INDUSTRY
Haunted Gathering; The Second Annual Halloween-L
Convention : by John Hughes
Myrtle Beach, SC
April 30th-May 1st, 1999
The radio is blaring out warnings of a huge storm
front over South Carolina. I'm thinking to myself,
"Am I nuts for driving 500 miles to this event?"
Haunted Houses have been my passion since I got lost
at Walt Disney World at age 6. A friendly cast member
brought me through a back hallway to an employee area
in the Haunted Mansion while others searched for my
lost parents. It was at that moment I became
enchanted by the fantasy of haunting. That fond
recollection of seeing that backstage magic gives me
the fortitude to continue on my adventure. Perhaps
the storm would even add to the ambiance of the
coming event. Surviving the 50mph wind gusts, that at
times tossed my small truck from side to side on the
highway, I finally reach my destination: Myrtle
Beach. I already feel the excitement as I am eager to
meet my fellow Halloween "listers" who have also
traveled long distances from all over the country to
gather in celebration of our favorite holiday.
The haunted gathering began with each attendee
touring Mayhem Manor®. The brain child of
our host for the weekend, Leonard Pickel.
After entering the Haunted Attraction up a long
flight of stairs, I came upon a museum commemorating
the horror film industry. The walls are painted with
ghoulish figures and the shelves lined with Halloween
memorabilia. I am greeted by a tall man in a white
lab coat who begins to tell me the terrifying history
of this haunted place: "Mayhem Manor was once the
research facility of Dr. Morpheus Mayhem, who devoted
his entire life the study of fear and people's
reaction to it" Now I am alone in the darkness.
As I work my way through the maze, I realize that the
high-startle, no-gore approach to design is amazingly
effective. At the exit to the attraction, I am met
once again by the tall man in the lab coat, who
states, "Well, apparently congratulations are in
order, you seem to have survived!" It is only now
that the man introduces himself as Leonard Pickel. He
then invites me backstage to follow him as he
frightens his next victims. I am even more impressed
to learn that this show is run by him alone! Because
this is a summer seasonal attraction, its designed
allows a single actor to execute the scare in every
room of the show. On busy nights there are as many as
4 actors, in rotation, but each one takes the same
group from start to finish. (For a brief description
of the Pickel theory, see Haunted Attraction Magazine
Issue # 16 : Delaware's Frightland.)
After the backstage tour, Leonard ushered me into a
large workshop/storage area where several of the
other attendees were gathered. After group
introductions, Leonard outlined the weekend's agenda,
and we were allowed to preview the items to be sold
during Saturday's spooky silent auction, and then off
into the night to visit several other area
attractions. First on our list was a free walk
through of the nearby Nightmares Haunted
House, compliments of owner Chris Walker.
Next was the infamous Ripley's Believe it or
Not museum, which contains some of the most
bizarre things on earth. Then on to Motion
Master, a motion simulator also owned by Ripley's
Entertainment. The weekend had just begun and had
already surpassed my expectations.
Saturday morning: Most of the 30+ people meet for
breakfast before we gather at the workshop upstairs
at Mayhem Manor. My fellow Halloween-L'ers were eager
to share their knowledge and their "toys." Leon
Stankowski, a home haunter, showed us his hand
carved gravestones and a Pumpkin Head robot. Being a
financial analyst rather than an engineer, Leon
admits that his creation was probably
over-engineered. Albeit overbuilt, it certainly grabs
attention as Leon activates it. With a push of a
button the animatronic beast lunges forward, limbs
outstretched, sending those seated in front recoiling
against their chairs. What a hoot!
Oliver Holler of The Haunt Factory in
Asheville, North Carolina, demonstrated his home made
web thrower with soft "floppy blades." He even
challenged the group that he could build a web
spinner in a minute. Sure enough, before our very
eyes he creates a very inexpensive spinner using only
a small battery-operated fan, a 35mm film canister
and some Velcro. Wrapping up his segment he treated
us to a sneak preview of his "Fun To Build A
Spinning Tunnel" video.
Gary Engle, a magic enthusiast, mesmerizes the
group as he performs the "illusion of the burning
nail." Wearing dark sunglasses he mysteriously rubs
the outside of a box while recounting the history of
a spike that is rumored to be cursed by one of the
infamous Salem witches. During the weaving of his
tale, the iron spike slowly starts to smoke and then
burn. He has to actually throw it to the ground
before it burns his fingers.
"Fun with PVC Pipe" could be the title of Cliff
Martin's segment. He deftly demonstrated how to
make a giant ghoulish hand, candelabra, and a pop-up
ghoul using the common plumbing material. Cliff also
showed us how to build an "alien power supply unit"
using holiday lights and clear plastic drink cups!
As much as I enjoy the technical side of things I
have to admit that I love hamming it up in front of
the gathering. Allan "BoneDaddy" Erush of
Grisly Gothic Gables in Philadelphia, PA showed
up with his Grim Reaper costume for show-and-tell.
Allan chose me to model the fright costume! Through
my unique perspective I get to appreciate how light,
comfortable and fun a costume can be.
What a surprise it is to discover that Jim
Kadel, a retired science teacher and now Internet
entrepreneur, is making a living selling an
ever-expanding line of electronic devices
specifically intended for haunts through his company
Haunt Master Products, Inc. His incredible
products range from event timers to LED eyes to
fright lights, his products can affordably enhance
any haunt. I wish I had some these things as a kid to
use in my garage haunt.
Mike Tucker plays soundtracks of spooky
introductions used in his charity haunt The House
of Horrors in Augusta, Georgia. And Leonard
finished off the show-and-tell with how compressed
air, copper pipe and mineral oil can be used to
create a simple fog machine.
After all of the presentations, Leonard treated us to
another tour of Mayhem Manor. This time, with the
lights on. Like kids given keys to the candy store,
the group swarmed over the attraction, leaving no
button untouched.
Oliver and Terry Holler of The Haunt
Factor, graciously invited the group over to
their clubhouse for a barbecue. Originally intended
to be a haunted luau, the heavy rains keep the party
indoors. The weather did not dampen our spirits
though. Conversations flowed, personal photos, haunt
scrapbooks and videos were passed among the group. We
spent the evening having a great time getting to know
one another.
Sunday morning: Leonard arranged a lights-on walk
through the Haunted Hotel, a dark ride in the
nearby Pavilion Amusement Park. As he guides
the group through the building, he recounts the
attraction's 24-year history, which included an
extensive renovation to the ride by Leonard himself
in 1992 and 1993. This tour was a great ending to an
even greater weekend.
As I drove away, two thoughts ran through my head: "I
am grateful for my renewed passion for haunting." and
"How am I going to explain my recent acquisitions;
the 500 pound compressor and scantily clad animated
skeleton which are riding home in the back of my
truck?"
John Hughes is a Digital Production Assistant for
Walt Disney Feature Animation in Orlando, Florida. He
can be reached at
john.hughes@disney.com
The Future of Haunting the Net: by William Hunt
The scene was like that from a science fiction movie.
Joe Jensen is behind a desk surrounded by five
17" monitors. Keyboards, a mixing console, video
monitors and a least 5 computers sit around him on
the floor in various degrees of disassembly. Wires
and cables run back and forth to the nexus of Joe's
workspace, in an ordered chaos. Sharon Marzano
looks over his shoulder reviewing some of the new
content. It is obvious that these two have worked
together for a long time, as sighs seem to
communicate as much as full paragraphs do. I had come
to Chicago to ask what the future holds for the
Haunted Internet Site, and I found myself now staring
at it. Animated logos hideous creatures, interactive
pages and amazing audio all being weaved by this
talented crew into the next revision of Haunted
America.com.
"Everything Haunted - Everything Halloween"is
Haunted America's stated purpose on the 'net, and its
goal in the market place. Now in its fourth year, the
premiere Haunted Web Site is in a pivotal season.
"This is the year that the net gets animation and
audio" remarks President, Sharon Marzano, " As the
internet has grown it keeps opening up new media."
The first of these was simple text, then a few years
ago the net became fast enough to download graphics
and now, audio and limited animations are accessible
to 80% of the web audience.
"Think of the Internet as Cable television at its
beginning " explains Sharon, " And we are like MTV!"
The difference is that Haunted America is promoting
your Haunted Attraction instead of music, and now
they can promote your show by giving people a sample
of what they can experience. "We are creating music
video like previews for Haunted Attractions," Sharon
explains "except instead of video we are using
special technology that combines music, streaming
still photos and graphics. This will allow us to
create even better programming and content that will
attract more people to Haunted America and in turn
attract more people to your web page on our site."
"In the next year people will be able to actually
visit your Haunted House from their home." Joe
continues, "This will give them a direct way to see
the quality and depth of your event, and show how
much fun they really are. But most importantly, this
will allow every haunter to have a second market for
his or her creative content via the Internet. The
detail we put in the scenery, makeup, and acting can
be captured via video and our new Flash
technology to create products that will be able to be
attended in the cyber space. (See side bar) This will
give haunters an incredible promotion tool and a
second source of income for this effort." According
to Haunted America, this is just the beginning of the
real revolution in New Media and the Internet. Over
the next few years the Internet will become 20 times
faster, with the addition of new modems and faster
computers. Soon, full screen video will be as easy to
download from the Internet as pictures are now.
Flash Since its introduction in 1996, Flash is
on the cutting edge for creating high-impact
vector-based Web sites that deliver sound,
interactivity, graphics and animations, flawlessly
across multiple browsers and platforms. Last month
Macromedia, Inc. announced a free downloads
for the "Flash Player" at www.macromedia.com
speeding its incorporation into the next generation
of Web-enabled computers. Flash dramatically
streamlines the development process with to help Web
developers create bandwidth-efficient Web sites that
combine the production values of television with the
immediacy of the Internet.
This is the 3rd year that America
Online is featuring HauntedAmerica.com as its
"Keyword: Halloween" from Sept. 15 – Nov. 1.
Last year 110 haunted houses participated in the
program and received a free web page with a link to
their web site in exchange for placing AOL's logo on
their promotional materials.
"We had twice as many haunts involved last year than
the year before and they raised twice as many
verified logos to our sponsor AOL." Boasts Sharon,
Impressed with 1998 results AOL is offering Haunted
America a multi-year contract which includes a
re-signing bonus for those 60 haunts who sent in
documentation last November. Last October Haunted
America had 8 million hits representing more than one
million visitors to its web site. Presently, they are
attracting almost 3 time as many visitors per month
as they did in 1998 during the same time period.
It has taken 4 seasons for Haunted America to build
their sponsorship/marketing triad. Now with Fox
Family Channel who reached 42 million households
last October, and an undisclosed retail chain with
700 stores on board, Haunted America is expecting to
attract between 3 and 6 million visitors during the
Halloween season of 1999. "Content is King," explains
Joe, "We are beginning this year with Internet radio
and limited haunted videos. We want to attract kids
and parents to Haunted America, to come celebrate
Halloween and to show them which Haunted Attractions
to visit in the real world. Flash gives us the tools
to do that, and for the future, we have created the
infrastructure to be a part of the next millennium."
With 2,000 web pages, 90 minutes of streaming audio
and video, Haunted America is positioned to be
courting the Halloween Fan for a long time to come.
William Hunt is an actor with 10 years of haunted
attraction experience. He is a performer, magician
and new media artist. His work can be seen on
HauntedAmerica.com in its "Dagon's Fright Site"
section. Email him at
Info@HauntedAmerica.com
Cooperative Advertising Guild: by Mark
Matthews-Simmons
In the Fall of 1995, Greg and Chris
Rienke, of Rienke Brother's Haunted Mansion,
got their Haunted Attraction competitors in the
"tooth-and-nail" Denver, Colorado market to sit around
a table together and talk. What the Rienke Brothers
presented to the group was unheard of and has turned
out to be the most successful advertising program I
have ever had the pleasure of being involved with. What
Greg and Chris proposed, was the Rocky Mountain
Haunted House Guild, a cooperative advertising
partnership, between competing haunts in the same
market.
The Haunted House Guild was formed with one purpose:
to cooperatively cross-advertising between the area
Haunted Attractions for the equal benefit of all. The
Guild contracted Brainstorm Studios to create
a full-page ad under the banner The Official Rocky
Mountain Haunted House Guide. On top of stunning
background graphics, each of the eight member
attractions of the Guild got an inset about 2.5" x
3.5" to advertise their own show. The insets ran
along both sides of the ad and in the center was a
map with the major cross-streets of Denver and marked
locations of the Guild member attractions.
The ad ran for 30 days straight that October, in the
Entertainment Section of the Rocky Mountain
News. The cost of such an ad schedule in the main
Denver newspaper was huge: over $75,000. However,
after negotiating discounts for this bulk buy, then
splitting the cost between the members, each guild
member paid about $8,700. The results that the ad
campaign produced were phenomenal at each location.
At our Haunted Attraction, the Castle of Fear,
the promotion beat out our radio, television, and
movie screen ads. Even sponsorship promotions, like
our quite effective McDonald's tie-in ($1 off
coupons in bags and on the counters of one hundred
McDonald's locations for the month) paled in
comparison.
It has been four years now and the Rocky Mountain
Haunted House Guide ad campaign is going strong. In
'98 we expanded it to a two-page color spread on
Fridays and Saturdays, with the one-page black &
white weekdays, 33 days straight.
Currently the Guild has six members, and the program
runs $14,000 per member. A hefty price tag, but
without question, worth every dollar. Major sponsors,
like soft drink companies and grocery chains are now
approaching us to get their logo in the ad. With
millions of impressions, those logos could net
substantial revenue, which will help to offset the
cost of the ads.
Yeah, yeah, I have heard all of the arguments. By
being involved with the Guild I help promote smaller
Haunted Attractions when I should be crushing them
with my huge ad budget. Trust me, that just does not
work. While overall attendance of Haunted Attractions
is decreasing in some cities, attendance to the
Denver attractions has grown in the years since the
Guild has been in effect, and I believe strongly that
the Rocky Mountain Haunted House Guide has encouraged
that growth.
There's a lesson to be learned here. You do not have
to trust your competitors to cooperate with them in
building the local market for haunted attractions.
You can save a huge amount of money while making each
precious ad dollar most effective. Get together with
the professional competitors in your area. Try it
out. Then, of course, beat them all by having the
best production in the region.
Mark Matthews-Simmons is Owner of DiaboliCo, which
operates the 50,000
square foot Castle of Fear in Denver and manufactures
Saf-Tex fire
resistant scenery, props and costumes and Diabolic
electrical effects.
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