Distortions Unlimited
by Eric Olson
Fast Facts
Throughput: up to 1,000 per hour
Square Footage: 28,000 square feet
Queue Area: 8,000 square feet
Attraction: 20,000 square feet
Number of Actors: 70
Queue Area: 25
Attraction: 45
Years in Denver: 1995 - 2000 (6 years)
Ticket Price: 14.00 / VIP 20.00
Hidden in an industrial complex on the sleepy prairie near
Greeley, Colorado, Ed and Marsha Edmunds make monsters for a living.
As the owners of Distortions Unlimited Corporation, their quality props, masks, and
creations have been the mainstay of the dark amusement industry for the last 22
years. Long creative hours are spent in gray walled offices with brain-eating
hunchbacks, wall-scaling zombies and docile, 3-foot tall aliens, the working
environment looks more like Batman’s lair than a place of business.
It all began in Long Grove, Illinois in the early 1960’s.
It was the days of The Outer Limits, The Time Machine and the original
Star Trek. The characters in these television shows fascinated the fertile
young mind of Distortions founder, Ed Edmunds. "Those shows created more than
just an interest in entertainment," he explains, "It created a love of monsters."
To Ed, monsters were more interesting than classmates, and more powerful, too.
By creating and becoming a monster, Ed soon realized that he could leave the
restrictions of his guarded personality behind and become a performer. In his
mind Ed wanted to be a monster, and he would don an alien mask or convert his
face into something out of this world with layers of 3 dimensional makeup. Ed
would tell his cousins that he was a Martian or offer his sister tours of his
back-yard spaceship, knowing she would be too scared to accept the invitation.
By sliding on a costume Ed was able to slide off his coy demeanor.
Realizing that he could not actually become a monster, Ed
became content with creating them. "If I could not be one, I wanted to bring them
to life and be a part of the Frankenstein-type process," Ed recalls, "I never saw
monsters as ugly." Instead, Ed saw the monsters or at least their makeup as ‘pieces
of art.’ "Those monsters were beautiful to me. I associated with these creatures
much more than the human stars of the show." Looking back Ed says, "I do not
believe in the correlation between ugly and evil, beautiful and good. Outwardly
Mother Teresa may not have been considered beautiful, but she was good, and
beautiful inwardly." continues Ed, " Without naming names, we could all think of an
outwardly beautiful woman who is evil. According to Scripture, Satan was one of
God’s most physically beautiful creatures." In the interests of conveying good and
bad so that they are easier to spot, Hollywood and storytellers have used this
good is beautiful, evil is ugly relationship and inadvertently created a skewed
reality. "There is beauty in all of creation from spiders to bunny rabbits."
explains Ed, "This skewed reality and people’s negative reactions from the real
life elephant man to Frankenstein makes me more empathetic and bonded to monsters."
Ed continued to experiment with makeup and soon realized that
there was more to this hobby than just art. There was a dramatic side as well.
After plenty of practice, Ed brought his hobby to school. Stumbling into gym class,
Ed gripped a makeup-caked hand, which gushed blood from the remains of a severed
finger. The gym teacher cringed, grabbed Ed and hurried him to the nurse’s office
for first aid. Both looked on in horror until Ed revealed his farce. With this
realization the emotions of the adults immediately changed. They were relieved and
amused. Ed was thrilled and enamored with the dramatic shift of emotion. Ed had
decided "Scaring people is fun."
Through years as a ‘practical jokester,’ Ed has learned that
sometimes you can go too far. People enjoy pretend fear; it is an emotional rush,
but the minute they think, ‘this horror is real,’ the enjoyment is gone. Ed found
that fear is not a concrete thing. It changes with the audience. Maintaining a
balance is difficult for some entrepreneurs in the haunted attraction industry,
because what is designed to scare teen-age girls will not scare a forty-year-old.
Generating just the right amount of fear is a tedious process, a delicate
positioning of fear and fantasy, pitted perfectly one against the other.
Fear would take time to master, but fantasy...that was easy.
Masks were pure fantasy, and Ed was proving himself to be a talented mask maker
at a young age. Without instructions, molds or even advice, Ed meticulously
sculpted a Frankenstein head out of oil-based clay at the young age of 14 and
perched his first full head creation among a growing spread of collected masks.
By the time his family packed their belongings in 1972 for a move to Pueblo,
Colorado, Ed’s artistic proficiency had been established.
Once settled in, Ed started a one-man company dubbed Modern Stage
Craft. Working with the local theatrical productions that would pop up from
time to time, Ed applied stage makeup and crafted props. The returns were limited
but productive, and Ed would spend his spare time incubating his smaller,
subsidiary company, a mask-making operation that he temporarily branded with the
name Distortions Unlimited. It was more of a hobby than an occupation. "I never
thought I could make money with masks," Ed recalls, even when the art department
head at the University of Southern Colorado offered Ed a full scholarship to bring
his talent for monster making to academia, Ed turned it down, still stern in his
belief that there was no money in masks.
Soon after his high school graduation in 1974, Ed packed his
things again, and headed to college, in pursuit of an art education degree at the
University of Northern Colorado in Greeley, Colorado. Distortions took on
more vigor in Greeley, where Ed churned out masks from his one-bedroom apartment.
He would start with cheap, lack-luster masks, and would paint more intriguing
faces and details on them to sell at Party Palace, a local retailer.
Still playing the role of monster, Ed crowned himself with an
impressive Don Post wolf man mask in1978, and strolled confidently into a
Halloween costume party. Convinced that he had the first place prize,
a stereo, ‘in the bag,’ he was shocked when the judges chose instead a friend who
had come clad in one of Ed’s own Frankenstein creations. Frustrated but encouraged,
the bittersweet defeat inspired him, and Ed set out on a year long quest to create
a costume that could not lose; a beast that no judge could overlook. For the next
year Ed labored on a massive green alien that would shock any slate of judges.
Jim Faust, a local costume shop owner, happened to see the alien in process
and told Ed that his talent might be marketable. When Jim asked Ed to re-create
the alien mask to sell in his shop, an idea surfaced that Ed had never thought of
before, "I might be able to do this for a living." After all, if those cheap masks
could turn a profit, why not good ones? So in 1978, the mask making company
carrying the Distortions Unlimited name became more than just a hobby.
In its infancy Distortions was a diamond in the rough, making
its first home in one bedroom of a two-bedroom apartment. Pumping out strictly
masks, Ed worked to bridge the gap between the cheap masks he had previously
painted and their high-priced American counterparts. He guessed that there would
be some market for higher-quality masks at reasonable prices, and he was right.
In 1979, Ed started advertising his growing array of Distortions masks in Fangoria
magazine. Jim Lawrence of Morris Costumes saw the ad and contacted Ed about
carrying his line of masks. When Morris picked up the line, the exposure took
Distortions from an amateur project to a professional success, and Distortions
Unlimited had arrived.
Exposure meant growth for Distortions, and the company pushed
beyond the walls of Ed’s apartment, filling a garage and basement in nearby Evans,
Colorado. Movement also meant diversification, and Ed began experimenting with
small props. He sculpted a severed finger, molded bloody hands and eventually
became one of the first in the industry to sculpt cut off arms. Business flooded
Ed’s garage and pushed him to change locations again in 1981, planting his
maturing business in Kersey, Colorado in 8,000 square feet of a three level building.
Ed was just settling into his new digs when he met .Marsha
Taub, a biology student also from University of Northern Colorado. After an
introduction at church, Marsha came to work at Distortions where she quickly
became part of every step of the operation. Ed quickly discovered that he and
Marsha shared more than a workplace and a dedication to a faith in Christ;
they shared an artistic passion, and a creative yearning. "It was the old two
heads are better than one thing," recalls Marsha. The two would paint together,
pour masks together and from the paint buckets and vats of latex; they started a
relationship that lead to taking marriage vows in 1992.
The marriage of Ed and Marsha seemed to pump fuel into
Distortions. Marsha took on more responsibility in the company. "We balanced each
other out," Ed explains. Together, these ‘two heads’ not only thought better,
they thought bigger. With growing foreign competition in the mask industry,
Distortions changed its focus and soon found itself buried under a heap of new
prop ideas; Full-scale monsters, Aliens, and Zombies. With the introduction of
large props, the creative process became more complicated. "In order to make the
large displays we had to start welding," explains Ed, "In order to make animated
products we had to work with pneumatics and electronics." It seemed that whenever
Ed learned these new mediums it opened the door, creatively speaking, to do more
similar products and more complicated products, which required additional
knowledge, which opened more doors, etc. Each creation would enhance and boost
creativity. It was not long before you could not even open the doors at the studio
and Distortions was forced to move again in 1989. This time to a 22,000 square foot
facility with automated production equipment. Then, in the early 1990’s,
Distortions brought the homicidal queen alien, of the movie Alien, to life. "I
thought: This is it," says Ed, "We went from a cut off finger to a queen alien and
I figured we could not do anything more." He was wrong.
In 1995, the Edmunds started their first Haunted House, called
The Dark Museum. The one-room exhibit in Greeley was a moderate success,
but "cheesy" by modern standards. Distortions’ foray with Haunted House production
was not complete, however, and fueled progress far beyond the walls of the
exhibit. The first haunt was a learning experience, an experience that gave birth
to the now-famous idea of a realistic animated electric chair with smoke, sound
and lights. In finished form, the Electric Chair was even more impressive than the
Edmunds’ had imagined. While the prop used a motor and not sophisticated
pneumatics, it was a milestone nonetheless, and over 200 chairs were sold the
first year at $3800.00 each.
The entire industry took notice. Haunted Houses from coast to
coast made room for the chair, highlighting the morbid machine as their
centerpiece. In the Electric Chair, entrepreneurs found the marketing muscle they h
ad been looking for. For the first time, the industry had hard dark animation,
and with that came publicity. When the smoke cleared, Distortions had become a
fixture in the fast-evolving world of modern haunted houses. Moving once again to
their current location also in Greeley, in an industrial zoned 24,000 square ft.
facility, Ed and Marsha still wanted a chance to try their own seasoned hands at a
large-scale, multi-media haunt.
Knowing that times were changing fast, the Distortions team
looked to the future for help - to the teen-agers who they saw standing in line at
Haunted Attractions around the country. In doing so, they set the groundwork for a
revolutionary, rock n’ roll-style Haunted House called Brutal Planet. The
event was a critically acclaimed success, being voted "worst place to take your
mother" by the Denver Rocky Mountain News. Brutal Planet went off without a
glitch, opening to the lauding of patrons and industry insiders alike. The bizarre
marriage of gothic club life, traditional Halloween haunts and mind bending
sensory stunts paid off. As a capstone to the wild circus, the Edmunds brought in
Alice Cooper to promote the event, saying the legendary rock n’ roll wild
man was, "the perfect persona for the job."
Brutal Planet was a tremendous hands-on learning experience for
the Edmunds. It opened their eyes to the dark attraction industry and the needs of
entrepreneurs of dark attractions. Unfortunately, the busiest time of year for
Distortions coincided exactly with the busiest time of year for Brutal Planet.
"Brutal Planet kept us up until 2 a.m. and Distortions got us up early," recalls
Marsha, "The combination was a killer.' After several years of no sleep during
October, the Edmunds decided that their efforts were best incorporated into the
creation and production of products rather than actually running a dark attraction.
They still do provide creative advising on attractions, and plan to have many
unique dark attraction concepts ready to unveil in the future. "We had originally
planned to license the Brutal Planet concept, but Six Flags beat us to the
punch," recalls Ed, "We realized that they could do immediately what would have
taken many years for us to accomplish." In 1999, the Six Flags chain of theme
parks asked Distortions to duplicate its Brutal Planet attraction in 16 cities
across the country.
Distortions maintains a large year-round staff of designers,
artists, carpenters, sculptors, painters, pourers, patchers, seamers, welders,
woodworkers, mold makers, sprayers (foam, plastic, latex), shippers, seamstresses,
cutters, electricians, assemblers, managers and office personnel. Not to mention
numerous out of shop consultants and advisors. As with any successful company,
there are many people who make the magic happen, and many of the Distortion
employees have been with the company for years. Peter Galindo III has been
with Distortions for 11 years, and is the supervisor for the paint department.
Michael Glover supervises the fabrication of animations, Irene Gonzales
oversees the shipping department and Ella Mae Margheim, the accounts
analyst, has been with the company for 13 years. Ten-year employee Theresa
Rodriguez supervises the prep area, and Janene Johnson is in charge of
customer service. "We have a tremendous team of specially talented people, who t
ogether can make anything we dream up." boasts Ed.
Ed and Marsha have four equally creative, artistic sons who
participate in the business when they can. Adam is a 25-year old
CMT (massage therapist), freelance artist and works part-time at Distortions in
the sculpting and mold making departments. He was also the ‘Clown’ at Denver’s
Brutal Planet for 3 years. Ryan is a 22-year old Fine Arts major at the
University of Colorado at Boulder and will graduate this Spring.
He also works part-time at Distortions in the sculpting department, and was
the ‘Freakin’ Huge Zombie’ at Denver’s Brutal Planet for 3 years. At 17, Blake
is a junior at Greeley Central High School; plays hockey and has an interest in
art and vet medicine. Blake works part-time as a hockey referee and works summers
at Distortions in the painting department. Weston is a freshman at Greeley
Central High School, enjoys art and church youth activities. At the age of
15, he also works part-time at the Distortions shop.
Over the years, Distortions has evolved into a movie-like
production studio. Their latest venture was the creation of the stage sets for
the new Alice Cooper Brutal Planet Tour, including reworking Alice's
original guillotine, a gutted car, numerous corpses, skeletons, two headed babies,
and the ‘ReCooperator,’ (‘Pieces of Alice’ were put into it, then hewn back
together in a haze of smoke, strobes and electricity). Age sometimes has a way of
snuffing out creativity. As the years slowly tick by, youthful imagination is
blanketed with a quilt of realism. Not so for Ed and Marsha, whose child-like
enthusiasm and imagination still reign supreme. With a new focus on cutting edge
animations, developing technology and materials for props and molds, the worries of
creative stagnation are gone. Plans at Distortions are in fact "Unlimited."
For the future, "higher impact" and "more intense" animations are the key phrases.
The Edmunds are enjoying this new incarnation of Distortions. "We used to have
trouble dreaming up what would be next, now we have trouble crossing off the
things we just do not have time to produce prior to the next show," jokes Marsha.
Ed and Marsha now spend their days in a warehouse akin to a cannibal’s buffet.
Hands and feet top a line of metal spikes, a row of glassy-eyed zombies peer from
behind a rail of severed heads. They are still making monsters... but now they
make them by the thousands.
For the first time in years, Distortions will be showing at the
17th National Halloween, Costume and Party Show in Chicago this March, with booths
both in and outside of the ‘Dark Zone.’
Eric Olson is a freelance writer from Ft. Collins, Colorado. He can be contacted at 970-980-7059
Brutal Planet
More like a Marilyn Manson concert than a Haunted House, the queue line
is high-tech, with lights and sound taking center stage of the 28,000 square foot
warehouse space, shrouded beneath 200 gallons of black paint. Zigzagging around a
cross-shaped stage and past a large video screen, a train of patrons snakes through
the sound-saturated entrance corridor of Denver’s Brutal Planet. An 11-year-old
from Aurora, Colo. tugs at his father’s shirtsleeve. His eyes fixed on a
spotlighted bald man who rakes his chest with the jagged edges of a broken bottle.
Behind the boy a pair of high school students from Littleton, Colo., dressed
completely in black and smeared with white face make-up, gaze stunned at the scene.
They come from all walks of life, and every age group. Some scream. Some shield
their eyes. Some even laugh. But while waiting for the pneumatic octagonal doors
of the Distortions Unlimited Brutal Planet Haunted House to open, they are
united in a haunted pep-rally.
The idea behind the queue line is a "series of Boos," says Distortions founder
Ed Edmunds. "It is a chain of shake-ups, designed to excite patrons -
patrons already thrown off by concert-volume industrial music, chaotic lighting
and stage shows as they wind their way slowly toward the Haunted House’s entrance.
Our concept was to take (the patrons) into a high-volume environment and show them
bizarre scenes so their subconscious is saying ‘this is weird and not usual,"
explains Edmunds. "Once the subconscious is on board, their body is telling them
that there might be danger and they should be apprehensive." After up to 45 minutes
of "boos" set up by live talent roaming in the queue line, the patron creeps
through the portal and into the Haunted House with his or her senses pumping at the
volume of the show. Experiences that the patron had in the queue line, including
the screaming Electric Chair and the video of the strange 7-year-old girl who
killed her brother, still linger. Consequently, the adventure that follows takes
on new intensity.
It is only the opening act for Brutal Planet’s main event, but from the first
boo it becomes obvious that this Haunted House is different from any other, uniting
the gothic underworld, "freak show" performers and a little multimedia pizzazz.
Edmunds explains: "We created the raucous rock n’ roll Haunted Attraction to match
what customers want." Referring to the patrons, he continues, "Look what the people
in line are into. They are into rock n’ roll and blockbuster movies; we put those
two together and came up with something really wild."
Once the patrons step through the door into the Attraction, the wild theatrics
and deafening sound give way, setting up the potential for a sensory let down. It
is at the entrance gate, however, that the horror intensifies. Here the patron is
transported to a new place, a real place. An evil place. Once inside the patrons
are informed of the horrors awaiting them on Brutal Planet. They are then separated
into small groups and transported in groups to their demise. Where traditional
Haunts pull patrons through a string of rooms and hallways, the action of Brutal
Planet transpires on a street scene and behind storefronts of a post-apocalyptic
city.
This "streetscape" concept was designed and implemented by industry legend John
Burton to give the patron a sense of place, a sense of reality and cohesion. The
first view of the town that the patrons get is a view down a street littered with
barricades, derelict cars and debris; the aftermath of a savage war. From this
raised vantage point, the patron sees vast numbers of people wandering in the
streets before them. These inhabitants, seemingly part of a large acting core,
are actually patrons moving from storefront to storefront across the street scene,
further into the attraction. Burton ingenuously uses the patrons themselves as
"extras" in his horror movie. As patrons emerge from a storefront, they are guided
across the street to the next scene by obstructions on the street. Inside the
facades, a brief intense scare returns them back onto the street to cross to the
other side.
Behind one facade, a technologically enhanced 1/2 human warns patrons of their
most certain doom. The room is infested with working and non-working TV sets,
corrugated tubing, and keyboards. The Controller himself is perched in a tall
chair, creating the illusion that he is cut in half. Another building is the
insane asylum, where inmates are spun, electrocuted, and slammed. The restaurant
on the block is the Road-Kill Café. The Café is, of course, littered with all
sorts of disgusting food items. A customer vomits into a barrel, and the chef
yells at you from across the room. Suddenly his body rushes toward you as his
detached head, still against the wall, screams at you. In the hotel bathroom a
man sits on the toilet, his pants down around his ankles, and screams something
about privacy as a bloody body flies out of the shower toward you. An alien with
a smoking jetpack flies down six feet and lands in front of you as alien spores
attack from overhead. A human victim perforated with countless tubes and wires is
convulsing wildly as a seven-foot tall alien firing a loud air chisel gun chases
you out of the room. Completely different from the standard haunt, Brutal Planet
is not just hallway, scene, hallway, and then another scene. "With storefronts and
signs, we could do anything we wanted." says Edmunds. "And they (the patron) could
still make sense of it." This realism added to the patrons’ suspension of
disbelief, maximizing the disturbing experience of the Distortions Unlimited
Brutal Planet Haunted House.
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