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 Disneyland Paris’ Phantom Manor



Behind the Scenes of Phantom Manor

by David Goebel

 

Phantom Manor Phast Phacts:

The ride opened on  April 12th, 1992

Ride duration is about 5½ minutes plus a 2-minute pre-show
130 “Doombuggies” are on 240 meters of track, with 6 back-up cars

 92 Audio-Animatronics
58 individual special effects
54 animated props and more than 400 special show props

7-9 Cast members on site

 

In the mid-eighties, when Tony Baxter and his team of “Imagineers got the assignment of designing Disney’s first ever European amusement park, (at the time called Euro Disneyland), Baxter encouraged his crew to think of what could be done better than in the previous Magic Kingdom parks. Instead of just copying the American attractions as had been done for the Tokyo park, they wanted to improve or completely rethink the concepts that were to be translated into the new park. Technological advances and the different sensibilities of time and cultures were the key causes for concept changes. There was also the concern of language barriers. Patrons would be coming from all over Europe, and beyond. The park and attractions needed to rely much more on visuals rather than dialog to be universally understandable. These factors and the creative vision of the crew at Walt Disney Imagineering (WDI) played a large part in the design of Phantom Manor, the European version of Disney’s popular Haunted Mansion.

 

When experiencing the Haunted Mansions in Anaheim, Orlando and Tokyo, the general impression, the atmosphere and spirit (no pun intended) of the dark ride is generally the same. The difference between the attractions is mostly in the details, such as an additional effect, a difference in staging or style, or a different vocal track. At Phantom Manor, however, many of the details remained the same (as did the general layout of the attraction), but their context and surroundings were radically changed. Each of the Haunted Mansions certainly has a dark theme, but the mood is mostly of a good-natured, innocent darkness where chain-rattling ghosts sing a merry song. Phantom Manor, on the other hand (while it does have its upbeat moments) builds on a melancholy atmosphere as we witness the fate of an abandoned bride, accompanied by a lush orchestral score.

 

Jeff Burke was assigned as the executive designer of the Frontierland section of the park that became Disneyland Paris, and thus got the role of Show Producer for Phantom Manor. It is generally felt that the attraction would not be what it is today, had it not been for his determined vision for the attraction. Another person integral to the creation of Phantom Manor is Bob Baranick, a highly regarded Imagineer who caused quite a stir when he left Walt Disney Imagineering (WDI) in 1999 to found his own theme design company. Along with show writer Craig Thierault, they devised a detailed storyline for the ride, which was firmly integrated in the overall mythology of Frontierland. One major influence for the attraction was Andrew Lloyd Webber’s musical version of the Phantom of the Opera, and the design crew transported the storyline into an Old West setting. Instead of the catacombs of the Paris opera, the Phantom of the Manor dwells in a Western ghost town, visible near the end of the ride.

 



The Legend of Phantom Manor

Each of the Disney Haunted Attractions has a somewhat incomplete storyline, either by design or by accident. The “missing details” of each attraction have been filled in over the years by patrons and cast members (park employees), mostly by word of mouth. The popular Disney Haunted Mansion has a wealth of rumors and supposed “official” back-stories most of which are pure fiction. While the storyline is a lot more complete at the Paris theme park’s version of the dark ride, the Imagineers never wrote it down in its entirety, and the little that is widely known of it today leaves many interesting questions unanswered. The following is the “official” biography of Phantom Manor, as provided by the park. It is taken from so-called Fact Sheets created in 1996.


Legend has it that decrepit and dilapidated Phantom Manor, tucked away in a lonesome corner of Frontierland, was once home to one of Thunder Mesa's founding families. Among the first settlers to strike it rich during the town's Gold Rush heyday, the family built the best house in town, high up on a hill overlooking the river below and out to a private cemetery on the grounds. On the day of her wedding, the daughter of the Manor was jilted, never to be seen again!

The house, once the showplace of Thunder Mesa, fell into decay and ruin, becoming the sinister-looking residence that we know today as Phantom Manor. Haunted by a host of ghosts—predominantly by the evil "Phantom” and the benevolent "Bride,” these restless spirits are constantly at odds within the confines of the house. Daringly curious Disneyland Paris guests are invited inside to experience frightful encounters with various ghouls, banshees and the resident "Phantom” himself.


 


Even critical minds have expressed their fondness for the architectural appeal of the attraction. Everything from the manor house itself, to the surrounding gardens and gazebo, looks as if it was once beautiful, but has fallen into decay and neglect. One early concept for the queue line was a roofed structure resembling a barn, or stables, that would have covered part of the waiting area. This was discarded in favor of a simpler garden pavilion structure, probably due to budget restrictions. The look of the southern part of Frontierland, where Phantom Manor is located, was inspired by Virginia City, Nevada, and along with influences from classic Haunted Houses and early concept art for the original Haunted Mansion, the looks of Phantom Manor were developed from a building in Virginia City known as the Fourth Ward Schoolhouse.

 

 


 


Fourth Ward Schoolhouse
On the South end of Virginia City is a 4-story Victorian school built in 1876 as a centennial birthday present to the state. It included state-of-the-art (for the time period) running water, flushing toilets and central heat, with a gymnasium on the top floor. The building now houses a Museum that includes an extensive collection of artifacts and exhibits, which focus on the area’s incredible past. Open May-Oct., admission is $2 for adults. Children under 12 are free. For further information call 775-847-0975.


 


The interior styling of the manor, while similar to the Haunted Mansions, maintains an air of the wild west, and Imagineers traveled all around the globe to acquire real antique items that would be appropriate for a wealthy American family in the mid to late 19th century. What could not be purchased had to be manufactured. Artist Julie Svendson created twelve original paintings of the manor and the young bride. The Stretch Room is, like at the Disneyland mansion, a disguised elevator used to transport the patrons one floor down to the ride level. The following hallway, the Portrait Gallery, tunnels patrons through the hill and behind a line of trees that hides the actual show building. As with the Haunted Mansions, Phantom Manor uses the WEDWay OmniMover system equipped with “Doom Buggies” to carry the patrons through the rooms of the attraction. The Buggies rotate on the track to control site-lines, and to direct the patrons’ attention to key elements of the ride. The buggies are pre-programmed to turn as much as 180-degrees, to the left or right in the direction of each scene. The track (manufactured by Vekoma, Netherlands) has a length of 240 meters and uses twelve engines to propel the vehicles.

 

For all the changes in styling and the technological progress of the years between the original Haunted Mansion at Disneyland California and Phantom Manor, the special effects are still essentially the same as those used almost twenty-five years earlier. The singing busts (a front projection) along with the disembodied head of Madam Leota in her crystal ball (a rear projection using fiber-optic transmission) and the Grand Ballroom (the grandest of all Pepper’s Ghost Illusions) continue to enchant the attraction’s patrons. Slight variations of rear projection and Pepper’s Ghost are seen near the end of the ride in Phantom Canyon. The pharmacist animatronic is equipped with a rear-projection of his face morphing into a monster as he drinks his own concoctions (an effect that never worked for long before stopping all together), and in the gambling parlor, invisible card players smoke and drink whisky with the help of a screen onto which the animation is projected, then reflected using the Pepper’s Ghost technique. Phantom Canyon was inspired by the never-built Disney attraction Western River Expedition, and was conceived by legendary animator turned Imagineer Marc Davis, who also created many of the original concepts for the first Haunted Mansion. Another variation is in the Endless Hallway illusion. In the Haunted Mansions, a lone candelabra floats in what appears to be a very long hallway. At phantom Manor, this same scene is used, but the ghostly presence of the young bride holding the candelabra fades in and out of view.

 

 



 Pepper’s Ghost

While this effect is grandiose (often bringing claims of “holograms,”) it is also one of the simplest effects to achieve. The effect known as “Pepper’s Ghost” (or the “Blue Room”) effect, was named for John Henry Pepper, a professor of chemistry at the London Polytechnic Institute. Based on a new technology in 1863 known as plate glass, Pepper made the effect popular when he used it to create ghostly appearances during theatrical stage performances. A large sheet of glass is positioned between the audience and a backdrop or set. The prop or actor that is to appear as the ghost is positioned out of view of the audience in a darkened area, and as the lighting is dimmed up, their translucent reflection appears in the glass. The more intense the light, the more solid the apparition appears. (Another famous use of this effect is the transformation illusion known as the “Girl to the Gorilla” illusion.) In Phantom Manor, the doombuggies travel along a balcony elevated above (and below) animatronic spooks in a second hidden mirror version of the ballroom. When the lighting is faded up on the animatronics enough to reflect off of a large piece of glass, separating the two ballrooms, “ghosts” appear, then when the lights fade down, they disappear. This 140-year-old effect continues to amaze guests at Disney’s Haunted Mansion to this day.


 


One of the most outstanding parts of Phantom Manor is its musical score. Movie composer John Debney (who went on to write the music for films like Hocus Pocus, I Know What You Did Last Summer, and Disney’s The Emperor’s New Groove) took the Haunted Mansion original theme song, Grim Grinning Ghosts written by X. Atencio and Buddy Baker, and transformed it into a magnificently haunting orchestral piece. In the same way that a movie soundtrack creates the mood of a film, Debney’s score builds up the atmosphere and underlines the dramatic tale of the unfortunate bride and the malevolent Phantom. To this end, each room has a one-minute looping music track that (for the most part) uses the same chords, time and tempo as the music of the previous and following rooms. Thus creating a smooth transition between the scenes. There are a few points in the ride where the music even changes from 3/4 time to 4/4 time, and even here, the transitions work out right, thanks to clever planning of the musical arrangements. The music for Phantom Manor was recorded with the London Chamber Orchestra, using a total of sixty musicians, at the Abbey Road Studios in England (best known for housing recording sessions of the Beatles, who even named an album for the renowned studio). Several of the solo instruments were played by Debney himself, and an original music box disk was created for the music of a gazebo outside in the queue line. A studio chorus rounds off the music with Imagineer and part-time opera singer, Katherine Meyering, delivering the soprano parts that accompany each appearance of the bride. (After all, the attraction was strongly influenced by the musical The Phantom of the Opera.)

 

The first demo soundtrack mix used the laughter by horror movie legend Vincent Price borrowed from the end of the hit song Thriller by Michael Jackson. “Once everyone heard this, it became impossible to imagine Phantom without Vincent Price’s laugh,” remembers audio producer Greg Meader. “Fortunately for us, Vincent agreed to do the ride narration.” Casting director Gabrielle Reynolds negotiated the contract, and in May 1990, in the Walt Disney Imagineering recording studios, Vincent Price recorded his lines for the first scenes as the Phantom of Phantom Manor (the rest of the ride doesn’t have narration; a testimony to the multilingual audience of Disneyland Paris), plus at least a dozen variations of evil laughter for the later appearances of the Phantom character. Unfortunately, the actor’s performance did not stay in the attraction for long. Being an English-only feature, this verbiage discontinued shortly after opening, once the park's demographics were more clearly understood. French park officials insisted on a French narration, and actor Gerard Chevalier re-recorded the Phantom’s dialogue. While Vincent Price’s trademark laughter can still be heard during the ride, his narration was only in place for a few months. (Fortunately for fans and collectors, a demo track featuring the original performance, mixed by Greg Meader in 1991, has been released on the Haunted Mansion 30th Anniversary CD, at the time of writing available at Disneyland and Walt Disney World.)

 

Actress Oona Lind provided the voice of Madame Leota, the medium in the crystal ball, Little Leota as the bride, at the end of the ride, as well as the load, unload, and emergency spiels for the ride. Her bittersweet (bilingual!) performance is a perfect counterpart to either Phantom narration. Paul Frees, the narrator of the American Haunted Mansions, also has a cameo appearance as the voice of the mayor of the Phantom Canyon ghost town, welcoming patrons using excerpts from the original Haunted Mansion recording sessions.

 

A minimum of seven employees is needed to run the attraction properly (and safely), although eight or nine are the standard. Operator duties range from purely technical aspects to speaking rolls in the show as the manor’s sinister butler or maid. Their costumes are designed to fit into the role, and are kept in the symbolic colors of gold (wealth) and purple (Death). Every 15 minutes, the operators, or Cast Members, as Disney employees are officially called, move into another shift position, after one complete rotation, there is a 15 minutes break. Over the years, the employees gave their positions appropriate names: the person standing at the outer gates is called “portier,” the person in the Foyer is the mansion’s “majordomo,” while the person at the unload position (in the Wine Cellar) is known as “sommelier,” or wine waiter.

 

Unlike the Haunted Mansions, little attraction-related merchandise is available in the park. There is a post card showing the facade of the house, and a souvenir photo is taken in the waiting area from time to time, with a Cast Member dressed as the Phantom character posing with patrons. It comes in a nice display case featuring concept art by Dan Goozee, who also created the art for the attraction poster.

 

With over 200 animated props and special effects, Phantom Manor is one of the most elaborate attractions in any of the Disney Theme Parks. Since its opening on April 12, 1992, Phantom Manor has attracted a small, but steadily growing, dedicated fan following. The story, of which little has been known before now, may never cease to offer food for discussion, and the internet provides a fabulous link between the fans located all over Europe (and beyond). According to park officials, Phantom Manor is the most asked about attraction at Disneyland Paris, and I am very sure that the ride will be as popular in twenty years as the Haunted Mansion is today. It certainly has the potential to be a classic.

 

David Goebel, is a design and illustration student at Ecosign Akademie in Cologne, Germany, with a life-long love of theme and amusement parks. His other interests include music, animation and web site design. You can reach him via email at ravenswood@t-online.de or visit his web site devoted to Phantom Manor at http://welcome.to/ravenswood.manor.

 

 


 


The Manor Tour


Past the quaint shops and simple folk of Thunder Mesa, along the banks of the Rivers Of America, a genuine paddle-wheeler floats by and runaway mine cars careen around the Big Thunder Mountain. As you continue to head south towards the end of Thunder Mesa Road, a slow and grim change takes place. The blooming flowers give way to weeds and dead grass, the cobblestones become uneven, and the once quiet shops are replaced with huge crumbling stone pillars and a heavy, rusted over iron fence. The inscription on the gate reads "NON OMNIS MORIAR," (I will not completely die). The gates loom ahead, forebodingly unlocked, as if to let you in, to dare you to step inside.

 

Walking up the winding carriage road we see planters of dead vegetation. The trees have grown wild and died, the lawn too is dead from neglect.  Decaying walkways and once pleasant steps have eroded away into crumbling stone, all hints as to the lavish beauty that once filled these grounds. As the wind howls somewhere off in the distance, the painful howling of a stray dog is heard. Leafless tree branches scrape against the glass of an old vine-covered gazebo as if trying to break open the door and reach inside. A flickering light shines from within the small shelter, while a haunting music box spews forth a simple but chilling melody.

 

Finally, you stop and gaze upward at an old Victorian Manor that was abandoned years ago when the bridegroom of the daughter of the house disappeared on the day of her wedding, and now awaits guests who are brave enough to set foot on the once beautiful estate. The only sound now audible is a lovely soprano singing from somewhere within the house. Taking a closer look at the house's features, you might see a frail hand pulling back a curtain, to allow unseen eyes to stare out at the unwanted visitors below. As you approach the house, the two brick chimneys belch mysterious smoke, and a candle inside the Manor is seen floating from window to window. Ominous sounds emanate from within the Manor: a baying hound, a raven's squawk…or something never heard before. A shutter flaps eerily in the wind, as dark silhouetted specters appear briefly in a window.


The path winds through the garden pavilion, an open-air structure with a sheet metal roof. In the center, water flows through a crooked old fountain as the distant and distorted sounds of a celebration can be heard. This long-abandoned winter garden is now so entangled in vines, overgrowth, and mold that one can barely see through the foliage that climbs over the central fountain. Its waters still run hauntingly from the broken statuary. From somewhere the sounds of an old gramophone echo in the rafters, and disembodied voices call out to us from the darkness. Just as suddenly they fade away, leaving only the eerie wind whistling through the pavilion. Moving up onto the Manor's veranda, we can take one last look at the desolate landscape; nothing but death surrounds this evil place. The front doors of the manse creak open and the maid of the house invites us inside. 

 

In a corner of the room a hanging mirror reveals the dim image of a fading portrait of a beautiful young bride, her expression quite melancholy. It all starts in the Manor's foyer, which is very plain except for the few windows. Long dead spiders have spun their webs over almost everything. A flickering chandelier hangs in the center of the room; left untouched for ages. Peeling wallpaper meets the patterned, plaster ceiling where rotted wood molding fails to reach. In one corner of the room, two adjacent doors rest in the walls, and a mirror hangs high between them, a heavy curtain framing it... from somewhere above, a disembodied male voice calls out...(in French) “You, you who have dared disturb the serenity of this place... You must have a lot of courage to step through the door of this house...Come on, don't make me beg you. Come in! What are you waiting for? Don't be afraid, you've come this far already... Step into the plain light, so I can see you a bit!” Hideous laughter rings out as a fading image of a young woman appears and disappears in the mirror. (In English) “You've got nothing to fear, dear friends. Come on, come in, I have so many things for you to discover!” As the voice speaks the lush cinematic soundtrack plays a slow waltz, its notes haunting yet beautiful, setting the perfect mood for the disembodied voice of our “Host.” As he finishes speaking, the score dies down a bit.

 

The Stretching Room

A door slides open, revealing an ornate room and we are ushered into the octagonal chamber. Gargoyles hold flickering candles, each providing barely enough light to see the paintings above them. Wood paneling extends to a cornice ledge just above our heads, and the walls above are covered in vertically striped wallpaper, ending at an ornamental ceiling with a recessed center. Simple, yet dignified paintings of a young woman hang on four of the eight walls. As we enter the room, a panel slides shut behind us concealing the only way out of the room. The voice speaks once again. Each one of his lines is heard from a different wall in the directions of the paintings!

 

(In English) “Our visit begins here, in this gallery, where you can admire the softness and innocence of youth. Ah, things aren’t always as they seem...This room’s walls, for example, maybe they don’t really stretch?” The room begins to expand, the floor dropping into the ground, and the four paintings on the walls lengthen until we can see they are not really what they first seemed to be. The young woman picnicking with her fiancée seems to be having a happy time, until we see that fire ants, spiders, scorpions, cockroaches, and rattlesnakes are invading their festivities. It is revealed that a “creature” under the water is about to grab the young woman wading into a stream. A painting of the woman holding a parasol sitting under sunny skies, reveals that she is sitting in a canoe about to topple off of an endless waterfall. The same image of the young woman portrayed picking flowers in front of a pristine Phantom Manor, gazebo and the winter garden exposes a rotting corpse emerging from a grave on the other side of the fence. (In English) “And as you may notice, there are no doors... no windows...What a frightening problem to solve... where to get out?  I'm afraid you'll have to follow me.” With those words, the horrid truth about this room is revealed, as the ceiling vanishes in a flash of lightning, we see into the bell tower, where a Phantom stands, holding a rope from which a man hangs by the rafters... the missing bridegroom! The dark cloaked Phantom figure laughs maniacally, as thunder and lightning surrounds him. Suddenly we are plunged into total darkness.

 

Portrait Gallery

The lighting then returns to normal and a wall panel slides open, as we step into a long hallway, where paintings undergo disquieting metamorphoses. Four paintings hang on both walls, a young woman reclining on a sofa, a majestic sailing ship on peaceful waters, a beautiful young Grecian woman, and a knight atop his steed. The Phantom follows us down the hallway, his voice echoing in the flickering darkness.... 

(In English)  “Oh, I'm sorry, I didn't want to frighten you. Let's continue the visit. There are still so many things to discover…So, keep your blood cold and stay together. I would be sorry to lose you... so soon...While passing these so priceless works of art, perhaps you sense a strange impression... Don't be afraid! It's nothing but an optical illusion. The real beauty of this house awaits us farther on.” As we pass the portraits, they slowly transform into horrible scenes. The woman on the sofa becomes a panther, the ship becomes a ghostly wreck, the Grecian woman turns into medusa, and the knight and his steed become flaming skeletons. At the end of this hallway hangs a life-size painting of the bride in full bridal gear and wedding gown.

 

Grand Stair Case

Turning the corner, a demonic glowing green marble bust on our right turns to follow us, no matter where we may be standing. Stepping through a curtained doorway we see the huge staircase of the Grand Hall. This gigantic room has polished tile floors, flickering sconces, Victorian era furniture, and dead flower arrangements in large pots around the room. To your left an unbroken chain of “doombuggies” passes before the main staircase. The staircase rises up into a large balcony where three windows overlook the desolate estate. The silhouette of a tree branch invades the view, as storm clouds pass ominously by. The main soundtrack plays in the background and occasionally the lights darken with a lightning strike, sending strange shadows over the space.  We are asked to step into one of the doombuggies by the butler of the manor.

 

The Bride's Welcome

Once aboard this carriage, you pass under the balcony and into a curtained archway. We see the young bride for the first time in an open doorway just as she was dressed in the bridal painting. Candelabra in her hand, she beckons us further into the house. She bows as we pass by her into the gloom of a darkened corridor. 

 

Endless Hallway
As the buggies turn the corner, we find ourselves in a dank parlor. A suit of armor twitches in front of a backdrop of horrific wallpaper. The parlor leads to a corridor, and in it stands the figure of the bride, frozen in time, running down a hallway that stretches as far as the eye can see. We can hear her sweet voice in the background and watch as her figure slowly disappears before our eyes, leaving only the empty corridor.

 

Music Room

Passing through another curtained doorway, our carriage turns to face an ornate piano placed before a large leaded glass window. The keys move up and down mysteriously via invisible fingers, playing the distorted wedding march. A gloomy landscape enshrouded by fog can be seen through the open window as the animated shadow of the invisible pianist is seen on the floor, (with a simple Gobo-projected shadow). A raven perched on the music holder studies us as we pass.

 

Corridor of Doors

Proceeding along the corridor lined with doors on both sides, we notice that something is trying to get out of the rooms. Doorknockers rattle, door handles twist and unseen forces cause the doors to distort drastically outward. A pair of skeletal hands clutches the edges of the last door, pushing it out of its frame. At the end of the corridor, a grandfather clock solemnly tolls the hour of “13.” The hands of the clock spin backwards counting down the hours until the wedding, as the eyes of grotesque figures in the wallpaper pattern glow ominously and seem to follow the moving vehicles (an effect achieved by recessing the “pupils” behind the face of the wall).

Séance Circle
Moving into a dark and eerie circular chamber, our vehicles pass heavy drapes hanging beside huge windows separated by gothic pillars, adorned with dragon-like gargoyles. Your doombuggy turns toward a large crystal ball illuminating tarot cards on a round table floating in the center of the room. A raven is perched on the back of the lone chair at the table. Inside the crystal ball, the disembodied head of fortuneteller Madam Leota gives off a bluish light as she chants her evil incantations, (in English) “Goblins and ghoulies, creatures of fright! We summon you now, to dance through the night!”  (And then in French) “Spirits and phantoms on your proud stallions, escort the beautiful bride into the night.” (in English again) “Warlocks and witches, answer this call, your presence is wanted at this ghostly ball...(back to French) “As twelve strokes of Midnight sound from the bells, we will waltz through the night, gruesome debutante.” (Back to English) “Join the spirits in nuptial doom, a ravishing bride, a vanishing groom!”

 

Wedding Reception in the Grand Hall

Soon we find ourselves on the second floor balcony looking down onto the festivities in the Grand Hall below. Here the bride's ill-fated champagne wedding feast plays out eternally to her displeasure. A moldy, cobwebbed wedding cake sits atop a table surrounded by ornately wrapped gifts. Spirit guests enter the room from a hearse parked outside of the French windows. The poor bride stands midway up a staircase on the other side of the room; singing and crying as she watches the spirits gleefully celebrate the wedding party she never had. A painting of a beautiful Phantom Manor hangs on the wall above ghostly couples that twirl and waltz. The eerie refrain is pumped by a cloaked figure at the organ as ghostly skulls fly out of the pipes. One ballroom window above the staircase has blown open outwards into the yard, revealing a raging storm. The howling wind blows the curtains, and flashes of lightning reveal the silhouette of the Phantom hovering just outside the window. His maniacal laughter rings out above the merriment.


The Bride's Boudoir

The buggies turn into a small, eerily lit room. A portrait of the young bride hangs above a roaring fireplace, and a demonic-looking clock slowly ticks away the minutes. Remnants of the bride's childhood sit about, such as a cupboard filled with dolls, now covered in cobwebs. A music box winds down on one side of the room, while an old gramophone plays on the other. Passing through a curtained doorway, we can see the now-elderly bride gazing in horror at her mirror, resembling a giant fleshless skull. (A scene inspired by Miss Havisham from Charles Dickens’s Great Expectations). The sound of a gruesome pipe organ leads us out into the estate’s garden through an open window. 

 

The Garden Graveyard
The storm still rages outside, with lightning that illuminates the shadows of the old, weathered gravestones of Boot Hill. A raven perched on a tombstone eyes us as we pass the rotted remains of a still quite active dog howling at the moon with the same pain that we heard in the queue line. A burst of laughter surrounds us as our buggy turns to face the Phantom. Through the lightning we finally get a good look at our “host,” his face a gruesome, deteriorating skull. A laughs erupts from his bared skeletal teeth as he points to a freshly dug hole in the earth. Slowly the vehicle turns, facing us toward the angry sky, as we descend backwards, down into the open grave.

 

Skeleton Catacombs

Muffled sounds emanate from the shadows of this dirt-walled subterranean tunnel under Boot Hill. As the sky above us disappears, the root-infested ceiling of the cavern blocks our view. 

Ancient decaying coffins stick out of the earthen walls on both sides of our buggy, and unnatural lights pours from every crevice. Screams and shrieks are clearly heard, and we see skeletal hands emerging from a coffin trying to displace the nailed-on lid. At the bottom of the slope the car spins us forward turning into a tunnel and past two hideous, decayed corpses emerging from their coffins. Some corpses are trying to reassemble themselves while others appear to be disintegrating.

 



Silly Symphonies

The 1929 Disney short animated film, The Skeleton Dance, inspired the musical skeletons found in the skeletal catacombs of Phantom Manor. The film, produced in black and white, was the first in a series of 75 films entitled Silly Symphonies.


 


Macabre Music Makers

The music takes a jazzy air as we further explore this underground world. Skeletons burst forth from the dirt walls, emerge from the ground, and swing from the ceiling as they gather together to dance and sing. A quartet of marble busts sings an upbeat yet ghostly rendition of “Grim Grinning Ghosts” accompanied by one inventive soul who has lined up bones creating a “Skull-O-Phone” skeletal music maker,

 



The song of the Marble Busts: Grim Grinning Ghosts

When the crypt doors creak and the tombstones quake
Spooks come out for a swinging wake
Happy haunts materialize
And begin to vocalize

Grim grinning ghosts come out to socialize.

 

Now don't close your eyes and don't try to hide
or a silly spook may sit by your side
Shrouded in a daft disguise
they pretend to terrorize

Grim grinning ghosts come out to socialize.

 

As the moon climbs high o'er the dead oak tree
Spooks arrive for the midnight spree
Creepy creeps with eerie eyes
start to shriek and harmonize

Grim grinning ghosts come out to socialize.

 

When you hear the knell of a requiem bell
Weird glows gleam where spirits dwell
Restless bones etherialize
Rise as spooks of every size

(Demonic Laugh)


 

 


Ghost Train & Hearse
We escape through a large crevice at the end of the tunnel, out into the valley behind the hill on which Phantom Manor is perched. The Phantom's hideous laughter heralds this change of scene, as smoke and an eerie glow come from another crevice and storm clouds drift over the peaks of Big Thunder Mountain off in the distance; the clouds transform into ghost riders as they cross the twilight sky. As our carriage moves past a ramshackle train depot, ghosts rise up out of the ground on both sides and we see a crashed hearse and ruined train tracks. A ghostly conductor in the window offers us “one way” tickets to Phantom Canyon.
 
Phantom Canyon

We head down Main Street of the old mining town as a violent earthquake shakes the crumbling walls. Ghosts surround us as we pass by city hall, where a tattered banner proclaims “WELCOME” and the rotund spirit of the “Ghost Town’s” Mayor offers us the key to the city, a raven beside him on a post as he speaks; “Ah, there you are! Welcome, foolish mortals! There's no turning back.... Your cadaverous pallor betrays an aura of foreboding. We find it delightfully unlivable here in this ghostly retreat! Actually, we have 999 happy haunts here, but there's room for 1000. Any volunteers, hmmm? If you should decide to join us, FINAL arrangements may be made at the end of the tour.” With that, he benevolently tips his hat, not realizing, or perhaps not caring, that his head is still connected to it. Collapsed buildings rest on both sides of the path, as they were right after the quake. Each and every building is alive with the ghostly residents of the once prosperous town, each and every one of them still having the time of their afterlives.

 

The smoking remains of what once was a bank marks a bandit's attempt at a hasty retreat. The would-be robber holds a gun in one hand and the lead rope of his ghostly mule in the other. The bandit attempts in vain to pull the stubborn animal, burdened with too many bags of gold, across a crevice, while across the street the cowardly sheriff takes determined but random pot shots at the bandit from his hiding place behind a lamppost. The bandit takes careful aim at the Sheriff as our doombuggies pass through line of fire of this ghostly shootout.

 

A mild-mannered pharmacist is seen drinking one of his own concoctions from a glowing beaker. As he does so his face contorts and twists becoming a grotesque image of his former self. The town’s saloon has broken in two, and we pass between the pieces. In what was the backroom a pianist merrily pounds out a honky-tonk version of the theme, unconcerned that a ghoulish arm emerging from inside the piano waves a lit candelabra overhead. A ghostly can-can girl stands in the doorway, acting sultry and bowing to us as we pass. Behind the bar a bartender mixes drinks for his unseen patrons. Across the street in the game room, four invisible gamblers play a lively hand of poker. 

 

At the end of the ghost town’s Main Street, we can see Phantom Manor resting on a rocky pinnacle above us, the sky aflame with oranges and reds. Ahead, we see our old friend the raven, perched on the branch of an old tree over the sinister figure of the Phantom, now a rotting mummified skeleton, his formerly crisp cloak now ragged and worn. He laughs maniacally as he offers us an empty coffin, urging us to stay.

 

This Way Out, Maybe
Your doombuggy returns to Phantom Manor Garden with the mansion visible off in the distance atop a rocky pinnacle. All hope seems lost when a swirling vortex of light appears and out of it emerges the skeletal ghost of the Bride still clad in her now tattered bridal attire. Her mournful singing fills the air as she directs us to a possible escape route. 

 



Inside Phantom Canyon there are wine bottles placed in different locations. Their labels were specially designed by WDI and they are very funny. It’s almost impossible to read them while riding, but you can view them in the book Walt Disney Imagineering by Hyperion. For example, one bottle bears the label "Old Imagineer…" and another bottle bears the label "Villa Chastain." Chastain and Tujunga are off-site Imagineering facilities.




 

Disembark

Darkness surrounds us as we move through this dangerous passage. Emerging in the light, the escape route turns into Phantom Manor's wine cellar. The buggies rotate to face a row of four large oval mirrors on the left wall. We see our reflection clearly, as well as the skeletal reflection of a green ghost peering over the top of our doombuggy. Just before we pass out of view of the last mirror, a brilliant flash of light banishes the unwanted visitor from the back of our vehicle. Moving through a doorway, our buggy enters a long room with somber brick and large wine barrels lining the walls. Grim screeches and screams fill the air as the doombuggy draws beside a moving walkway. A sinister Manor host asks us to step out of the buggy and helps us on our way.

 

Little Bride

Traveling upwards toward the surface to make our escape, we notice a hazy apparition of the bride still in her gown, no more than three feet tall, atop a wine barrel in a barred off room. Moving towards the sunlight, she calls out to us, (in French) “Come back! Come back! You've hardly arrived... And I'm dying of solitude. (And then in English) Hurry back! Hurry back! Be sure to bring your death certificate... We're just dying to have you.”

 

Boot Hill

 



Humorous Tombstones

Keeping with the tradition of the original Haunted Mansion, the graveyard consists of tombstones with humorous epitaphs. Among the inscriptions one will find the names of some Imagineers who worked on the project. One of them, Michael Valentino (part of the “Hole in the Wallet Gang,” according to the headstone), was responsible for the lighting design and the special visual effects of Phantom Manor.


 



A wolf howls as we exit Phantom Manor. Turning left towards the decaying wrought-iron fence, we linger among the crumbling marker of the cemetery called Boot Hill, and the sound of mourning is heard. Situated on a small hillside overlooking the Rivers of the Far West, this desolate graveyard was originally built as a final resting place for the dynasty that was Phantom Manor, which is now used by the Thunder Mesa townsfolk as well. The sound of a heartbeat seems to emanate from inside a large crypt. Taking a closer look at the crumbling tombstones and you may read:

 

 

Peg Leg McBrogue

The River Rogue

Walked the Plank

and Sank.

 

Jasper Jones
Loyal Manservant
Died 1866
"Kept the Master happy"

Anna Jones
Faithful Chamber Maid
Died 1867
"Kept the Master happier"

HERE LIES
SHOTGUN GUS
HOLIER NOW
THAN ALL OF US

B. ARNOLD
Cold is my bed, but oh, I love it,
for colder are my friends above it.

Red Hot Harry
"He got hot
but he was slow
so he got put
six feet below"

Here lies
LEADFOOT FRED
"Danced too slow
and now he's dead"
1802 - 1866

Rest In Peace,

Barroom Benny,

Seems He Took

One Drink Too Many

 

Henry Ravenswood, 1795 - 1860,
Martha Ravenswood, 1802 - 1860,
Quarreled And Fought As Man And Wife, Now Silent Together Beyond This Life

Mary Murphy, 1837 - 1859, "Til Death...
Frank Ballard, 1829 - 1859, ...Do Us Part."
Ma Ballard, 1800 - 1859, "Over My Dead Body"

 

"Shorty" Smith, 1862

 

No. 39 - These Miners Were Told / About Digging Too Fast / They Lost All Their Gold / In A Dynamite Blast

 

(Written in French) -  Dakota Dick, Hanged October 17, 1867, Fell to Death January 18, 1868, Stabbed December 18, 1868, Poisoned May 21, 1869, He Will Return

 

(Written in French on a Broken tombstone) - Valentine, said the horseman, Here lie the remnants of a broken man.

 

(Written in French on a Violin shaped stone) -  Jacques Shrillman, "Lynched by a couple of music lovers, a wrong note was his end", May 9, 1865

 

(High on a hill) AS, In Memory, "The Hole in the Wallet Gang", 1992, Roland Aylor, Phil Canata, Darlene Todd, Casey Brennan, Jeff Burke, Michael Valentino, Ed Hanna, Nancy Gee, Richard Brown, Stephen Court, Keith Ackland-Snow, Monica Ackland-Snow, Paul Ackland-Snow, Robert J. Smith, Dave Giddens, John Flynn, George Hollis, Gerry Wilcox, David Fardell, Michael Fleming

 

Copyright 2001 The Walt Disney Company


 


 


From Mansions to Manors: A History of Disney Haunts
by Leonard Pickel

A Haunted House had been in the early planning stages for Disneyland since the mid-'50s, when Walt Disney asked conceptual artist and Imagineer Ken Anderson to start working on a walk-through spook house. At one time or another all of the designers at WED worked on the project (WED is the company name used for non-cartoon projects, and was short for Walter Elias Disney; the division is now called Walt Disney Imagineering). “Generally, people working on this were trying to do something with telling a story,” recalled Marc Davis, the late Disney legend. “But Walt Disney did not want to tell a story, or to do it like any of the [other park] attractions.” Because of this, the attraction evolved into a collection of vignettes, without an emphasis on storytelling.

The first Disney Haunted Mansion was built at Disneyland in Anaheim, California. Many renderings were created in the early stages, as to what the façade of the attraction might look like. One early example developed for use in Frontierland depicted a dilapidated mansion, but Walt’s position was that he did not want the property sullied with an “uglified,” ramshackle building. “We’ll take care of the outside, and the ghosts will take care of the inside!” explained Walt in 1962. The first public evidence of the attraction was in the form of a neat and trimmed plantation-style residence, built in the New Orleans Square part of the park in the early 1960’s, deserted but clean as a whistle. For the next six years, however, this façade stood empty, while other outside projects took priority. During this time many different concepts were bandied about for what the attraction might entail. Because of the mass numbers of people visiting the park, it became obvious that a higher throughput would be required, and the attraction was changed from a walkthrough into a continuously moving dark ride.

Unfortunately, Walt Disney died in 1966, before the designs of the attraction were even close to being final, and without his leadership, two factions developed within the ranks of the Imagineers as to the direction the Haunted Attraction should take. One camp saw the Haunted theme of the Mansion as an opportunity to create a truly frightening attraction for the park, while the other camp feared the reactions of children who would be frightened by the ride. There was already a public relations problem with terrified children emerging from the Snow White ride, frightened to tears by the sudden appearance of the malevolent witch. Crying children did not seem to fit Walt’s vision of “The Happiest Place on Earth!” and the Imagineers decided to shelve the more terrifying concepts. The only effect from the “dark side” that remained to the final construction phase was the hanging body in the attic of the stretch room.

As the Disneyland version of the ride neared completion in late 1969, the finishing touches were being made to a sister attraction in the new Magic Kingdom theme park at Walt Disney World in Orlando, Florida. This second Mansion opened only a few years after the Anaheim premiere, and differs from its West Coast counterpart most markedly in the architecture of the facade. While Disneyland’s Haunted Mansion is supposed to exist in the land of Dixie the Walt Disney World version is intended to invoke memories of colonial New England, and the architecture and queue area reflect those styles. Unlike the white plantation style of the original façade, the Haunted Mansion in Liberty Square neatly sidesteps the dilapidation issue by utilizing a powerful Dutch revival brick Mansion, invoking a formal colonial solitude. The façade, said to be a replica of the Harry Packer Mansion in Jim Thorpe, Pennsylvania, is neither tidy nor ramshackle, yet completely foreboding. This same façade was used on the Tokyo Disney version of the attraction, also called the Haunted Mansion, even though it is located in the Fantasyland section of that park. Each of the three attractions have almost identical track and room design layouts, and vary from one another only in some minor details.

 



Harry Packer Mansion

In the Victorian Village of Jim Thorpe, Pennsylvania, a magnificent mansion stands as a sentinel overlooking the town. Now a Bed and Breakfast, the Harry Packer Mansion offers hiking, biking and skiing, depending on the season, as well as Murder Mystery Weekends.

Enjoy High Tea in the parlor, waltz the evening away at a Victorian Ball, and then relax in luxury. For reservations at the Mansion call Pat and Bob Handwerk at 570-325-8566, or drop them an email at mystery@murdermansion.com. For information about upcoming events, check out their web site at www.murdermansion.com/index.html.


 


Then in the mid-eighties Tony Baxter and the designers of Walt Disney Imagineering started work on what was to become Disneyland Paris. The Haunted Mansion was so popular in the other installations that it was only natural that one would be included in the new park, but where to put it?  Baxter was looking for ways to upgrade the attractions that had become signatures of the Disney brand, and at the same time, “culturalize” them into something that the French people would be able to call their own. In this vein, Space Mountain would be given a Jules Verne face-lift, (and a linear accelerator on the lift hill) and the Haunted Mansion would be located in Frontierland and called Phantom Manor.

Baxter and his team revisited the early concepts not used in the original Haunted Mansion, and put into production many of the ideas that had been discarded as too scary for the light-hearted theme. The storyline approach for the ride was reintroduced, and because of the different languages that would be spoken by the patrons, the attraction had to rely more on visual clues to tell the story. The idea of a pristine exterior gave way to a dilapidated western façade, with surrounding garden and graveyard neglected and over grown.

Phantom Manor gives us a glimpse of what the original Haunted Mansion might have looked like had the decision been made to make it frightening on the inside and dilapidated on the outside. We will never know what direction Walt Disney would have taken the project, had he not been taken from us before the original concepts for the ride were completed. It will be interesting to see which of these incarnations the Mansion will take when Disney builds its next park. Phantom Manor is destined to become a classic, and the debate over which attraction is the best will go on forever!

 

Editor of Haunted Attraction Magazine and partner in the Haunt design/consulting team of D.O.A., Leonard Pickel can be reached at 704-366-0875, or by email at Leonard@hauntedattraction.com

 

 


 


The Haunts of Disney: A Comparison
by
Brandon Champlin

 

There are a total of four “Haunted Houses” at the Disney theme parks around the world. In order of opening they are: The Disneyland Haunted Mansion, the Walt Disneyworld Haunted Mansion, the Disneyland Tokyo Haunted Mansion and finally the Disneyland Paris Phantom Manor. While all four of the attractions are quite similar, down to the layout of the track, each has distinct differences (with the exception of the Disneyland Tokyo Haunted Mansion, which for the sake of this discussion is identical to the Walt Disneyworld Haunted Mansion), caused by location, patron culture and the evolution of the concept. Each of the these attractions has its own character, and the details that distinguish one from the other are all part of what creates the charm of the Haunts of Disney.

 

The Disney Haunts have the unusual notoriety of being the only Disney ride to be in different “lands” in each of the parks. At Disneyland, the Mansion is in New Orleans Square, at Walt Disneyworld it is in Liberty Square. At Tokyo Disneyland the Mansion is in Fantasyland and at Disneyland Paris the Manor is in Frontierland. As you might expect, the most notable changes occurred with the latest haunting effort, where even the name of the attraction was changed to Phantom Manor.

 

The most noticeable differences between the attractions are the exterior facades. In New Orleans Square, the Mansion has ironwork railings and a plantation-style building reminiscent of the South. In Liberty Square, Disneyworld’s Mansion is in a Dutch Colonial style, with stone trim and amazing brickwork. At Disneyland Paris, however, the Frontierland version of the ride is a lapboard Victorian building, common among wealthy landowners in the Old West. The only facade in “run-down” condition, the Phantom Manor has architectural elements in common with the scary houses from the movies Psycho and the Addams Family.

 

Walt Disney did not want run down buildings in the park, so the façades of the Disneyland and Disneyworld Mansions are foreboding, but pristine. Concerned about how to convey the fright level of the attraction without a ramshackle facade, the Imagineers created a graveyard in the queue line at Disneyland, with humorous epitaphs featuring the nicknames of the Imagineers who developed the project. (Due to the need for added queue area, this graveyard was later removed. Some of the stones were moved to the side of the queue area, and this minimal headstone approach was used for all of the Mansions.) In the concept phase of Disneyland Paris, it was decided that the Haunted Attraction would be in the Frontierland section of the park. Walt had long since passed away, and the Imagineers went back to some concept sketches for the original Mansion depicting a dilapidated building and grounds. The graveyard concept would not only be used, but also expanded for Phantom Manor in an area after the ride exit, known as Boot Hill.

 

Another marked change from the Mansions to the Manor is the soundtrack music. Where the Mansions rely on a solo organ or 1960s jazz-pop/swing, the Manor uses a full orchestra throughout. The Mansions attempt to create the music via things found within the scene, (a ballroom organ, a graveyard band, floating instruments, etc.), while the Manor makes no such pretense. The Manor music rises and falls with the desired mood of the scene like that of a movie soundtrack.

 

At both the Disneyland and Disneyland Paris attractions, patrons walk up to the porch and enter through the front doors of the building. Not so with Disneyworld and Tokyo Disney. Here, the facades are not full scale, and allowing patrons that close to the actual building would give this illusion away. Instead, guests enter the attraction via a side door under a covered walkway. Disneyland’s foyer has few windows and a magnificent chandelier. At Disneyworld, you enter a dark room with fireplace and a changing portrait as well as a chandelier. Phantom Manor's foyer is a room with a few windows, a chandelier, and a mirror in which the bride appears.

 

While Phantom Manor does have pieces of the attraction that are narrated by a ghost host, (the foyer and the Stretching Room and the Portrait Gallery), the doombuggies are not equipped with sound systems that narrate the journey as is the case in the Mansions.

 

All of the attractions have a Stretching Room. At Disneyland, the floor goes down. At Disneyworld the ceiling goes up, and at Phantom Manor, the floor goes down and ceiling goes up. With little variation, the stretching paintings are the same in all of the Mansions, while the Manor paintings, like many of the attraction’s effects, were themed to support the sad story of a bride and her vanished groom. The wonderful stretching portraits by Marc Davis in the Mansions have been re-themed and repainted by Julie Svendsen for the Manor, creating rather morbid scenarios from the bride's past. For the climax of this scene, at each location, a lightning flash makes the ceiling transparent revealing a hanging body. At the Manor this body is the ill-fated groom who was hung by the hand of the Phantom.

 

The Portrait Gallery, with paintings that change from normal to the grotesque, was necessary to get patrons under the railroad berm to the ride building at Disneyland. This hall was deleted in the Disneyworld Mansion, and the only changing portrait is in the Foyer. At the Manor, the same portraits return along with a large portrait of the bride at the end of the corridor. Just past the changing portraits at Disneyland, two marble busts follow patrons as they walk by. At Disneyworld, eight busts follow the buggies as they pass the library, and in the hall before the Grand Staircase of Phantom Manor, a single bronze bust follows the “guests.”

 

The Disneyworld attraction has scenes that the Disneyland version does not; the library, the music room and the Grand Staircase. The Conservatory in the Mansions was replaced with the Music room in the Manor and the coffin with the hands pushing the lid open was moved to the Skeleton Catacombs.

 

The animated suit of armor, originally a real actor at Disneyland, is also in each of the attractions. Only the shield moves at Disneyland. At Disneyworld, the suit shifts its weight back and forth, as does the armor in Phantom Manor, which is equipped with a battle-axe rather than a shield. The candelabra in the Mansion’s Endless Halls floats somewhat in a circle. The candelabra in the Manor stays in a static position, while the figure of the bride holding it appears and disappears.

 

Musical instruments float around the séance room in the Mansions, but not at the Manor, which has decorative gargoyles and curtained windows. Madam Leota speaks in both English and French at the manor, and her predictions are darker. In fact the whole Phantom Manor ride contains material of a darker, more graphic nature, similar in tone to Disneyland’s Indiana Jones Adventure.

 

The birthday party in the Mansion’s Ballroom is replaced with a wedding party in the Manor, complete with presents toppling over along with the tiered cake. The Bride stands watching the reception halfway down a Manor staircase and the Phantom floats in an open window above the bride. Neither the bride nor the window exists in the Mansion ballrooms. The organist in the Manor is updated and hits the correct keys in sync with the music soundtrack as if he is actually playing the music.

 

The attic in the Haunted Mansions became the bride's boudoir in the Manor. The Mansions have graveyards that take up one-third of the ride, while the Phantom Manor graveyard is relatively small. Phantom Canyon and the Skeletal Catacombs take up the extra space. The Mansions have five singing busts in the graveyard, while the Manor has four in the Catacombs, but they sing the same song.

 

Instead of a Hitchhiking Ghost sitting next to you in one of the final illusions of the Mansion rides, a ghost reaches over the top of the buggy from behind to grab at the patrons. At Disneyland Little Leota is on a ledge to the left of the unload belt along a wall of vaults for the dead; at Disneyworld, she is above the doorway through which the buggies exit on the way to the unloading station. In Disneyland Paris, the Little Bride stands in between wine jugs in a room off of the exit corridor.

 

With differences caused by location such as the Disneyworld Mansion, patron culture, like Phantom Manor or the evolution of the concept, each of these attractions has its own personality and character. The differences are in the details and it is those differences that distinguish one from the other. These variations are what create the unquestionable charm that is, the Haunts of Disney.

 

Brandon Champlin lives in the Haunt-Impaired town of Hardin, Illinois
You can contact him via email at bchampli@hotmail.com or check out his
website devoted to the Haunted Mansions at www.geocities.com/ghost_relations_999/


 
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