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Ripley's Presents: 

The Haunted Adventure

Terry Evanswood

Believe it or not...Ripley has done it again! The Ripley name has long been a cornerstone in the world of dark entertainment. An international sensation in major cities and tourist destinations around the world, the Ripley’s
Believe It Or Not Museums
have invited visitors to explore the world of the Odd, Unusual and the Unbelievable. The latest venture for this prominent entertainment company is into the competitive realm of Haunted Attractions!

Nestled in the beautiful foothills of East Tennessee are the cities of Pigeon Forge and Gatlinburg. Each year, an estimated 11 million tourists visit the Great Smoky Mountains National Park, making it the highest attended national park in the country. The city of Gatlinburg, considered the "Gateway to the Smokies," has consequently become a major family vacation destination. The Ripley Company has had a prominent presence in the city of Gatlinburg since 1970, with a Believe It Or Not Museum, a soon to open Aquarium of the Smokies, Moving Theater and now Ripley's invites you to "Explore Your Nightmare" in their latest creepy creation, Ripley’s Haunted Adventure!

Just past traffic light #8, a foreboding presence now towers over the parkway. On July 2, 1999, Ripley Entertainment, Inc. officially opened the creaking doors of Haunted Adventure. Both the curious and courageous are offered tours of the remains of the Grimsby and Streaper Casket Company. Not only has Ripley's developed this entire new attraction literally from the ground up, but they have also created an elaborate ‘legend’ to add to the realism.


The Legend

As the story goes, in 1891 the Grimsby and Streaper Casket Company was originally constructed over an ancient cave deep beneath the quaint city of Gatlinburg. The frequent disappearances of local townspeople were often blamed on this mysterious factory and its elusive owners. In 1926, both Grimsby and Streaper were added to the long list of permanently vanished persons and production at the Casket Company came to a screeching halt!
The original building was boarded up, and over the years the parkway property has hosted a variety of businesses. The Casket Company was all but forgotten until Ripley's recently acquired the property. With plans to develop the valuable land, they demolished the storefront that had occupied the space, and unearthed this fabled factory of frights.


Richard Weinberger, the general manager of Ripley's Gatlinburg properties, explained that "the original seed of the idea was kicked around for years by our corporate president, Bob Masterson.” Then in 1997 a design team of 15 people, with some input from our corporate creative executives, began the research and development to turn the idea into a reality. Gatlinburg being a "familiar and prosperous market" was selected as the first of the probable chain of Haunted Adventure locations. Actual construction began in August of 1998 and with a budget in excess of 2 million dollars, no expense was...scared. 10,000 square feet of first, second and third story parkway property was transformed into a macabre maze of suspense and surprises! A team of ticket personnel and security staff are employed as well as 18 live actors, who interact with dozens of automated scenes. Orlando Special Effects, Inc. was brought in to design an elaborate air compression system to withstand the demands of a haunted house which operates from 9:00 a.m. to as late as 1:00 a.m., 7 days a week, 365 days a year.

Bob Fleming of Idle Time Network created the original concept for the facade. The exterior of the Haunted Adventure is themed as a weather beaten factory over 3 stories tall. The resulting façade is a movie quality set, with the attention to detail that visitors have come to expect from Ripley's attractions. Steam rises from rusted pipes as belt driven gears complete with sound effects crank continuously. It is clear that the ominous structure demands attention. Watching tourists walk by, the attraction does exactly that...it attracts. Day and night, crowds gather in morbid curiosity. A condemned casket company in the center of town simply cannot be ignored.

At the base of the facade, adjacent to the ticket booth, is what any old-time sideshow 'pitchman' would immediately recognize as the 'bally stage.' Inside an open-ended crate on a raised pedestal, a living half person invites passersby to tour the Haunted Adventure. This illusion, produced by Morris Costume Company of Charlotte, North Carolina, literally stops traffic on the parkway just a few feet away. Philip Morris consulted on the whole Haunted Adventure project and supplied Ripley's with many of the props and set pieces. Philip likened the Ripley’s Haunted Adventure to a “walk-through Morris catalog,” since much of his inventory can been seen there in person. Other suppliers that provided haunt equipment and props for the Adventure include Scare Factory of Columbus, Ohio and Artistic Adventures, who completed much of the custom prop construction.

The ticket office is equipped with a state-of-the-art ticket scanning system linked between all four of the Ripley properties in Gatlinburg, enabling guests to purchase tickets to any or all of the Ripley attractions at one time. Since the adventure is admittedly intense, visitors under the age of 8 are not permitted.

Once through the turnstile, the holding line begins. A full sized horse drawn hearse is displayed and restroom facilities are available, just in case. Ripley’s, like Disney, has traffic flow down to a science. The themed surroundings help create the appropriate anticipation. Newspaper reports of missing persons posted on the queue line walls take quests deeper into the storyline and keep them entertained. The line moves quickly as groups of up to 8 people enter an open-air, ‘inclined cable car,’ which was custom designed for the attraction by the Winsafe Corporation of Ontario, Canada. The ‘lift’ methodically drags guests from the ground level up a rocky ride to the third story.

Once at the top, you are greeted by a somber-faced caretaker complete with aged top hat and tails, who acts as your short-lived guide into the inner sanctum. As your host ushers you through the creaking doors, you pass menacing portraits of the long defunct company namesakes, Grimsby and Streaper (names of course inspired by the name Grim Reaper, who you cannot help but sense is close by). Brief instructions are provided for the best survival possibilities; stay together, single file with a hand on the person in front of you, only move forward and never turn back. This is not only practical and useful information, but gives guests ample time for their eyes to adjust to the flickering candlelight that dimly illuminates the haunted surroundings. An unsettling presence overtakes you (or undertakes you as the case may be), when you realize you are standing in the showroom of the defunct casket company. Coffins of all shapes, sizes and prices surround you on all sides. Then the caretaker gestures toward the showroom exit and sends you on your way alone. This is the last time you will see your guide and the last you will see of the original casket company theme. From this point on (much like the Ripley's museums), patrons will encounter an eclectic collection of haunted themes, minus the cliché slashers and movie monsters most haunted house audiences have come to expect.

The first themed area is the Morgue, where the ‘good’ doctor (aniamatronic) waits to greet you with large needle in hand as you pass the blood splattered props and walls. Body bags by the dozens hang throughout the hall creating an unusual obstacle course, which clears just in time to witness the first of the live actors busy at work in a messy experimental autopsy. Once safely out of the morgue, a dark maze is accented with sound effects and overhead animation. The dim moonlight ahead illuminates an elaborate graveyard scene, which unfortunately for guests is infested with vampires. Suddenly a pitch black wall comes to life. The surface becomes rubbery and a creature reaches out from behind trying to break out of the wall. This unexpected scare proves quite effective.

Each of the scenes in the Haunted Adventure is professionally lit using theatrical lighting. The lighting design was done in house by Jimmy Doyle. Behind the scenes, an elaborate control room contains over forty separate sound tracks on loop carts, custom created by Akman Sound of Orlando, Florida. The sound system, also the work of Akman Sound is intricate and high tech. Several rooms utilize surround sound, which provides both interesting effects and an appropriate atmosphere for the attraction.

The layout of the patron walkway is effectively disorienting, with both live and animated action occurring constantly from all directions. Automated bats flutter overhead, asylum doors rock and knock as cries for help are heard from within. Guests get a figurative jolt from an electric screen as showers of sparks illuminate the live insane antagonist. The Chamber of Horrors features the latest in torture devices along with the classics. A full-scale automated guillotine, of Distortions in Greeley, Colorado, gets this scene headed in the right direction, while a torture wheel frantically spins its dizzy victim. Nearby, a poor victim of the Electric Chair, also of Distortions, violently thrashes and smolders from the high voltage. Just ahead, behind a set of bars, a live asylum patient politely requests assistance from patrons to unlock the door and set her free. Guests quickly discover, however, that her cell was not locked quite tight enough!

The hall narrows and progressively darkens as the group find themselves in a spacious black room. An intense downpool of red light in the center of the space is their only guide. Once the group is in inside, visitors find out why this area is referred to as "the Room of Total Darkness." The doors close behind them, and the light dims and then goes completely out. Inevitably at this point, you get to know your neighbor. The group instinctively huddles together in the center of this vast emptiness, surrounded only by pitch-blackness. A long complete silence is dramatically broken by the sounds of wispy spirits taunting guests, mocking in observation. The surround sound in this space is incredible, and you feel like you are surrounded by the voices. A large air burst from below and screams from above provide the scare in the room, and then the patrons are sneezed on by an unseen ghost, to provide the final gross out blow! An automatic door opens and the soggy group once again continues their tour. The patrons pass by a variety of crypts and open graves, with corpses that lunge forward and one that corpselates ten-feet out and over the viewers. A blue room transformation (Peppers Ghost) provides not only a baffling illusion, but a perfect opportunity for more live interaction.

The sign on the mouth of the cave just ahead warns guests that they are entering the lair of the Slime Beast! As the darkened hallway twists and turns, visitors are forced to feel their way through the slime-covered walls. The "Black Hole," by Effect Tech of Denver, Colorado, serves as a perfect entrance to the Vat Room, where patrons are greeted by none other than the Slime Beast himself. This scene is elaborately detailed with pipes of all sizes lining the ceilings and walls. An industrial-style catwalk bridges over a steamy bottomless pit. As patrons cautiously cross the grated bridge, large vats of florescent fluids tip, pouring out their contents into one to another. Skeletons fly unexpectedly up out of the thick steam as alarms and flashing lights warn patrons of impending doom. Once across the bridge, a darkened hallway robs the patron of their sight and forces them to rely on other senses. You clearly hear someone in your group react..."EEEEK, Rats!" and you too envision a floor swamped with fleeing rats as you feel their tails whisk across your ankles.

The last ‘scene’ is a hodgepodge of disturbing props and antiques. On the left, an old abandoned car lunges toward you as the wreck's lights flash and horn honks. On the right, a chain link fence seems to provide adequate protection from the animated monstrosities behind the fence, but fails to provide protection from the live actors who converge on the group of patrons who are forced into the next room. With the exit in sight at last, a collective sigh of relief is felt. Patrons are remiss, however, if they let their guard down here, because just when you think it is safe, a chainsaw wielding maniac bursts into the room to chase you into the exit hallway.

This brightly-lit yellow corridor is a strong contrast to the dark chaos left behind, and even feels out of place. Bright back lit posters advertise the additional Gatlinburg Ripley attractions cement your return into the “real world. The hallway leads the group to an elevator door, for the ride down to street level from the third floor. A short wait and the doors of the modern elevator open, one of those that has doors on both sides of the cab, (for Handicap access no doubt). Elevator music plays in the background as patrons quickly descend, every inch bringing them closer to the safety of the outside world. The elevator comes to a gentle stop at ground level, the door opens delivering you back to reality, or so it seems. Is the Haunted Adventure over? Believe It Or Not...it is NOT!



 
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