HD VR 3-D Multimedia Design
The Basic Principles to 3-D Haunting
Beyond Black Light 3-D
Creating a Great 3-D Haunt
HD VR 3-D Multimedia Design
Jeffrey W. Hillinger
The effect known in the Haunted Attraction Industry as "3-D," utilizes
glasses to separate the colored light that is being transmitted to the
eye. Viewed through ChromaDepth TM "3-D glasses" some colors of
paint appear to float above the surface, while others seem to recede below
the face of the surface. Red appears in the foreground, while blue becomes
the background. Other colors are positioned according to their location
within the light spectrum, i.e. an orange object would appear behind red
but in front of green. Green would appear in front of blue as middle-ground,
but behind yellow. The lenses then decode the depth information to create
a left view for the left eye and a right view for the right eye. All images
look normal without the lenses.
ChromaDepth TM
Patented in 1992 by Richard Steanblik, the ChromaDepth TM
process was originally used for printed materials. HD*VR 3-D TM
introduced by Automated Entertainment in 1995 is actually a
series of lighting and viewing effects incorporating the use ofChromaDepth
TMlenses, worn as eye-wear (available in paper or plastic). The lenses
combine refraction and diffraction that make thin film optics act like
thick glass prisms. These lenses only require a one dimensional image to
create three-dimensional effects, and treated correctly can take those
images into the next dimension, using fluorescent colored substrates, pigments,
dyes, and paint which are excited by ultraviolet light or Black-light.
The fluorescent dyes, and paint then transmit their own visible light,
enhancing the depth of the effect. There are two types eye-wear available
Standard ChromaDepth TM which uses a set of (2) ChromaDepth TMlenses
(normally for print material) and the HD viewers that uses (1) Clear lens
and (1) ChromaDepth TM lens (normally used for light transmitting
images).
General Scenic Applications
Start with (non-fluorescent) black as the background and add a dark
fluorescent blue pattern (splatter of dry-brush) to the background, to
deepen the background of the effect. Then paint the desired objects in
layers, according to the colors of the light spectrum. Red, orange, yellow,
yellow-green, green, blue green, blue, and dark blue, with red being the
front most surface, and dark blue being the furthest away. These colors
can be applied as opaque or translucent, and can blend into each other
to form a slanted surface and rounded surfaces.
Note: sometimes indigo, and violet can fall into different depth
positions depending upon the added or the saturation of red (or red noise)
that might be mixed to achieve the color, this also can hold true with
magenta.
Best results are from using strong, saturated, high contrast fluorescent
colors, favoring reds, greens, and blues. All fluorescent paints and pigments
are naturally transparent, and a white undercoat will help keep the dark
base from deluding the intensity of the colors. A limitless number of colors
may be mixed and used to divide the depth between red (foreground) and
blue (background). The number of colors used in between will depend upon
the depth and desired surface of the image.
Highlighting
Normally, highlighting is done with the addition of white spots, smudges,
or a star-burst. In "3-D," however, this can cause a problem with how the
white rides with the color being highlighted. White tends to fall within
the middle-ground of the color depth. A white highlight on a blue object
will float off of the object, while a white highlight on red object will
read as a bright source floating inside of the image. The highlight color
should be slightly closer to the color being highlighted. Use a color,
which is about five (5) percent closer (towards red) than the highlighted
surface. Green would be highlighted with yellow-green, and yellow we would
highlighted with orange. If red is the base color, a brighter, more saturated
red would be the highlight. Very small amounts of non-fluorescent white,
fluorescent white, or black-light blue-white paint can be added to lighten
the tint value when blending your highlight color. Adding white to your
paint will give your highlight a pastel look or a tint of the original
color, adding too much white, will read in the middle-ground of the 3-D
imaging, which may not be desirable. Highlights involve paint mixing techniques
that can only be mastered with experimentation.
Shading
Black, or the next deeper color can be added to shade the image, and
the outer edge of the image where different colors and shapes meet can
be feathered or blended to avoid blurring and add definition to your image.
Perspective, shadows, overlapping objects, shading (bright foreground objects,
darker background objects), and distance blurring can dramatically stretch
the perceptible depth in an image. Patterns and or texturing on the surface
of your image can also help define the image's shape and depth, effecting
what the eye interprets and exactly how much depth will be seen.
Blending colors across a surface can create the effect of sloped surfaces,
or roundness of the image. Starting with a saturated red on the part of
the object closest to the viewer, feather in a yellow to make orange. Continue
to blend the paint out to a saturated yellow all the way to the edge of
your shape. Add black shading to the yellow edge to show roundness and
a thick black line to help the viewer to see the height differences of
the object. If the black line is too thin it may blur and disappear when
viewed with the 3-D glasses.
Using Non Fluorescent Black
Non fluorescent Black tends to ride with the color it is applied to.
For instance, a black dot on a red shape will appear to be in the same
level as the red shape, while a blue shape with a black dot will also ride
on the same level as the shape. The brain compares the contrast between
the images and decides at what depth it should be perceived. Black represents
the edges of an object between two high contrast features, which are then
compared. It is very important to add or blend black lines to the outer
edges of the images to help the brain perceive the depth of the object.
Color Irregularity
Red on yellow without a black border to separate them has a misleading
effect for depth and position, where the red looks as if it is inside of
the yellow, and both colors will be perceived to be at middle-ground. Simply
adding a black border will restore the colors to their normal locations.
The same problem occurs with red on green where no black border separates
the two colors. The governing element here is the brightness of the green.
A bright green will act more like yellow in the middle-ground and a dark
green will act more like blue sending the color to the background. To darken
a bright fluorescent green, add a little non fluorescent black, but not
too much, as it can pollute the fluorescent pigments of the fluorescent
paint and inhibit the light transmitting properties of the paint.
Red on dark blue can work without a black border; this is due to the
fact that the red foreground color is separated by the blue background
color. Lighter blues or other lighter color tints can act like yellow and
also tend to fall into the middle-ground. A black border or a more saturated
fluorescent color should be used whenever there is any question. Fluorescent
magenta on black looks like a strong, red object surrounded by a velvety
blue aura. This is due to the fact that magenta has blue noise or the blue
has red noise. When mixing magenta we will mix red into blue to make magenta.
This can be a very interesting effect.
Lighting
While fluorescent pigments are more radiant when viewed under a black
light fixture, the 3-D effect is also apparent in natural or white light.
In fact, colored lights themselves can create the 3-D effect on objects
or surfaces. Focus the Black-light toward the object which needs to be
lit, and keep hot spots and spill out of the viewer's sight if at all possible.
Experiment with different UV light fixtures and placement to create different
looks and depth cues when viewed with the 3-D glasses.
Floors
When planning your 3-D attraction, do not overlook the floor treatment.
The effect of a red shape floating off of the surface of a wall is interesting,
but this same effect applied to the patron walking surface is incredible.
Patrons will actually step over red objects that are actually lying flat
on the floor.
While the commercial use of ChromaDepthä technology has been around
since 1995, it was not until last year that the Haunted Attraction Industry
started to embrace the 3-D concept in full force. The high level of creativity,
cost effectiveness and simplicity of the 3-D attraction makes it a natural
for the Haunted Attraction owner. The number of 3-D attractions more than
doubled last year, and this trend will continue. Now is the time to jump
on the ChromaDepthä band wagon and open a 3-D element of your own!
The industry has only scratched the surface in the use of this new and
exciting technology!
Jeffrey W. Hillinger is owner of @utomated Entertainment in Burbank,
CA. His HD*VRä 3-D™ Multimedia Design won the Lighting Dimensions
International Award in 1995 for his HD*VRä process and has published
a Booklet titled "HD*VR 3-D Multimediaä Design Guide" For more information
you can Contact Jeff at (800) 880-6567 (818)755-0822, via email at info@automatedhd.com
or visit the @utomated Entertainment web site at http://www.automatedhd.com
Copyright Automated Publications, 1995/2000 All rights reserved
Acknowledgments:
Chromatek, Inc. Copyright 1995, All rights reserved. Earth Channel
Communications, LLC. Copyright 1995/1996, All rights reserved.
HD*VRä 3-D viewers are suggested for use with ZC&R
Blackliteä and other forms of lighting effects and HD*VR ä
multimedia presentations and are not intended for extended wear, performing
physical activity, driving or operating machinery. Do not look into the
sun with glasses. The ChromaDepthä lenses in these glasses are licensed
and are protected under U.S.A. Patents: 4,597,634; 4,717,239; 5,002,36.
@utomated Entertainment All rights reserved 1995/2000. P.O. Box
7309, Burbank, Ca. 91510-7309
The Basic Principles to 3-D Haunting
John L Burton
The first use of ChromaDepth® 3-D glasses in a Haunt was in the
summer of 1996 for the Maniac Maze in Louisville, Kentucky. Since
then some of the many haunters who have jumped into this type of entertainment,
without fully understanding the Basic Principles of the technology and
its production value potential. When dealing with 3-D artwork the one thing
that must be understood is the 'Dimension of Color' in the ChromaDepth®
3-D process., and the correct placement of these dimensions. Some haunts
do a great job using color dimension, while others reach only about 20%
of the possible entertainment value and 'wow factor.' Fully understanding
the Basic Principles to 3-D Haunting will push your 3-D attraction to reach
its full potential.
In a 3-D attraction last year, I noticed an attempt to use yellow as
a highlight to orange, but in this 3-D paint scheme, yellow should be the
shadow of orange, and red the highlight. Another event had blue objects
crossing over red ones, which contradicted the effect of the color concept.
Blue should always be placed behind red to keep the proper depth. If the
proper coloring sequence, correct size ratio and direction of presentation
are not used the 3-D effect is greatly decreased. The problem is not the
lack of ability to create great black-light artwork, but rather knowing
the difference between ChromaDepth® 3-D artwork and standard graphic
artwork. Fully understanding the sequence of colors for this type of 3-D
is half the battle in creating awesome effects for the 3-D haunt, which
stretch the limits of what is now seen as a 3-D attraction.
Understanding Color Dimensions
Starting with the primary colors Red, Yellow and Blue, (as shown in
diagram A-1), red is the color that appears closest to you, blue sets the
furthest back with yellow in the middle. These 'Dimensions' create the
3-D effect. If you take a six color color-wheel (diagram A-2) and put it
in a straight line you will see the order of the colors. Red is the first,
then orange, yellow, green and then blue, (as shown in diagram A-3). The
color purple starts moving toward the front because it is composed of red
and blue, the beginning and end of the line. Where it sets depends on the
ratio of blue to red. All colors are composed of these three primary colors,
so when mixing colors, the amount of each hue will set the sequence. Mixing
equal parts of red and yellow for orange, will set it half way between
red and yellow (diagram B-1). If the artist mixed 75% red and 25% yellow
the color will still look orange, but will set 75% closer to red than yellow,
(as shown in diagram B-2). The same is true with green tones between yellow
and blue, (as shown in diagram B-3). By understanding that how the color
is mixed effects how it sets in the range, you can create more smother
dimensional artwork.
Blending Dimensions
The next step is to change the way your mind thinks about shading and
highlighting artwork. In regular artwork the artist would generally use
a darker shade of an object to place a shadow on that object. For instance,
when painting a person's face, the artist would use a deeper shade of the
skin tone to create the shadows within the face to generate depth in the
artwork. When placing a shadow from an object on the ground the artist
would use a deeper shade of the ground color to create that shadow. The
opposite is true for highlighting an object. A lighter shade creates a
highlight to that object. In ChromaDepth® 3-D artwork however, it is
not a darker or lighter shade of the same color but rather a different
color that creates greater depths and heights (3-D) in the artwork. Flesh
tones contain red and red is the color which sets furthest forward in the
sequence of colors, so to paint a person's face for 3-D, you should use
yellow tones for the base or skin color. This allows you to have two colors,
red and orange, for highlights and two colors, green and blue, as shadows.
Mixing a non florescent black into a color, especially when using fluorescent
paints, will cause the darker color to slightly shadow the brighter color.
To achieve a deeper shadows, holes and distance colors behind the color
being shadowed, a color further back in the sequence will have to be used.
Size of the Dimensions
Presenting objects within the 3-D artwork in a size proper to their
placement in the range greatly increases the depth of the artwork. Red
is the closest color towards the viewer and blue the furthest away; therefore,
red objects should slightly oversized and blue objects should be scaled
down. The way to figure the size difference of each object by color is
to first set a size for the red object and a size for the blue one. The
yellow object would be a size half way between those two and so on for
each of the other colors. If a red object is twelve inches (12") and a
blue six inches (6"), then the yellow one is nine inches (9"), the green
object is eight and a half inches (8.5") and orange on is ten and a half
inches (10.5"), (as shown in diagram E).
Presentation of the Dimensions
The way that the artwork is presented can also be crucial to the impact
it will have on the patrons. Displaying a large detailed scenic artwork
along the wall of a four foot wide hallway would be a waste of the man
hours put into the work. For patrons to get the best effect from detailed
3-D painted scenery they need to see almost all of it together. By being
able to take it in all at once, the 3-D within the scenery has much greater
impact than walking beside it, taking in only pieces at a time. If you
have an entire scene of art you want to display then give the patrons enough
room to fully view the entire scene. Or decrease the scene to be viewed
through a window or as a painting on the The angle that a patron views
the artwork can be also be critical of the 3-D effects. With the proper
angle, the artwork can create the effect that the objects are moving within
the painting.
Styles of 3-Dimensional Art
There are two basic 'styles' of artwork within the ChromaDepth®
3-D process. I refer to them as the Block Dimensional and the Flowing Dimensional.
The Block Dimensional is painted in true colors with a definite separation
between each dimension or color. For example; use the five basic colors
to paint solid colored polka-dots on a wall in different sizes, blue being
smallest, green being larger and so on to red being the largest. Paint
this in a place where patrons will be walking towards it at an angle, as
the patrons get closer the dots will appear to move in relation to each
other.. I often hear patrons swear that the painted objects are actually
moving.
Block Dimensional is simplest style to create and is what is seen most
often in 3-D attractions. Just by knowing where the different colors set
in the sequence of depth, a person can create adequate Block Dimensional
Style 3-D artwork. By fully understanding where the different colors set
in the sequence, the proper size difference between each color, and direction
of presentation, you can create awesome effects without being a great artist.
The Flowing Dimensional style blends the colors together to create a
flow to the artwork, the dimensions are still there, but now the gaps between
the levels are gone, and the artwork flows from one level to the next.
This style is more difficult to create, and is seen less often in a 3-D
attractions. To master this style, you not only need a full understanding
of the different colors, sequence and direction, but also the mixing and
blending of colors. Achieving an adequate flow between dimensions is almost
impossible without spraying the paint using spray cans, air brush, touch
up gun or paint sprayer. The key to generating good flow between the dimensions
is the ability to blend the colors properly. An example of Flowing Dimensional
would be a word painted in bright red with a trail behind it as if the
word was flying into view. The trail behind the word would need to blend
through the colors. The tail would blend all the colors from red to orange
to yellow or yellow-green at the tip.
Examples of both of these styles can be seen in diagram D. The two styles
can be used separately or together, as in a space scene where the stars
would be Block Dimensional and space ships and shooting stars would be
in Flowing Dimensional. The planets could use both styles by properly blending
the right colors and making the surface appear to be rounded, yet floating
between the levels of the of stars and ships.
Too Much 3-D!
Yes, you can have too much 3-D. Applying the 3-D process to a moving
prop or costume, can be too much for the mind to process. The eye sends
more information than the mind can absorb. I discovered this when five
different colors were used in a spinning tunnel or Black Hole. If too much
of the tunnel is covered then it becomes too much to process. When painting
an animated piece, such as a spinning tunnel, use only two or three colors
with as much dimension separation as possible. For example; use red and
blue or red, yellow and blue. Have the background (which should be black)
showing between each of the different colors, at least 50% of the background
of the entire artwork should be showing. An animated prop can have the
same problem, as the prop could move too fast or you could have too much
color coverage on it than the mind is able to process quickly enough. The
other concern with painting animated props is to make sure that a blue
part of the prop does not move past a red background piece. This shifting
of colors would be confusing to the eye thus wiping out the planned 3-D
elements of the effect.
Light Not Paint!
In most cases when using props in a 3-D attraction I would use lighting
techniques to achieve exciting 3-D effects rather than painting them in
3-D. Effects lighting, disco lights or flashing lights can bring 3-D life
to inanimate props and set dressings. Spot lights, chase lights and flood
lights can bring unbelievable impact to moving characters, animated props,
inanimate props, solid black props, black rooms and much more. Experimenting
with lighting effects is the next step you should take to achieve the ultimate
in 3-D haunting.
Since Maniac Maze in 1996, the 3-D attraction has become quite popular
with Haunt designers around the country. Now that you have a clearer understanding
of Color Dimensions, Blending, Presentation, Dimension Styles, and proper
sizing of 3-D artwork, you can use these Basic Principles to reach the
full potential of 3-D Haunting. Increasing the wow factor of your attraction
200%.
John L. Burton is the owner of Theatrical Terror, the creator of
the world's first 3-D Haunted Attraction and author of " The Art of 3-D
Haunting." During his long career, John has created over 50 haunted attractions
across the country he can be reached at Post Office Box 86, Benton, AR.
72018 or via phone at 501-794-1402
Beyond Black Light 3-D
Jim Confer
The application of 3 Dimentional Art and the ChromaDepth(TM) 3-D glasses
are spreading through the Haunted Attraction industry like slime on a crypt
wall. In 1999, Universal Studios Florida utilized this 3-D technology
for the first time at their Halloween Horror Nights "IX" and the
response was overwhelming. Crowds lined up to see the 3-D attraction called
'Universals' Creature Features' . >From the first day it opened
through Halloween, when the wait was so long that people were scraping
mold off of their shoes. The 3-D attraction was themed after an long abandoned
neighborhood Movie Theatre, where a new innovation called "Fright-O-Rama
in terrifying 3-D" had gone out of control. Now infamous creatures
were leaping off it's movie screens and following the patrons through the
maze of corridors and movie sets. Entering through the decreped lobby filled
with posters of lost horror films that became more 3-Dimentional further
into the darkness, you ventured into an auditorium with victims that scared
you through a tattered movie screen and into the horror movies reality.
Room after room, corridor after corridor your were surrounded with monsters
and creatures in their own world of fright.
The designer and art director for Universal Studios Florida, T.J. Mannarino,
added an unexpected twist to the design of the attraction. Moving from
Black Light 3-D effects to White Light 3-D effects. Some of the rooms were
completely finished with ultraviolet paints and some in 'white light' paints
with lighting fixtures gelled in reds and blues. From scene to scene the
lighting changed from subdued hues of reds and blues to bright fluorescent
Black Light colors which visually seemed to animated the 3-D effect. Floors
appeared to rise up to meet your feet, pools of blood looked as if they
rose up to your ankles and Specters throughout the attraction peered through
and around walls to unsettle every wary patron. These effects viewed through
the "ChromaDepth(TM)" glasses provided a delight to the senses at every
turn. This was the only Haunted Attraction advertised as 3-D, but there
were more thrills for those that wore the 3-D glasses at the other Universal
venues.
After the attraction of the Creature Features' in 3-D was finished
the Art Director, T. J. ,challenged the scenic artists to go one step beyond
in their art work. One of the four haunted walk - throughs at last year's
event was 'The Mummy' in celebration of the new motion picture,
"The Mummy". Patrons were taken to the deepest part of a pyramid tomb to
witness the horrors and the curse of "Im-Ho-Tep". Guests wound their way
through chambers of embalmers and winding corridors of Scarabs running
from the ceiling to floor. With rooms of victims being mummified alive,
this attraction had every effect that Universal could throw at them. Using
a palette in the 3-D color range for white light we painted every stone,
every column and every niche for the 3-D experience giving a full presence
to every wall. Every room was detailed like a movie set. Low-key lighting
in reds and blues were used to illuminate actual props from the hit movie.
Viewing these through the 3-D glasses added extra dimension to every prop.
We found that blending reds, yellows and blues in white light paints created
a painted stone that you had to touch to see if it was real. This is the
next step in scenic 3-D art. The simplest layering of colors provided the
best effect. Starting with a black background, the depth color blue was
sponged on, then by wet layering on combinations of yellows and reds created
a great 3-D effect. The white light 3-D artwork in 'The Mummy' proved
so succussful that T..J. would like to see more use of the 3-D technology
in future Haunted Attractions at Universal Studios.
The 3-D technology in Haunted Attractions, is limited only in the imaginations
of the designers and artists. Soon the 3-D effect will be stretched to
the visual limit, but for now only the simplest form of the art is finding
its way into Haunted domains. In the next few years art directors and effects
artist will find new ways to twist the patrons senses into uncharted realms.
Setting up the senses to visually create more with less, is the goal
for the future of haunted houses. The use of the white light 3-D color
palette is an area of painting that seems untouched at present but promises
to soon be an added feature in 'state of the art' Haunted Attractions.
Jim Confer is a free lance Scenic Effects Artist and an owner
of JimNI Studios in Orlando, Florida. He has been a scenic designer and
effects artist with Haunted venues for over thirty years. He can be reached
via email atjim@jimnifx.com , or visit his Studios web site at jimnifx.com.
and also at 1-877-845-2639
JUMPING 3-D
Some great effects can be done simply using the white light spectrum.
A light source with a slow rotating three color wheel can add a new dimension
and animation to the scenic 3-D technique. By painting the scenic treatment
in planes (or levels) of the three major colors, Red, Yellow and Blue an
animation or 'jumping' effect of the art can be achieved. The blue in the
color wheel will cancel out the painted scenic blue and change the red
to brown and yellow to green. As the wheel rotates the red will cancel
the red, turn the blue to purple and the yellow to orange and so on. This
gives the artwork movement as the color changes. Painting red directly
next to blue already makes the colors vibrate and with the rotating color
wheel illuminating the art ... the 3-D effect pops, jumps and moves at
the viewer. A strobe light used with a color wheel can really set the patrons
senses whirling. However, this effect should only be used in a few areas,
as some people tend to get really dizzy and disoriented. Smoke or fog that
is illuminated with the three color wheel can seem to disappear and reappear
in an instant in front of patrons wearing the ChromaDepth(TM) glasses.
Creating a Great 3-D Haunt
Joe Jensen
"3-D" was THE buzz word last year in the Haunted Attraction Industry.
And why not? What other effect can a haunt designer use to create such
huge audience appeal, just by painting the walls, throwing up some black
light fixtures and buying some funny glasses? One attraction that did not
even have the effect, was advertising that they too were 3-D (in a more
literal sense of course), in an attempt to compete with one in the area
that did. All of us at one point or another have wanted to splatter fluorescent
paint all over the walls, ceiling and floor. A 3-D attraction is just the
creative excuse that we Haunters around the country have been looking for.
Turning two-dimensional surfaces into a depth filled three-dimensional
universes is easy to do with a few simple guidelines, some creativity and
a little artistic talent. I would personally like to thank John Burton
of Theatrical Terror, who has taught me so much about Creating a Great
3-D Haunt
How it works.
ChromaDepth™ glasses are a patented technology (see related article)
that allows colors to take on three-dimensional characteristics. Blue seems
to be far away when contrasted to red which appears close. If you have
them, it is time now to put on those glasses to see what we mean.
As you can see the colors move in and out. The circles show the relative
placement in the space that the colors seem to live. The squares show what
happens when we mix them up, and the long rectangular boxes show how using
gradients between colors creates sloped planes. These charts allow us to
create a scheme with which to start conceptualizing effects and paintings
for surfaces.
Brighter or hotter colors do not always seem closer than the duller
or cooler colors A deep dark red still appears closer than a bright yellow.
This makes choice of color based on perceived depth, more important than
a color choice based on true representation or shadowing. Note how the
gradients of white and black all seem to live on one plane. This limits
our use of black and white shadowing and highlights.
Light source.
As in regular painting it is important to place the light source correctly,
so that the highlights and shadows are all in the proper location. This
is even more important in 3-D painting, as the depth of the objects will
fight against themselves if the wrong colors are used to shadow the colored
objects. Blue can be used to shadow Red but vise versa creates a tunneling
effect.
In general the light source should be positioned from the audience's
perspective into the picture, allowing the light to fade into the depth.
This allows the painter to use the blues as objects far away and brighter
warmer colors closer up. Again keep checking your chip chart to see how
colors stack up to each other.
Object Placement - Outline
Let us say we are painting a floor and we would like to have parts of
it appear to fall away into the depths. First, what type of floor do we
wish to portray? In this case we will work with tile. Sketch out the tile
pattern onto the surface. Using chalk or pencil we work the grid into the
floor. Next we take our chart and decide what is close and what is far
a way. Mark where each of the colors go and then fill them in with appropriate
density. For further detailing, highlight and shadow the squares with darker
mixes of the same color. Thus creating contrast, detail and depth internally
to the squares themselves without interfering with the 3-D color scheme.
The trick here is to use same color with different degrees of brightness
for highlights and shadow. For broad strokes and dramatic depth effects
you can use different colors but for more detailed pictures you need to
discipline the palette to the same hues.
Experimentation
Nothing does away with experimentation. Every great artist or designer
has hundreds of sketchbooks with thousands of drawings trying to come up
with perfect technique in creating the internal vision. The same is true
with painting for 3-D. Experimentation is the means to creating truly dynamic
images. Make decisions before you put it onto the real surfaces using working
drawings, models and paint elevations. I have found computer paint programs
are the best means of truly learning the 3-D techniques for one simple
reason – the programs allow you to paint on black. This allow the artists
to use the standard haunted house background and also experience the depths
the colors will give one as the colors are placed next to one another.
(Of course you need your glasses on to do this.)
Simple Observations For Haunted House Painting
Bold strokes work better than subtle ones
Black-light painted scenes jumps out more than ones lit with white light
Highlighting real objects usually fights the effect
Colors must contrast each other
Black separating each object elevates the 3-D effect
3-D Room Ideas
Grid Room
Using masking tape, block off a long rectangular area of a black wall.
Using UV spray paint (i.e. Red) create a gradient of solid color to little
color ¾ down the rectangle then taking the second UV color (i.e.
Blue) do the other side of the rectangle pulling it the opposite direction.
The results should be long gradient lines that can form a grid.
Outer Space Room
One of the simplest techniques with a great deal of impact, uses different
color UV paints sprayed as circles of paint that fade into the black.
Splatter Room
Dip a dry brush quickly into UV paints such as Wildfire or Roscoe brands,
fling the paint from the brush onto the wall before it settles into the
brush. With a bit of practice, this technique creates splatters across
the walls. Taking body suits with hoods and painting them in the same manner
allow actors to blend into the wall artwork and scare unsuspecting patrons.
Hands Room
Gather a group of people with different size hands and dip them into
the buckets of black light paints and then to place them on the walls creates
a unreal "Blair Witch" effect.
Faces Rooms
Collect the damaged, worn out or just cheap masks and spray or paint
them with the different basic colors and intersperse them across a black
wall. For a scare, add an actor in a black outfit and a similarly colored
mask.
Force Perspectives
Use the same technique feathering effect as described in the Grid room
on an entire wall to create a room or hall that seems to go on longer than
it should.
The Haunted Attraction Industry is just now beginning to understand
how to use 3-D in their events, and the many different ways it can be done.
By taking these simple guidelines and adding a little bit of creativity,
the haunt designer can create an attraction with huge audience appeal,
simply by painting the walls of his attraction, throwing up some black
lights and buying some funny glasses. You too can turn your two-dimensional
walls and floor into a three-dimensional universe of color, and Create
a Great 3-D Haunt.
Joe Jensen, is the creative director of Haunted America.com. He can
be reached or via email at josephjensen@hotmail.com For further on-line
tutorials and other 3-D painting techniques go to www.hauntedamerica.com
and check out their revised exchange section.
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