causes a stir at least several times a
night. It is the "Help me! Help me!" actor. About
halfway through the show, after numerous big scares,
guests encounter a weeping, pitiful fellow "guest"
cowering in a dimly lit corner. This can work with a
male or female, but the performer has got to be a
superb actor for it to succeed. As guests pass by,
the whimpering guest cries "Help me -- help me" very
softly. It's amazing how many kind-hearted souls help
the actor up, take him to a nearby exit and hand him
over to security. Or sometimes they forcibly take the
actor into the safety of their group and protect him
throughout the remainder of the show. And the actor
MUST play along, or the illusion is ruined. This gag,
placed where it is in the show, takes the guests'
thoughts from the "Oh, this is all make-believe" into
a new, unexpected, disturbing realm of doubt: "Is
this real?" Once the doubt is implanted, everything
from that point on in the show is doubly effective.
Sets
Effective show scenics help make the
entire experience a visual treat for guests. Good
sets are a sign, to the guests, of their money well
spent. Like the performance issue, the sets can start
in the lobby. Often show lobbies are bland and
utilitarian. Why not use scenery to enhance the
apprehension and excitement for the guests about to
enter? The Terrortorium lobby facade depicts huge
stylized skulls, while The Necrotorium facade depicts
the broken walls of a massive City of the Dead. Not
only do they create great visual atmosphere and mood,
but they also give waiting guests something
interesting to view when they are not being accosted
by lobby performers.
We thoroughly design every aspect of the shows, often
creating color design art to guide the construction
crew and artists. It doesn't have to be
great art, but as long as it communicates the
proposed final effect, it will do the job. The Grand
Entrance in The Necrotorium facade was built from a
rendering I did, and the realization of the entrance
is remarkably similar to the art -- thanks to
understanding through art. Scenic
designer/builder/artist Gordon Wise
of San Antonio, creator of many ScreamScapes! sets,
says, "In my opinion a show can't have too much set
work. Good, well thought out sets, add a tremendous
production value to any show. You don't have to spend
a lot of money -- just a lot of imagination,
resourcefulness and creativity. Above all, plan your
sets well."
Sound
Amazingly, I've experienced a few haunted
attractions, which obviously had given little thought
to sound. What a mistake! A good soundtrack can
enhance the effect of a show far beyond the
combination of the other elements. At ScreamScapes!
we bit the bullet and had a local composer produce
original soundscapes to our specifications. But
whether you use original sound or play a prerecorded
Halloween effects CD, select the best soundtrack you
can for your particular show. Here's a tip --
whenever possible include the sounds of humans in
distress, humans crying or human babbling voices.
Even if it's not the predominant noise in the track,
guests will psychologically connect with the sound of
humans. And it will make them very uneasy. An
extension of this in The Terrortorium is the Video
Wall du Mal (Video Wall of Evil). Multiple television
monitors showing extreme close-ups of screaming faces
always sets our guests on edge. Then the leap-out
scare just beyond puts them on the floor!
Costumes
While our costumes for The
Necrotorium are of the fairly traditional living
dead, rotting and decomposing style, The Terrortorium
costumes are most unique. Many are primarily white, a
significant departure from black hooded robe of most
other haunted attractions. Again, this plays with the
guests' brains, and brings to mind the clean, white
look of hospital gear, without being
actual hospital wear. Glitzy blood red trim and
fragmented mirror medallions accent the costumes to
help strengthen the Dr. Blood theme. Don't be afraid
to try something different! Be daring! Get away from
those stereotypes and create a new look --
just for your show.
Lighting
If you're show is like our show, we
strive for the best lighting effect that we can, with
the minimal cost. Again, be creative with whatever
you have to work with. Temporarily "blinding" the
guests and simultaneously assaulting them with sound
after a careful set-up can be truly heart stopping.
In The Terrortorium we do it with FearScanners
. These ominous, bazooka-like props
are operated by masked TerrorTechnicians. As guests
approach, the TerrorTechnician aims the FearScanner
at the eyes of the group and follows them as they
pass. At just the right moment, he lurches toward
them, hitting a button which illuminates a super
bright red spot enclosed in the machine's snoot and
starts an ear-blasting siren. This effect lasts but a
second or two, but it makes the guests putty in the
hands of the TerrorTechnician who continues his
performance and attacks them until they've left the
area.
Everything we have done at Dr. Blood's ScreamScapes!
began with a vision. The building,
the cast and crew and the shows themselves were
dreams which, through hard work, have been realized.
You too, may have a vision to begin a Haunted
Attraction, or you may already have one or work with
one. The key is to maintain your visions and dreams.
Build upon them and never compromise on creativity or
safety.
Drew Edward Hunter is the Design Director of
Haunted Attractions at Sally Corporation in
Jacksonville, Florida. Email him at
drblood@drblood.com and
visit Dr. Blood's ScreamScapes! on the web
at www.drblood.com Dr. Blood® is a Registered
Trademark of Dr. Blood, Inc. All rights
reserved.
FAST
FACTS:
Dates of Operation: Fridays &
Saturdays -- September 25 - October 3
Thursdays, Fridays & Saturdays
October 8 - October 18
Nightly October 22 - October
31
Hours of Operation: Sunday -
Thursday 7:30PM - 10PM
Friday & Saturday 7:30PM -
Midnight
Admission: $15 per
person
Number of scenes: The Terrortorium: 20
The Necrotorium:
13
NEW for
1998: "Dr. Blood's LaserFrights!
" --
A Psycho-delic
Lobby Light Show
ScreamScapes! Info
line: (214) 744-6705
ScreamScapes! Office
line: (214) 752-7995
Dr. Blood's
ScreamScapes!
2001 Irving
Boo-levard
Dallas, Texas
25207
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