Workshop
Alternative Ways to Start a Haunt
Building a Guillotine
Building A Victorian Facade On A Budget
Frame Design
Pneumatic System Design
Hanging Skeleton Cage II
Color Theory
Alternative Ways to Start a Haunt!
Sarah Briggs
You lie in bed every night planning how you would do your dream commercial
Haunted Attraction. The floor plan is done, all the sets designed and the
scares are planned. Then the bubble bursts as you start to think about how you
are going to pay for all this stuff. Realizing the huge sum of money you will
need to pull off this extravaganza, chases all your dreams away. The price tags
for all the cool props you were looking at in the Morris Costumes Catalog dance
before your eyes. You roll over, sigh and think, “Well, maybe next year.”
This is the way that most of us feel about achieving our dream of owning and
operating our own commercial Haunted Attraction and the fears we face
concerning the large financial risk involved; Or even worse, pricing
ourselves out of the market by dreaming too big and researching too little.
Generally people talk about how they wish they could pull
together the money to do a Haunt. The traditional way to start a business is to
go to your local banker, show him your business plan, display a past history of
owning a successful business and a sterling credit rating. The mere thought of
going through this torturous process is enough to stop most people from
following through (even if they have all the above which, of course, most of us
do not). Well, toss the traditional financing plan out the window and get ready
to start a realistic plan of action. A way to achieve your haunted dream in a
totally unconventional way!
Motivation
Fearing that I would never get a chance to open my own
commercial haunt (unless I won the lottery), I thought of nothing else night
and day. I too thought in the traditional financing mode, but knew that there
was no way I would be able to qualify for a huge loan from the bank. One day I
watched a talk show about some people who had great ideas for a product or a
business but did not follow through with their idea. Someone else had had the same
idea, followed through with it and made it big! This ticked me off. I was
someone who had a great idea for a commercial haunt, but someone else in this
market was going to do one before I got going!
I live in a small city that has no other Haunted attractions
for hundreds of miles around, and I was convinced that a
haunt would make money here if I could just get it off the ground! That was the
day that I decided that I was going to find a non-traditional way to finance my
dream and make it happen.
Doing My Homework
I grabbed a pen and a notebook and got started writing down
a realistic list of basic things that I would have to have. I read all there
was to read about sets, materials and construction techniques. Then I looked at
my room designs, concept drawings, and priced the materials I would need. I had
to pare down the number of rooms and reconsider alternative, more affordable
materials. For example, the King's Treasure room went from 10' x 20' to
10' x 10' so that I did not have to make or purchase as many props. Finally, I
came up with a figure I could work with that was easier to swallow. I had been dreaming too big all along.
Next, I set out to look for an affordable old building to rent, which stopped
me dead in my tracks! My small city
also happens to be the state capital. Any building that is empty is soon filled
with offices and priced out of my small business budget. Drat! I was totally
foiled at this point, or so I thought. I had promised to take my four-year-old
daughter to the park that same day, and I always try to keep my word. She was
swinging, and I was pouting. I could not believe that I could not find a rotten
old building SOMEWHERE! I lifted my eyes from the dirt, and an idea flashed
before me like a lightning bolt! I was looking at the enormous park pavilion
that loomed over on the next hill. "Perfect," I said as I stumbled
out of that infernal swing. My fevered brain raced with all the ideas that came
to me! I could not wait to talk to my business partner and lay it all out for
him! I had a p-l-a-n!
That night I pounced on my financial partner who is also my husband, and told
him all the reasons why this would be an ideal building and a great location.
He agreed, and in one sentence my dreams started coming true, "Go talk to
the city and just see what they say," he calmly said before picking up the
newspaper. I made an appointment with the Parks & Recreation Board for the
following week, and, boy, did I start researching any angle that I thought
would be important to my cause. I was building a case for the use of this
building and the benefits it would bring the city so that even the Supreme
Court would have trouble turning it down! I armed myself with handouts and a
professional looking folder with all the information I had gathered. I walked
into the conference room with the air of total confidence. Well, it looked like
I was very confident, but inside I was drowning in facts and fear! I laid out
all my ideas and looked from one official to the other. I was astounded that
they agreed with me! It took me a good minute or two to realize that I did not
need to add any other facts or projected figures to make my case. From that day
on I decided nothing was impossible. The three board members and I discussed
the details of our agreement, and I had a hard time covering my elation. The
deal we agreed to that day was the break I needed to get my dream of a
commercial attraction off the ground! The haunt was on!
This is how I got my big financial break to do my commercial haunted house.
Now let me explain all the steps involved into making my
pitch, making the deal and detecting what was important to the city officials.
I hope this will give you some ideas for alternative ways to get your own haunt
off the ground.
Why I Got Their Attention
The city officials were not interested in having a haunted house per se,
but they were interested in what the haunted house could do for the city. I
banked all my research on the city's bottom line, economic development and
tourism. The city needed an idea of about how many visitors the haunted house
would draw to our town, and they agreed that a seasonal family oriented event
is always a good idea. Tourism is important to any city, no matter what the
size! This event was looked at as possible dollars spent in our area by
tourists and local residents, these being gasoline, meals, shopping and even
hotels. It was important for me to try project how many possible visitors the
Haunt would bring, how far they might travel and which areas the tourists might
spend their tourist dollars.
First I sat down with a state map and made a list of all the areas that our
city typically drew visitors from and made that my target area for advertising.
I made note of the population and mileage. It was a pretty good bet that the
rural target group would buy gas, food or stay and shop, since it would take
them half an hour to an hour to drive to
Jefferson City. I contacted every Chamber of Commerce in that target area and
asked if there were any charity or commercial Haunted Attractions scheduled in
their areas and found out that there were few if any. This type of research
made it easy to show that we could provide entertainment for a large but rural
group that would drive to our area for just such an event. This was a large
factor that sold the city on the idea of the commercial haunted house as being
a good tourist draw. It also shows them that you are a serious business
professional who will go the extra mile to prove that your idea will be good
for your city and help you make your case, making the commercial haunted house
as an annual event more attractive.
The Deal
The deal that the city and I worked out was for the use of the park
pavilion. They would umbrella me under their insurance in return for ten
percent of the gross ticket sales for a scholarship fund for needy children.
Quite a bargain saving me the usual large start-up costs for a building,
sprinklers, and insurance! The city would receive the economic development and
tourism as well as the benefit of partial gate receipts. They get visitors to
the area for a city-wide event, that they could count on to grow into a sizable
attraction. The city and I both walked away with what we felt was a good deal.
Start Up Cash
This was the scariest part for me. I knew down deep that the haunt would at
least break even or possibly make money if I watched every penny spent. I
withdrew $2300.00 out of my retirement fund, for the start-up
capital. I placed that money in a separate account and left it there. I used my
credit card for all purchases and used the cash to pay the credit card off. My
credit card provided me with a great accounting service and product protection
plan. When the bills came in, I paid them off! No huge loans to repay, no
finance charges and no debt! I cannot stress enough how important it is that
you make a budget and STICK TO IT! Keep your budget as low as possible and
scale down your ideas instead of spending more money! It is so easy to spend
more money than you could possibly make your first year if you do not stay
within your budget. Blowing your budget could ruin all your hard work and leave
you with debt instead of profit. If you choose to use your credit card, make
sure that you can pay the full amount off when the bill comes, otherwise the
debt will swallow part of next year's operating fund, and leave you without any
additional funds for emergencies. I set my budget so low that I knew that no
matter how good or bad the haunt did, I could pay off the total debt at the end
of the season. By holding on tightly to the budget that I set, I was able to
turn a profit in the first year, (more than can be said for many other haunts
with much better funding) and now I not only have more money to re-invest in
improvements for the following season, but also a boost from actual profit!
If you are serious about starting your haunted attraction, you do not have to
take out huge loans or investment capital, or be faced with a large amount of
debt to get started. Explore these and other types of non-traditional
arrangements to get your haunt off the ground. The idea is to start small and
grow steadily without going into debt.
Working with your local city officials is just one
nontraditional option of getting started that can save you big on start-up
costs. There are others ways to get started out there if you just look hard
enough. Cooperation from local city officials will make a real difference in
costs and I have found their help to be invaluable. This type of agreement may
not work in all areas of the country, but it will be worth your time, effort
and research to check and see if it will. It sure gave me the start I probably
would not have gotten otherwise, and I now have the chance to make slow, steady
growth for years to come all debt free. So do your homework and get to it! You
will be glad you did.
Sarah Briggs is now the owner of The Haunted Castle in
Jefferson City, MO. She can be contacted at 573/634-2162 or via Email at Ghostwriter1@athome.com
Building a Guillotine
Steve Walker
Welcome to ‘Decapitation 101,’ also known as "How to Cut the Head
Off Your Friends Without Killing Them". What we will be building today is
a basic guillotine illusion. I cannot stress enough the importance of safety.
This can be a dangerous piece of equipment if used improperly. The effect is
that a live person can have their head placed in the stocks of the Guillotine,
the blade dropped and although the blade is seen falling below the stocks, the
neck is unharmed. The trick is to use two blades, one that falls from above and
stops inside the hollow stocks before reaching the neck, which trips a second
blade, (held in place with ball clamps) that drops out of the bottom of the
stocks, below the victim’s neck. The blade is tied to a cleat on the prop, and
dropped by letting go of the rope. To reset, pull the upper blade up and tie it
off, then push the lower blade back up into the ball catches.
The construction of this prop is simple, but confusing to describe. Someone
in the beginning stages of prop building can do this project, however, keep in
mind that it will take time and patience to complete. Always wear safety
glasses when using power tools. Do not wear loose clothing (it can get stuck in
power tools), and most importantly use your head.
Materials
-
5 wood 2x4’s 8 feet long ($3.49 each)
-
2 Ball catches ($3.29 each)
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2 Draw catches ($2.62)
-
1 box of dry wall screws 1 1/4 inch ($2.45)
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1 box of course screws 2 1/2 inch ($4.00)
-
4 angle brackets 4 inches x 4 inches ($1.89 for package of two)
-
1 sheet of 3/8inch plywood
($9.50)
-
1 pulley, 2 inch ($3.37)
-
96 Flat head wood screws #6 x 3/4 inch ($4.68)
-
3 Dowel rods, 5/8inch square 36 inches long ($1.39 each)
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3 Dowel rods, 3/4inch square 36 inches long ($1.89 each)
-
1 piece of 16 gauge steel sheet metal 10 inches x 18 inches ($9.28)
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4 1/4 inch rope cleat ($1.98)
-
8 feet of Black nylon rope ($1.52)
-
Two-part epoxy ($1.98)
Total cost: $79.04
Tools
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Circular Saw
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Screw Gun (Or Reversible Drill With A Screw Bit)
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Router Table (With 3/4 Bit)
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Various Drill Bits
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Saber Saw (Metal And Wood Blades)
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Carpenter’s Square
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Wood Chisel
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Metal File
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Tape Measure
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Pencil
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Sharpie
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Triangle
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Compass (Pencil And String)
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‘C’ Clamps, 3 Inch And 5 Inch
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Grinding Wheel
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1/2 Inch Spade or Paddle bit
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5 Inch Sanding Disk
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Dremel Tool With Several Cutting Wheels
-
Sand Paper
First we will build the guide (channel) for the blades to ride in. Cut
two 2x4s at 78 inches long each for the uprights. Run each piece through a
router table using a ¾ inch bit (or a table saw with a 3/4 inch dado blade).
This may take more than one pass. Sand the channels you routed out by using a
short piece of the 3/4 inch square dowel rod and tape some sandpaper to the
end. Now cut two 2x4s 16 inches each for the cross supports. Drill two holes in
each end of both uprights. Use a bit about the size of the screws you are
using. Attach the uprights flush to the crosspieces with the 2 1/2 inch screws
to form a frame. (You will be taking the top cross piece back out later to put
the blades in.) Cut four pieces of 2x4,
11 inches each to act as feet for the uprights. Using the angle brackets, screw
each of the feet to the uprights, flush against the end of the (foot) board,
using 1 1/4 inch drywall screws. Cut two triangular braces from the 3/8 inch
plywood, each measuring 18 inches on each leg and 25 inches across the long
edge (hypotenuse) of the triangle. (When measuring you want to use the factory
edge as much as possible.) The height of the triangle should be about 12 1/2
inches. Attach these pieces to the feet along the 25 inch side, using the 1 1/4
inch screws, centering them on the uprights. Make sure that you do not screw
into the channel. These braces will help support everything and eliminate any
sway.
Make supports for the stocks using the 3/4 inch square dowel rods. Cut
the dowel to 4 pieces about 18 inches each. (The ones I bought were 36 inches
so I just cut it in half.) Pre drill three holes for the 1 1/4 inch screws
through each dowel, one at each end and one in the center. >From the bottom
support, measure up 16 inches on each upright and mark it. Measure 7/16 inch
from the edge of the channel and draw a line on each side of, and parallel to,
the channel. Place in your cut dowel along the line and on the mark and drive a
screw them into place.
Installing the ball catches is kind of tricky if you do not have much
wood working experience. Ball catches are made up of two pieces; a spring
loaded ball inside a cylinder, (this has a mounting plate perpendicular to the
cylinder), and a plate with a dent in it for the ball to ‘catch’ in. Measuring
up 7 1/2 inches from the bottom of the stock supports on each side, (23 1/2
inches from the bottom cross support), and make a mark in the center of the
channel. Drill a hole in the uprights for the ball catches, using a 3/4 inch
paddle bit, making sure that the drill is centered in the channel. The spring
housing will fit but the mounting plate is larger than the cylinder. This is
where it gets a bit tricky. The mounting plate on the ball catches that I
bought were a bit wider than the channel so unless you can find smaller ones
you will have to remove a little bit of the channel sides. Slide the ball catch
into the drilled hole until it hits the face of the uprights. Trace the shape
of the mounting plate onto the upright, and remove the catch. Using a chisel
and a hammer, remove the wood until the mounting plate fits flush with the back
face of the channel. Only take out a little bit at a time! The mounting plates
for the catches must be flush with the channel so that they do not interfere
with the blade runners. Once flush, secure the catches into the uprights.
The stocks are made up of pieces of the 3/4 inch dowel, sandwiched
between two layers of 3/8 inch plywood. Start by cutting three pieces of
plywood 13 inches x 16 inches and one 27 inches x 16 inches. The larger piece
is the back bottom of the stocks and runs all the way down to the cross
support. Locate the middle of one 16 inch edge on each piece, and with this
point as the center, use a compass (a pencil and piece of string will do), to
draw an 8 inch diameter arc. Cut out these half circles with the saber saw.
Take back bottom stock (the larger one) and screw it to the 3/4 inch dowels.
The runners for both blades are made of the 1/2 inch square dowel rod.
The rod must be sanded slightly to making a little extra room so the blade will
slide easier. Using a grinding wheel, grind down the edges of the ball catch
plates (the plate with a dent in it for the ball to ‘catch ‘), so that the
plate fits on one side of the dowel and slides freely in the channel. For the
bottom blade runners, cut two pieces of the sanded dowels 8 inches long. Place
the catch plate on the end of your cut piece and mark it. Take the Dremel Tool
and remove the wood from the mark to the end of the dowel. This recess is so
that the ball catch plate is flush with the edge of the blade runner about 1/16
inch deep. Rest the plate where you cut and mark the screw holes. Pre drill
these holes, making sure not to make them too big. Also grind out a small divot
into the wood, so the back of the plate will set flat. Screw down the plate and
file the edges. Flip both pieces over and grind off the excess screw length
sticking out the back. Run the Dremel down the center of each piece, on the
opposite side as the plate, and make a deep groove to accept the blade. For the
top blade runners, cut two dowels 14
inches long. Make the same grove down the center of the dowel to accept
the blade, as done for the bottom runners.
The Blades
Lay the metal out so that the 10 inch length is the height. Measure down
4 inches on one side, and 6 inches on the other and mark them. With a ‘Sharpie’ draw a line between the two marks
on one side to the single mark on the other. These pieces will be your blades.
Using the Dremel, score the metal along the line. Be very careful! You will go
through several of the cutting wheels so make sure you have extras. Once the
score line is deep enough to bend the metal bend it back and forth until it
snaps off. Grinding down the cut edges and then file them until smooth. When
finished both blades should be 6 inches high on the one side, 4 inches on the
other and long.
Test fit the runners to make sure they fall freely. Take the 8 inch
runner pieces and slide them on the blade, so that the blade is flush with the
end of the runner that has the catch plate. Do not permanently attach them now.
If the blade does not fall free then you may have to shave off some of the
blade. Make sure that the runners are parallel so that they do not stick when
the blade drops. Take the top cross member off so that you can install the
blade. This may make the gap between the uprights larger so when you drop the
blade try to get them as close to normal as possible. Start the blade even with
the top edge of the bottom stock and let it drop. If it does not drop smooth
and fast take it back out and trim the metal. You may have to repeat these
steps a couple of times. (Better to test now than after you have everything put
together!) The 14 inch runners have to be able to fall the whole
way down from just below the upper cross support to the stop in the stocks
without binding.
Align one of the remaining stock pieces in place above the bottom stock
which is in place. Position the blade in the channels and slide it up until it
is about 2 inches above the neck hole. Trace the edge of the blade with the
sharpie, making sure that the blade is below the top edge of the stocks. Place
an 8 inch piece of 3/4 inch dowel along the drawn line. This piece is a stop
for the blade. Using the 3 inch clamps hold the dowel on the line while you pre
drill 3 holes through the plywood and into the dowel. Secure the dowel with
screws and glue. Cut two more pieces of 3/4 inch dowel 3 inches long and
attached these near the bottom edges of the upper stock on both sides of the
neck hole. Screw these in the same way you did the centerpiece. Align
the front piece of the upper stock with the back piece of the upper
stock and attach them to each other with screws into the 3/4 dowels. This piece
should be free to slide up and down, to make room for the victim’s head.
Using a two-part epoxy glue your blades in place. You want your runners
squared up on the blades so that they do not stick when they drop. After the
glue dries reinstall the blades and do a test drop to see if the blades drop
smooth. If they drop slow take them back out and sand some of the sides off the
runners. Keep testing until they drop smoothly. Once you get the blades
working, leave them in the groves and replace the upper cross member back in
and tighten it up.
Install the pulley in the dead center of the upper cross support. Bend
open the loop of the eye-hook with a pair of pliers, insert the pulley and bend
the loop closed. Drill a 3/8 inch hole in the top middle of the blade. Run your
rope through the hole and keep it together with a 3/8 inch rope clamp. String
it through the pulley and the hole in the upright. Screw the rope cleat to the
side of one up right and tie off the top blade. (Screw it off center to avoid
the channel.)
Optional Bench
This design can be made for a kneeling victim, or a prone one. If you
want your actor lying down on the job, now is the time to add a bench. Using
2x4’s nail a frame that is 42 inches long and 12 inches across. Cut a piece of
plywood that fits squarely on the top and screw it to the frame. Measure down 4
inches from the top edge of the bottom stock on each side of the hole. Center
the platform on that line, and screw through the plywood. Cut two legs at 21
1/4 inches and attach them to the frame using 3/8 inch plywood triangles 6
inches on each leg. With the bench attached to the
guillotine, complete the assembly of the lower stocks. Use a 5 inch piece of 3/4
inch dowel to attach the lower front stock to the lower rear stock, flush to
the top edge of the plywood, and secure it to the uprights. Attach the draw
catches on each side of the neck hole, and make sure that they latch securely.
Optional Decorative Cap
The workings of the guillotine are completed at this point, but I felt
the top looked too plain, so I added a decorative piece. Cut a design out of
two pieces of 3/8 inch plywood and then clamp them to the top of the uprights
using 5 inch clamps. Center a 12 inch piece of 2x4 between the plywood making
sure that it is directly on top of the cross member. Screw the decorative
pieces to the 2x4 and remove it from the uprights. Place another piece of 2x4,
about the same size, between the pieces of plywood near the top and secure it
with screws. Repeat this step with two upright 2x4’s 20 inches apart (wide
enough to slide down over the guillotine uprights). Replace the decorative cap
on the top of the uprights.
You now have a fully
functional magical illusion, sure to fool your friends and patrons alike! In
the next issue, we will finish the guillotine by aging and detailing the piece.
Steve Walker is a freelance artist and owner of Manic
Illustrations, an The Necropolis, a Home Haunt in Indiana, PA . He can be
reached at via Email at beezle@microserve.net
or log on to http://manicillustrations.8m.com
Building A
Victorian Facade On A Budget
George Colavecchio
When I sat down in
November to start the early design work on our haunt for 1999, I was determined
to avoid the mistakes made during our first commercial haunt in 1998. I also wanted to come up with something that
would not only contain the usual props and scares, but was so imposing on its
own that it would rattle the patrons right from the beginning.
Two things were needed
to make this a reality: a very tight storyline and a vividly realistic set.
The storyline came
fairly easily. It was Victorian-themed and very macabre in content. It was the
physical haunt itself that posed a problem. How do you convince people that
they are in the place you want them to be? Usually a facade is what they
encounter before they enter a haunt. In our design, the primary facade, an
abandoned Victorian Manor, is actually the rear wall of the second room.
Patrons must first enter the haunt through a museum, followed by a stroll
through a cemetery where they see the manor itself up ahead. It had to be
convincing, and therefore, life-sized. This translated into a ‘prop’ that is
twenty-two feet wide and ten feet high!
Normally, my partners
and I stick to areas of expertise that are comfortable for each of us. Brad
Cain is a detail man and also has a gift for turning trash into haunting
treasure. Jeremy Schroader is a talented sculptor and does truly
astounding prop work. My part is overall design and implementation coupled with
unique ways to save costs and still produce the desired end product. Together,
we make a great team, and with the prop we were about to build, we really
needed the teamwork.
I started by sketching
the facade and breaking the design into 4’ by 8’ sections so that it would be
transportable later on. Next, thought had to be given to materials, the weight
of the finished pieces and, of course, Fire and Building Code concerns. Once I
had committed it to paper the three of us discussed it, made joint changes, and
produced the facade in the following manner, and all for less than $200 in
materials!
MATERIAL LIST
-
24 - 2”x3”x8’ pine @ $1.89 ea.
-
6 - 4’x8’x2” Styrofoam @ $8.99 ea.
-
1 - Luan door slab @ $22.00
-
1 roll 4 mil clear plastic @$4.00
-
1 package screening spline @$4.00
-
6 - Lg. cans Water Putty @ $4.99 ea.
-
15 - cans assorted colors of spray paint @
$.99 ea.
-
4 - Liquid Nail @ $1.49 ea.
-
Liquid Lead and assorted glass stain @$20.00
-
(Screws, wood stain, hinges and door knocker
on hand)
TOTAL COST: $178.05
[
The “Manor” façade was
made up of seven panels. There are two 4’ x 8’ panels, each with a 2’ x 3’
window. Two more 4’ x 8’ panels that when put together will make up the door
frame (we added two stained glass windows and a stained glass transom.) Finally
there are three 2’ x 8’ panels that form an angled tower with a barred window
in the center panel.
When building the
frames, supports had to be added to “frame out” the windows and door. Smaller
windows, or transom openings needed no extra framing. We used 2’ x 3’ lumber
for the frames, they are a bit less expensive than 2’ x 4’s.
Once the frames were
complete, it was time to cover them. We wanted stonework below the windows and
clapboard siding above them. For the two large window panels, we first covered
the lower half with 2” Styrofoam using Liquid Nails and 2 1/2” screws. We then
“sculpted” individual “stones” by breaking 2” Styrofoam into the desired shape
and rounding the edges (use your hands, it’s messy but effective).
The stones were then
glued to the panel and held in place with a 2 1/2” screw - pushed in like a thumbtack.
We repeated the “masonry work” on each panel working around doors and windows.
To achieve the clapboard effect, we used insulation board, it is the stuff with
foil on one side, plastic on the other, and foam in the middle. We cut it with
a razor knife into 4” strips and applied it just like real clapboard siding.
Again, working around windows and doors in the design.
Once the panels were
assembled, we cut out holes for light fixtures, etc..... for future use.
Because of the
flammability of the foam material, we had to take steps to minimize any
possible problems. In order to do this we applied a liberal coat of water putty
to all exposed surfaces. This had a multiple effect: it smoothed out the
surface causing it to be less foam-like, more paintable (untreated foam
generally melts under spray paint), much harder, and it also sealed the foam.
If you put flame to the walls, there is no smoke, no flame, and any melting is
behind the water putty skin. This certainly is not adequate for permanent haunts,
but works great for seasonal projects. Be sure to check with your Fire Marshall
- ours was impressed.
To get the look we
wanted, we did our painting by spraying in layers. First, we applied a base
coat of gray followed by black, brown, and green, in a dusting-like fashion for
the stonework and brown accents on the siding. Lastly, we speckled the
stonework by enlarging the hole on a can of black spray paint so that it
sprayed like “Fleckstone.” With the panels basically finished at this point, we
moved on to the door and windows.
The door is a Luan door
panel with trim molding and a grotesque doorknocker stained and aged to fit the
motif.
The windows presented
the greatest financial problem. Originally, I wanted Plexiglas; however, the
cost was just too much for our budget. So how do you make leaded windows, or
stained glass windows cheaply? The solution is somewhat unique and a good
example of what can be done with imagination and a small budget.
My design called for
large leaded windows in two of the panels. By placing screws on the back of the
window frame to form the base for a pattern and stretching gray screening
spline - yes, screening spline - in a diamond pattern, and then stapling 4 mil.
clear plastic behind it, we created what I now refer to as my “two-dollar
windows.” I then lightly spray painted the plastic from behind with orange
paint and added a haze of gray. The end result is “leaded glass” windows that
look real even in normal light.
For the stained glass, I
made frames of 1” x 2” pine and stretched and stapled the same clear 4 mil.
plastic on them. I then used liquid lead to recreate the solder used in real
stained glass. Next, I used glass stain
to color the "pieces of glass."
The finished effect is very realistic.
It’s not as sturdy as Plexiglas, but works just fine.
Final touches included
working porch lights, Spanish moss between the stonework, and rotting curtains
in the windows.
Once we move to the
haunt site, we will add the roof panels that will be made of the same type of
foam-board used for the “siding.” They will be coated and painted to resemble
shingles. This step must wait because all possible site locations for 1999 have
different ceiling heights. Therefore, this requires slight variations in the
roof panel dimensions.
Standing back and
looking at our new “prop”, we realized that this one was even better than we
had imagined it would be. Our biggest problem may be just finding folks with
enough courage to go through that door in October!
George Colavecchio is
the Founder and Designer of “A Haunting Experience” and can be reached at: ahauntingx@aol.com or check
out his web site at: http://www.ahauntingexperience.com/
Frame Design Richard Martin-Leep
The most interesting technical feature of the many Disney
attractions is the ride’s ability to physically direct an audience’s attention
in a desired direction. Using some type of vehicle to move the audience through
the attraction allows the attraction designers to make use of sight lines and
scene placement in relation to the physical viewing point of the audience.
The ‘Doom Buggies’ in the Haunted Mansion are by no means subtle
in the technique of physically directing audience attention. The design of the
vehicles, vaguely resembling a wing-back chair one might find in a private library,
prohibits the field of vision of the riders and blocks their peripherals so
only that which is in front of the buggy can be seen. As the ride progresses
the buggy rotates or turns on its track to physically point the riders at each
scene in the angle at which the designers want the scene to be viewed. Just as
important, the buggy turns the riders away from what the designers do not want
the riders to view.
Thus, the Doom Buggies create the same effect as the panning camera,
filming a motion picture. Each scene is presented only from select angles and
forced sight lines as if viewed through the camera lens. Also like movies,
nothing outside of the frame of the camera is seen. In the buggy nothing except
what is (framed) directly in front of the audience is seen.
The principles used are those an artist uses in a painting or a
cinematographer uses to frame a scene. Magicians are also notorious for
controlling the angles from which their illusions are viewed. To the same
extent as the aforementioned artists, a magician makes use of a framed design
but allows for broader angles than a cinematographer. The magician counts on
the audience being confined to their seats.
Other dark rides are more subtle in the techniques of physically
directing attention. The vehicles in which the audience sit in, are open
meaning the rides have a 360° view. Although the audience can see all around,
most will follow specific behaviors, which the designers are aware of: Most
riders will focus forward in the direction the vehicle is moving. Riders seldom
turn and look directly behind them (especially if someone is sitting behind
them) nor will most turn their heads to extreme left or right. Looking straight
up is also rare unless given a reason or cue to do so.
Some vehicles and attractions like the Pirates Of The Caribbean
and the Indian Jones ride (See issue # 13, Haunted Attraction
Magazine), are designed to direct the riders attention to the sides,
however, they also follow the rules mentioned. Occasionally vehicles are designed
to physically seat the riders facing out the sides of the vehicle, again
directing their attention in front of them. The Nautilus submarine ride
at Disneyland not only seats the riders facing out the sides but makes use of
individual portholes to frame (like a camera) what the viewer sees.
At this point you are probably wondering what vehicles have to do with
your walk-through attraction. There are two separate concepts being, albeit
working hand in hand, that are described here. One is the physical placement of
the viewers (participants) to the sets and action, relating to traffic
flow. The second concept is the physical placement of the sets and action
in relation to the viewing angle of the participants. This is called a framed
design. Thinking of your participants as a sort of vehicle, a walk-through
is not much different in the use of design principles and techniques than a
ride-through.
Much too often the track participants walk within each room on a
direct path from one door to the next. In many designs that I have experienced,
the shape of the room and the placement of the doors seem to make little
difference. The path from entering the room to the exit remains a semi-straight
path. This is a poor use of the space, in that the audience frames the exit,
rather than the sets. One way to avoid this is to use the set pieces in the
direct path, to force traffic flow to route around them. This is much the same
as creating traffic patterns in ones home by placing furniture.
The diagrams a.1. and a.2, show an overly simplified example of rerouting
traffic flow by placement of set pieces. In this case the placement of a long
dining table, changes the flow. Diagram a.2. is more desirable for many
reasons. Two of the most obvious are; the participants must actively navigate
around the room rather than walk through passively. Secondly, viewing the room
from a variety of angles is more interesting than a relatively straight to the
left view in a.1. Dramatic changes in the relationship between the participants
and the scene (and even the environment) can be dramatically effected by the
simple placement of set pieces altering the traffic flow of the participants.
A good example of the second technique, a framed design, is the Peppers
Ghost illusion. This illusion requires strict viewing angles not only for the
illusion to be seen but to hide the side stage being reflected. To do this
effectively the viewer needs to be physically placed at the proper vantage
point and the set must be designed to conceal the side stage from where the
viewer stands.
At Castle Of Fear in Denver, Colorado one of the Peppers Ghosts
under went a face lift for the 1999 season. The illusion was viewed as the
spectators walked past, looking down a secondary hall (fig. b.1). The set up
provided no reason for the participants to stop their progressive flow forward
and unless they did so precisely at the vantage point the effect was lost.
To give the illusion more impact the traffic flow was rerouted to
physically place the viewers in front of the illusion. The scene was then
designed to conceal the reflection stage when viewed from that angle. The ghost
now appeared to be blocking the hall until the participants reached the
corridor leading off to the side and out of danger.
Designing the scene from the viewing point when coming down the hall is a
framed design. From that specific angle the elements of the design focus
the viewers attention to the reflected ghost and away from any hint of the
concealed reflection stage or seams from the glass pane. In a framed design the
lights, power cords, sound speakers, even access doors can be concealed in the
same fashion.
After experiencing several rooms with actors jumping out from nowhere,
participants start to enter each room on guard for the next “Boo.” As they
submerge deeper into the environment with their eyes checking every way they
can, it becomes increasingly harder to catch the group off guard. To overcome
this desensitization a designer needs a few tricks to misdirect the
participants' attention.
Misdirection is one of
the oldest gags around to distract the participant as to what is actually going
on. Magicians and Fakirs have been using it since the beginning of recorded
history. By using something like an animatronic figure, a Jacob’s ladder or
perhaps a bubbling tank holding a brain, it becomes easier to surprise or
frighten a patron from behind or above, because they are misdirected from the
scare.
This technique of focusing the participant’s attention on something other
than what is about to scare them, or away from where the scare
will come, is a valuable tool. Unlike traffic flow or a framed design,
misdirection does not necessitate the physical placement of sets or the
participants. Magicians rely heavily on misdirection and have developed it into
an art form. Borrowing from them, here are the five basic principles of
misdirection, (also known as audience cues), slightly altered in their
wording for consideration in haunt situations;
1. The participants will look
where the guide or other actors tell them to look.
2. The participants will look
where the guide or other actors look.
3. The participants will look
toward a noise or disruption etc. (audio cue).
4. The participants will look
toward a sudden movement, flash of light etc. (visual cue).
5. The participants will look
toward something in motion, or set in motion, and continue to track it until
given a reason (another cue) to stop.
The Haunt designer can use these cues to direct the attention of the
audience as in framing, without the physical requirements. Use them in your
next design and watch as they look at exactly what you want, when
you want then to. It is extremely effective!
The principles discussed here are used by a variety of artists in a
variety of fields. The attraction designer can think of the attraction as a
three dimensional painting or motion picture, in which the view is always
controlled or framed. Composition, focus point, sight line, and other elements
of the design are physically designated by the designer, so that the audience
views the set from a vantage point designated by the careful plotting of the
traffic flow through the attraction. This concept can also be used to direct
the attention of the audience away from the scare for greater effect. The
understanding of how the techniques of frame design, misdirection and traffic
flow are valuable weapons for the Haunt designer’s arsenal.
Richard
Martin-Leep
is an independent Hauntsultant ™ and has recently become one of the permanent
staff at DiaboliCo in Denver, Colorado. He can be reached at 303-254-5824.
Pneumatic System Design
Jon Szpakowski
To many, the hiss of compressed air conjures up
childhood memories of theme park rides and haunted houses. The soft yet
startling sound can be just as effective as music at setting the mood of a
haunt. The use of compressed air pneumatics in commercial Haunted Attractions
is well established. These systems are a very powerful, yet inexpensive
alternative to electro-mechanical devices such as linear actuators. It is so
inexpensive in fact that these systems have found a niche in Home Haunting as
well. If used properly compressed air is safe and reliable. However, the use of
extreme pressures and undersized or homemade cylinders can create a very
dangerous situation, one that can cause injury, death or at least an expensive
lawsuit. With an understanding of a few basic concepts and a little algebra (I
know, I know, when you subscribed they promised no math, but trust me this is
easy) you can custom design and build safe reliable pneumatic cylinders.
Basically, a pneumatic system consists of compressed air, forced into a chamber
that pushes a piston and therefore a rod, which is then attached to something
you want to move. The size of the piston, and the pressure needed to move it
has been guesswork until now.
Instructions for building PVC cylinders can be found on
various prop oriented web sites (or see issue #14 of Haunted Attraction
Magazine), however, these ‘stock’ designs may not always meet your needs.
There is often a need to design your own cylinders, which are just the right
size for the job. This customizing
creates less wasted air so that your compressor runs less often.
When designing your own cylinders the first thing you
need to consider is the amount of weight you need to lift. A larger diameter
cylinder, or bore, will allow you to lift more weight with less pressure. To
find out how much weight a cylinder can support use the following balance
formula:
F = P x A
‘Balance’ is achieved when the force (F) in pounds, equals the pressure
(P) in pounds per square inch, multiplied by the area of the piston head (A) in
square inches.
The piston head is a circle, and to calculate the area
of a circle, multiply 3.14 (P) by
the radius of the circle, squared. For example a 2 inch diameter piston head
has a 1 inch radius and an area of 3.14 (3.14 x 1^2). Using the above
calculation tells us that a 2 inch cylinder can support about 157 pounds with
50 PSI of compressed air (157 = 50 x 3.14). This ‘Balance Point’ is the amount
of weight the cylinder can hold up at the specified pressure, however, since
you want your props to pop out quickly in front of unsuspecting
victim...err...patrons, we need to subtract 75% from this weight. That leaves a
prop that must weight 39 pounds or less. If you need to lift more weight you
can either increase the pressure (WARNING: exceeding 60 PSI is dangerous) or
increase the area of the piston head (bore size).
If you already have the weight of the prop and want to find out what size
cylinder will lift it at what pressure, we can turn this formula around to
solve for the of the piston head area.
A = F / P
‘Balance’ is achieved here when the area of the piston head (A) in square
inches equals the force (F) in pounds, divided by the pressure (P) in pounds
per square inch.
To lift a 22 pound prop, we increase this weight by 75% (remember we want
it to pop out quickly), which gives us about 38.5 pounds. 50 PSI is a good,
safe operating pressure so we will hold that as a constant. We can now plug in
the numbers and solve the equation.
A = 38.5
/ 50
A = .77 square inches
The radius of a circle is equal to the square
root of, the area (A), divided by 3.14 ([insert symbol for pie]) and the
diameter is twice the radius, (find a calculator to do the square root for
you). For a 22 pound prop pop up,
diameter of the bore required is about 1 inch.
(However for a small prop such as this you may consider increasing the
bore size in favor of lower (safer) operating pressures.)
The length of the cylinder (or throw), is determined by how far you want
the prop to move. In some cases, like the Scare Factory corpselator,
levers are used to increase the distance that the prop moves, without
increasing the length or throw of the cylinder.
When choosing the size of the air inlet for your cylinder, bigger is
better. The greater the airflow into the cylinder, the faster the prop will
move. Use an air inlet that is as close as possible to the inside dimension
(ID) of the air hose. The standard inlet connection is a brass nipple threaded
into the PVC pipe, and care must be taken when installing and sealing this
connection. It is usually the weakest link in the system, and I have seen more
than a few blow out of the PVC cylinders.
When selecting an air compressor the volume of air it can supply
(measured in cubic feet per minute) is the most important factor. Again, Bigger
is better, but for most haunts a compressor that can provide 6.4 CFM @ 40 PSI
should do the trick. The Home Haunter can do with 3.7 CFM @ 40 PSI unit. If the
compressor has a relatively small tank, adding a portable air tank to the
system will greatly increase the performance of your props, not to mention
decrease the ware and tear on the compressor.
Another piece of the puzzle is how the air pressure is applied to the
cylinder. If the prop only has one cylinder movement or you do not mind all
your props activating at once, then a simple hand operated valve inline between
the compressor and the props will serve the purpose. If on the other hand, the
prop has multiple movements or you wish to activate multiple props at separate
times, you will need to invest in solenoid valves to control the action.
Inexpensive solenoid valves can even be scavenged off of old appliances such as
washing machines and dish washers. Most solenoid valves are operated by 120 VAC
household current and are connected between the air line and the cylinder. Now
you can operate your entire attraction from a bank switches in one location, or
the props can also be automated to activate on their own by using electric eyes
and/or motion sensors.
In the last few years, pneumatics has drastically changed the direction
of the Haunted Attraction industry, and Home Haunting as well. Using compressed
air is relatively straight forward, and the concepts presented in this article
will allow you to produce a very efficient system. Whether you are running one
prop with one motion, or several props at once, these guidelines will provide
you with excellent results. Do, however, remember that compressed air can be
dangerous if used improperly. Use common sense when designing props, keep the
air pressure below 60 PSI and thoroughly test each prop before they are used as
a public display.
Jon Szpakowski is the Technical Supervisor for "A
Haunting On The Ridge" in Lockport, NY. He can be reached at JonS999@aol.com
Hanging Skeleton Cage II - Getting Medieval on your Skeleton
Brian Lorsung
In my first Hanging Skeleton Cage article, (See Issue #19), I described how to
build a cage easily, quickly and cheaply out of dowels and wooden discs. For
this article I will describe a more realistic cage, with a look and feel of a
medieval dungeon. This cage is built from metal bars and will be very confining
to the occupant, a Mr. Thrifty skeleton from Anatomical Chart Company. I
could not find any pictures of cage of this type, so this cage is of my own
design. Once again, the key to the project was finding the appropriate construction
materials. Metal bar stock is too expensive, to be practical, for this cage,
but after some searching, I came across the metal bars used for chain-link
fence installation. A 46 inch piece cost only $1.17.
Materials List
-
1 Mr. Thrifty 32 inch skeleton from Anatomical Chart Company ($15.00)
-
10 chain-link fence tension bars 46 inch long ($11.70)
-
18 bolts with nuts #10-24 x .5 inch ($.96) (or Pop Rivets)
-
1 eye bolt #10-24 x 1 inch ($.39)
-
2 feet of heavy duty chain ($1.60)
Tool List
In this project you will be drilling, hammering, and cutting
metal. It is important that you use proper eye protection during these
activities. If you use a Dremel type tool or air powered cutoff tool to cut the
bars, you will also need a mask to protect you from breathing in metal and
fiberglass particles.
To make the lower ring, cut one bar
15.75 inches long and with a bench vise and some elbow grease bend it a
into ring measuring 5.5 inches in diameter. To make the upper ring, cut one bar 23.5 inches long and as above, bend it a
into ring measuring 8.5 inches in diameter. Drill a hole at the end of each of
the 4 bars and then bolted the ends together. Drill 8 holes evenly spaced
around each metal ring, using plenty of oil to keep the drill bit lubricated.
The first 4 bars need a hole at the bottom end and a hole 25.5 inches up from
the bottom. Using the skeleton as a guide, make three bends to the first bar,
one directly above the upper hole to form around the skeleton's shoulder, a
second bend in the opposite direction to form around the skeleton's neck, and
the third bend in back the original direction for the skeleton's head (see
picture). Once you are happy with the shape of the first bar, use it as a guide
to bend the other 3 bars in the same way. Cut the first and third bars so that
they end .5 inches past the centerline of the skeleton's skull, and the second
and third bars 1inch shorter, ending .5 inches before the centerline of the
skeleton's skull. Drill a hole at the centerline of the 2 longer bars, and at
the end of the two shorter bars. With a 2 inch piece of bar drilled at each end
and in the center attach the two shorter bars to each other with the bolts.
Assemble the four bars to the two rings with the nuts and bolts leaving every
other hole in the ring empty. (If you prefer, you can use pop rivets in the
place of bolts. Leave the last bar bolted so that you can change out the
skeleton.) You may have to make some adjustments to get everything to fit well.
The eye bolt goes through the center line holes of the longer bars, and the
center hole of the 2 inch piece holding the shorter bars. This is what the cage
hangs from.
The final four bars bend below the lower ring to form the
cage's bottom, and go up only to the skeleton's shoulder. Place one of the last
four bar in a vice with only 2 inches above the vice. Use a hammer to pound the
bar over forming a 90 angle. Place the bar into the cage with the 2 inch bend
at the bottom, and mark where the lower hole will be. Mark the hole location by
drilling through the existing hole in the ring and into the bar you are
marking, and then finished the hole on the drill press. Place the bar back into
the cage and temporarily bolt the it in place. Now mark and drill the upper
hole in the same way. This procedure will custom fit the bar to the cage. Make
the first two bends to this bar in the same shape as the first 4 bars. The
third bend is not needed because these last four bars do not continue to the
top of the cage. Cut off the bar 2.5 inches above the upper hole. The detail on
the top ends of these bars consists of cutting the end of the bar to a point
and removing some material to create an arrowhead shape (see picture). Use the first bar as a guide for the last three.
The cage will stand on these last four bars, so make sure that they are at the
same level.
Now, drill a small hole into the top of the skeleton's skull
directly above the nut which holds the skull onto the spine. Loosen the nut and
wrap a piece of thin wire around the shaft, and tighten the nut. Thread the
wire through the hole in the skull and put the skeleton into the cage. Position
the skeleton so that the feet are flat on the bottom of the cage, and thread
the wire up to the top of the cage, wrapping it around the eye bolt. With your victim
in place assemble the last 4 bars. Using a pair of pliers, open the eye bolt
and insert one end of the chain, and then close the eye bolt. Now your cage is
ready to hang and detail.
Although this cage took more effort to
build than the original design, the extra time and effort was worth it to
achieve the medieval look. The fence bars are the perfect size for the project
and are easy to work with. It is still a relatively inexpensive project,
costing about $30, including the skeleton, and best of all, this design could
easily be scaled up to hold a life-sized skeleton.
Brian Lorsung, is a Network Administrator from Minneapolis who
has been yard haunting for the last two years. You can contact him at blorsung@citi-link.com, or visit
his web site at www.citilink.com/~blorsung/halloween/MHO.htm
Color
Theory
Jerry R Chavez
Color
communicates a great deal of information. The color scheme is a combination of
hues, greys, shades, translucent tints and highlights. Because of the way the
eye and brain work to interpret color information, colors next to each other
will affect how they both look. Color information can portray emotion,
movement, temperature, time of day, weather, etc. Colors depict stages of decay
and age and there are groups of colors that are found under particular
conditions. Light conditions such as twilight have a great deal of the
ultra-violet spectrum, but not much of the normal spectrum, so the fluorescent
pigments in flowers tend to look bright but colors from the middle of the
spectrum will wash out to a dull gray.
Variables
in Color
Hue
distinguishes blue from red, or yellow from blue, etc. A degree of black and/or white is called
admixture. Adding black to orange will create the color brown. When color
pigments are mixed together, the eye interprets it as one new color. Mixing
yellow and blue pigments will appear green to the eye. The spectral colors can
be arranged in a circular pattern, called a color wheel; Each color having a relationship to each
other and its opposites. Colors such as red and yellow are considered warm and
the colors such as blue are considered cool. The wheel is not cut in half for
warm and cool colors, two thirds of the wheel are warm colors. The primary
colors are red, yellow and blue. These three can be combined to create all the
other colors on the wheel. The secondary colors are: orange, which is red and
yellow mixed evenly; green, which is yellow and blue mixed evenly; and purple,
which is red and blue mixed evenly. In between the secondary and primary colors
are various shades of hue. Thus the wheel is divided into three groups with the
primary colors of red, blue and yellow as the dividing lines. The three color
groups are the orange, purple and green.
Admixture
When we talk
about pigments of color, black is a combination of red, blue and yellow
pigments that absorb all colors of light reflecting no color back to the eyes.
Thus black is the absence of any visible color. Now it gets a little confusing,
normal light comes in three colors, red, blue and green. When pigments reflect
all three (red, green and blue) colors of light at the same time, the eye
interprets the mix as the color white. When pigments reflect green and blue
light together, the eye interprets the mix as yellow. Paint pigments subtract
one or more of the colors from the combined color spectrum. Don’t let this
confuse you when mixing paint pigments. In fact you could forget what I just
told you about the light spectrum. Just
learn the information on mixing color pigments.
Adding black
to a color is called greying and will make the color seem warmer, richer,
slower, quieter, heavier, further away from the viewer when it is up close, and
create the illusion of a more opaque hue. Adding white to a color is called
"pastelling" and will make the color look faster, cooler, lighter,
louder, more distant when it is set far from the viewer, and create the
illusion of a more translucent hue. Adding both white and black to a color does
not actually cancel each color out; instead it creates a muddy color that can become
very busy.
Color
Mixing
Pairs of
colors that mix to black are sometimes called “complementaries.” This is
usually a primary color and the opposite secondary color such as yellow and
purple. Technically, if you were to mix the three primary color paints together
evenly, you would produce black, but pure primary colors are almost impossible
to buy. For example, a jar marked primary yellow will have some white mixed
into it. Mixing this contaminated yellow with red and blue would result in a
muddy gray color. When you are mixing secondary and primary colors try to think
of the secondary colors as separate primary colors. For example, if you mixed a
quart of blue with a quart of orange, you have actually mixed 1 pint of red, 1
pint of yellow and 2 pints of blue. So out of the 4 pints you have mixed 1 red,
1 yellow, and 1 blue resulting in 3 pints of black, plus 1 pint of blue, the
end product being 4 pints of very dark blue.
The primary
colors are rarely used as they are. They are too striking and can become
visually irritating. Often, colors are
visually controlled by adding a small amount of another color. Examples are
Chinese red (red with a little yellow), blue-green (blue with a little yellow),
and yellow-green (yellow with a little blue). This can make matching existing
colors and creating specific colors quite difficult sometimes.
If you were
trying to mix a yellow-green to paint leaves on a tree, you may mix a pint of
yellow that has been contaminated with a drop of red into a pint of green. The
single drop of red would combine with a drop of blue and a drop of yellow that
is already in the green. This would result in 3 drops of black, which would be
quite noticeable in the final quart of paint. This contamination problem can be
difficult to deal with for props viewed by a close-up camera. Fortunately, your
Haunted House will probably not subject your props to this kind of scrutiny,
but you should always strive for the best results you can get each step of the
way. Little imperfections here and there can add up to a ridiculously
unconvincing prop if care is not taken.
Shade and
Highlights
Depressions
and protrusions will catch the light and reflect it differently. Depressions in
a prop such as the space between the ribs on a corpse will appear darker and
the protrusions such as the cheekbones will appear lighter. Sometimes the
pigments on skin will cluster or be less dense due to the skin being stretched
or bunched. The knuckles of the hand are darker when the hand is relaxed. The
cheeks will appear lighter when whistling because the skin is pulled taut.
After the
chosen color has been mixed, the paint should be divided into three parts. The majority
will be the base paint and the two smaller portions will be the highlight and
the shade. To make the shade, the base paint could simply be mixed with a small
amount of black paint and the highlight mixed with a small amount of white. A
better result would come from using the darker and lighter colors that were
used to mix the paint. For example, if the base paint were orange, the shade
would be mixed with the base orange plus red and a little black. The highlight
would be mixed with the base orange plus yellow and a little white. Remember
that props like a severed head should be painted in layered colors to create a
translucent effect. Skin is not just a peach, brown, yellow or red color. Under
the skin are colors of purple and green with more red in fleshy areas and white
in bony areas. Paint the prop with hints of these colors, then cover with the
appropriate skin color. But, use thinned paint so that the under-colors show
through.
Contrasting
and Harmonious Colors
Colors
“contrast” when they lie directly opposite each other on the color wheel. Green
and red, yellow and purple, orange and blue are contrasting colors. Colors are in “Harmony” when they are from
the same color group. Green,
yellow-green and yellow would be good for painting a reptile like monster mask.
You could paint the folds and deep lines of the skin green, the scales
yellow-green, and the horns or teeth yellow.
To highlight details, such as the lips and inside of the mouth and ears,
a contrasting color could be used. If we look at the direct opposite of the
chosen color scheme we find red-purple is the opposite contrasting color. Maybe
this creates too harsh a contrast. Instead, you could pick a color that is not
so directly in contrast with the chosen scheme, such as red or purple. Purple
is a cooler color and is even less of a contrast then the warmer color of red.
You might think that orange is even closer to the color scheme and would be
less of a contrast to the yellow, but it will contrast sharply with the green
and result in a clashing effect. This is a simplistic but effective way to keep
a balance to your colors when designing a color scheme.
Jerry Chavez is the author of “The Haunted House
Halloween Handbook,” and owner of Spooky F/X Productions. You can reach him via
Email at Spookyfx@aol.com or visit his web page at http://members.aol.com/Spookyfx/index.html
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