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Build a PVC Figure Armature

Designing With Light and Shadow

Using Misdirection in Scares

Styrofoam Masonry

Faux Marble

Skeleton Hand Sconce

Prosthetic Makeup Part 2




Build a PVC Figure Armature
Merlin Calhoun

Materials List:
1¼" PVC by 10 foot 1
1" PVC by 10 foot 2
¾" PVC by 10 foot 1
1" PVC tee connector 4
1¼" PVC 4-way connector 1
1" PVC 4-way connector 1
¾" by 1/8" Flat stock 6 foot 2
¼" by 2" bolts 30
¼" by 1 ½" bolts 30
¼" Nuts 60
¼" Washers 60
Polyfoam 2 cans
Chicken wire 4 foot
Mattress pad 1
Duct tape 1 roll
1¼" dowel (optional) 1
1" dowel (optional) 1

PVC Lengths
1¼" by 12" 2
1¼" by 8" 2
1¼" by 6" 2
1¼" by 4" 2
1¼" by 2" 6
1" by 14" 2
1" by 10" 3
1" by 8" 2
1" by 7" 4
1" by 6" 3
1" by 5" 2
1" by 3" 1
1" by 2" 3
¾" by 7" 2
¾" by 3" 2

When I started helping with our local Jaycees haunt, I soon realized one thing; that there is usually a lack of people to help out. One night we would have bodies to spare. The next night we're running around trying to fill empty rooms. For years I had made PVC armatures that I glued together for my Yard haunt, and for years I had to fight to get the costumes on them and to break them down after Halloween. I wanted to come up with a figure armature that could be posed in almost any position, one that mimics human movements and is easy to dress and undress as needed. I wanted something that looks real lying on the floor, yet does not get its fingers crushed by the patrons as they walk by. So I sat down and came up with this project. It only takes a few hours to complete and the cost is minimal. The armature stands about six feet tall and can be locked into a pose by tightening the bolts at the joints. It works great as a wall crawler, lying in a coffin or standing in a dark corner of your haunt. And best of all, it looks real.

How it is made

The armature is made up of only two types of joints, a revolute joint and a pin-and-slot joint. The revolute joint is like a hinge and it allows for back and forth movement. The pin and slot joint gives the armature its side-to-side movement so that it can twist at the waist or cross its arms. By combining these two joints you can give your armatures a full range of motion.

To make the revolute joint, two 4-inch pieces of flat stock are connected between two pieces of PVC pipe. The flat stock is attached to the pipe with three bolts: two bolts on one end to lock the flat stock in place, and one on the other end to act as the pivot point for the joint. If the armature is to hold something heavy or seems to be slipping, add a 1½" piece of wood dowel with a hole drilled through it into the PVC at the pivot point to make the joint lock in place better.

The pin and slot joint is made by sliding one piece of PVC into another and then drilling through both. The inner pipe is removed and a slot is created in it using a drill press. The longer the slot, the larger the degree of movement will be. The joint is reassembled and a bolt is fastened through pipes.

Getting started

To save time, I start by cutting the PVC into all the lengths that I will need. For the revolute joints, I have found it easier to drill the holes in the flat stock at the same time. I do this by taping two 4-foot lengths of flat stock together and marking them in 4-inch lengths. Within the 4-inch lengths, I mark the drill holes. The drill holes are placed ½-inch from each end and one at 1½" from one end. Now you can drill all the holes in one operation and then cut the flat stock into 4-inch pieces, as you need them.

The Torso

To make the torso, take the 1" PVC 4-way connector and insert a 1" by 2" piece of PVC into the bottom. Next, use two 1" tee connectors and attach them together with a piece of 1" by 2" PVC to form an "H." Attach one end of the H to the PVC on the 4-way connector.

Next, you need to make a slot joint for the back. This joint will allow the torso to twist from side to side. Slide 4 inches of the 1" by 10" piece into a 1¼" by 6" piece of PVC. Drill one hole through both. Now remove the inner pipe. You will need to make a ½-inch slot from the hole that you drilled in it.

To make the slot, it is best to use a drill press and fashion a jig to hold it in place (See Fig. 1). Lower the bit down through the predrilled hole until the bit is through both sides and simply twist the PVC pipe to create the slot.

Once the slot has been created, slide the 1" piece back inside the 1¼" until the holes line up and attach them with a 2" bolt. Twist them back and forth to make sure the joint moves freely. I have also added a joint in the back so that it can slump or arch. This allows the armature to have a more natural pose.

On the other end of the 1¼" piece of PVC, place the two pieces of predrilled 4-inch flat stock. Use the flat stock to mark the PVC for drilling. I only drill one hole at a time to assure that everything lines up. Once the hole is drilled, attach the flat stock with a 2" bolt and tighten the bolt. Slide a second piece of 1¼" by 6" between the two pieces of flat stock. Be sure to leave a small gap so that the joint can move and mark it for drilling. After the holes are all drilled, fasten the other PVC to the flat stock with two 2" bolts. Test the joint to make sure that it bends slightly.

Now that you have made the joint, attach it to the H that you made earlier. On the other leg of the H attach a 1" by 5" piece of PVC. Do not glue or bolt any of the connectors yet. They may need to be adjusted later. Now on to the arms…

The Arms

Now that you have made the torso, the rest should be easy. You will just be repeating the same steps that you have already done. You start with the shoulder. It is made from a 1" by 7" piece of PVC. Slide a 1¼" by 2" piece over one end until both ends are flush. In the center of the 1¼" drill a hole so that it goes completely through both pieces. Now it's time to make another slot joint; do it just as you did for the torso but this time the slot needs to be a little longer. This will give the arm a greater range of up and down motion.

To attach the upper arm, you need two more pieces of flat stock with predrilled holes. Reassemble the shoulder and place a piece of flat stock on each side of the bolt. Once the bolt is tightened, place a 1¼" by 8" between the flat stock and mark it for drilling. You want a gap between the two pieces of PVC. This gap will allow the arm to swivel over the head, making the figure's movements more realistic. Now, drill the holes and attach the upper arm to the shoulder.

The next step is to add side-to-side movement to the arm. This is accomplished by inserting a 1" by 6" piece of PVC three inches into the upper arm that you just made. Then drilling a hole through both by drilling about 1½" from the bottom of the 1 ¼". After drilling the hole, make another slot. Once the slot is made, reassemble the slot joint and you are on to the elbow.

To make the elbow, you need two more 4-inch pieces of flat stock. Place them at the end of your arm assembly and mark them for drilling. Once drilled, fasten and tighten with a 1 ½" bolt. For this joint, you want the two pieces of PVC to butt up as you are marking them for drilling. If there were a space between the PVC the arm would be double jointed. You don't need that, so after you have installed the bolts, mark both pieces of PVC for the amount that you need to remove to make to joint bend inward. Disassemble the elbow and then grind out the plastic with a grinder. (See Photo) Reassemble and check that the joint bends properly.

The arm can now move up and down, twist side-to-side, and bend at the elbow. Next on the list is to add a twist to the wrist. Take a ¾" by 7" piece of PVC and slide it 4 inches into the arm assembly. You will be making another slot joint. Drill a hole into both and then make a slot as you did with the other slot joints. One last step, and the arm will be done. You need to add a wrist joint. This time, you will use two 3-inch pieces of flat stock. Drill three holes and make the joint as you did the rest. The arm is done! Just follow your previous steps for the other arm and you are ready to move on to the legs.

The Legs

The legs are made in the same way as the arms. Start with a 1" by 5" piece of PVC, slide a 1¼" by 2" piece over it. This time you want the 1" piece to stick out about ½-inch. This will stop the legs from being able to move behind the body or doing splits. Make a slot joint as you did before. Next, take a 1¼" by 12" piece and two 4-inch pieces of flat stock and make the hip joint. Leave a small gap so that your armature can spread its legs (no jokes). After that is completed, move on to the next and last slot joint for the leg. Insert a 1" by 8" piece 4 inches into the leg assembly and drill a hole about two inches from the bottom. Next make the slot. This will allow the leg to bend from side-to-side. Once that is finished, it is time to make the knee joint. This is done the same as the elbow, by butting up to the leg, assembling to a 1" by 14" piece of PVC, and making the joint. Once it is made, mark the inside of the knee: the extra is to be removed. Remove it on both pieces with a grinder to form a V. Now all that is left to do on the leg is the ankle. Slip a 1¼" by 4" piece of PVC over the end of the leg assembly and attach the joint to it. The other end of the joint is attached to a 1" tee connector. The final step for the leg is to add the foot. This is just a 1" by 4" piece fitted to the end of the tee.

Once both legs are complete, take the 1¼" 4-way connector, insert a 1 ¼" by 2" piece into each opposing side and insert each leg assembly. After you do so, check the movement of both legs. You want to make sure that they both have the same range of movement. Once they do, drill a hole into the 4-way connector to secure each leg.

The Neck

The neck is nothing more that a 1" by 2" piece of PVC jointed to a 1" by 3" piece. The 2" piece is slid into the top of the 1" 4-way connector on the top of the torso. It is not bolted or glued to the torso to allow it to swivel.

Assembly

After all the parts are complete its time to assemble the frame. First, you want to check that the range of motion is equal on both arms and that the upper torso pivots equally from side to side. I bolt everything together rather than using glue. This allows me to disassemble the armature if I want to store it.

Adding Size

Now that you have the frame complete, you need to add some thickness to the body. Take the chicken wire and cut a hole in the middle. Guide the neck through the hole and drape the wire, like a poncho, over the frame. Form the chicken wire into a chest for your armature.

After the Chest is formed, move on to the hips and butt. They are formed in the same way as the chest. You want to cut an opening for the 4-way connector. This will allow you to add a stand so that your figure can be posed standing up. Once all the chicken wire is in place, it is a good idea to stuff the inside of it with newspaper to act as filler for the polyfoam.

Coat each side of the chicken wire with foam and allow it to harden. Once the foam is hard, you can remove the newspaper. I sometimes use plastic wrap and cover the foam before it starts to cure. This way, the foam can be molded somewhat. When I peel off the plastic wrap, some of the foam comes off with it. The result is what looks like rotting, peeling skin once it is painted.

The final step is to cover the arms and legs with the mattress pad. Cut the pad into strips and wrap it around the PVC, then tape it with the duct tape. After the frame is covered, I like to cut out the areas around the bolts so that I can tighten and loosen the bolts as needed.

The Stand

You can build a very simple stand for your armature by bolting a 1¼" pipe wall fixture to a 2' by 3' piece of plywood. Then connect a piece of 1¼" pipe to it and slide a piece of 1" PVC over that.

Make Changes

I hope that you find this project useful in your haunts. Now that you know how to build it, have fun with it. Add a few inches to the arms and legs for your monsters or add inches to everything to make a giant.

Merlin Calhoun has been doing his own yard haunts for years and has helped with local charity haunts. In 2001 he was Co-chairman of the Jaycees Screamfest in Ottawa, IL, which was voted the top Jaycees Haunted house in Illinois. In May of 2002 he created HauntersHangout.com which is a website dedicated to the home haunter and local charity haunts.






Designing With Light and Shadow
David E. Heck

I read Haunted Attraction Magazine to glean tips and ideas from the big boys of terror for use in my own attraction. I do not have a trailer full of props, or a turnkey haunted house with oodles of cool stuff. I do, however, like to scare people with my own low budget visions of the macabre… And I bet I am not alone. A low-budget haunt does not have to mean low entertainment value. Some basic elements can add more quality to your attraction than that $5,000 animation. Incorporating a better use of light and shadow is one of these simple aspects of haunting. Many attractions rely too much on the premise of "Do not be afraid of the dark. Be afraid of what is in it," and are simply too dark. Darkness works well in some places; in others, it does not. "Surprise" is what a lot of Haunters mistake for a good scare, and how can we blame them? We learned that "shock" is a great thrill in the movies. The stupid cat jumping out instead of the monster still makes us shriek. Why? Because the tension has already been spoon-fed to the audience, so by the time our feline friend shows up on the scene, we are ready to jump at anything. What many Haunters never realize is that "shock" is not the thrill; it is the pay off of well-placed tension.

The characters found in many haunts stem from the images set forth in horror movies. An attraction may benefit by incorporating characters like Jason or Mike Meyers simply because of the millions of dollars spent by the franchises who developed them. People automatically recognize these guys and then their imagination takes off, filling in the gaps only the mind can fill. This does an adequate job, but in most cases, it is 90% shock and 10% tension. It is short lived and quickly forgotten, and therein lies the problem. It also can cause serious legal issues stemming from copyright infringement. However, the same type of "scare" elements used in movies can be employed to create an equally effective attraction if you can learn how to separate the "Chill Factor" from the movie character.

Alfred Hitchcock was a genius at creating tension, or suspense. He stated that if you have a scene where a bomb is under a table and nobody knows about it, then it suddenly explodes; you have ten seconds of fear and chaos. However, if you show the audience the bomb two minutes before it goes off, you can create two full minutes of tension and finish it off with absolute mayhem. The audience has been given key information about what is coming and they are powerless to do anything about it. Obviously, movies can do things a live haunt cannot, but similar methods can be used in a Haunted Attraction to let the patron see what is coming and provide more of a pay off than just jumping out of the dark.

The best examples of light and shadow usage can be found in old black and white movies. A simple trip to the video store can yield a plethora of ideas not found in any "how to" videos. The directors of these older movies knew color was not an option to them, only shades of gray. Red blood and green ooze are products only color movies cash in on. Black and white movies needed to more subtle. They capitalized on images that lacked color. Back lit forms with glowing eyes, statues of gargoyles, even shadows cast by normal objects such as the light through window blinds. Sometimes depicting a murder by the progression of shadows cast by a blinking neon sign, leaving the imagination to fill in the gory details.

Many people believe that light can be detrimental to the effectiveness of a prop, especially on a modest budget. In full light, a wooden box painted to look like a coffin could end up only looking like a painted wooden box; but adding light to a scene does not always mean adding more detail. It should only enhance the mood. All of us have put a flashlight pointed up, directly under our faces to cast a creepy shadow when telling a ghost story. The face is more visible than it would be in the dark, but the difference is the point of view is now controlled with the direction of a single light. People now see only what you want them to see. When the haunter controls the view by deciding when and where to use light, they can then direct or misdirect the audience any way they want.

A light on a giant spider web and a trapped victim whooping and hollering will attract the patron's attention, but the web and the victim are only the bait. The audience knows there must be a spider around somewhere. They are now primed for a good scare. They have been misdirected into thinking the action will happen by the web, and never see the elephant-sized spider who was moved into place right behind them and is about to let them have it. A low growl accompanied by glowing eyes, and the backlit spider is practically on top of them. It is too late now to do anything but react. The payoff in this example is much bigger than it would be from just placing the spider by the web, and the scare lasts longer. Most importantly, the patrons will remember it.

Most Haunted Attraction scenes do not require bright floodlights, but you do need just enough light to let the audience see what is coming. When possible, the light can be incorporated right into the scene itself. A red or green light and a fog machine can provide an unnatural glow to an open grave. Fog in a graveyard setting will refract lighting hidden behind headstones, spreading the glow around. A cannibal scene can be livened up a with orange flickering light under the cooking pot and a green light and fogger inside of the pot. The low voltage lighting used to illuminate walkways is a really easy way to let people know something is coming up. It works best in a traveling scene where the same ghouls follow the patrons through a large section of the haunt, driving them forward to the next scene. In a chase scene, back light the set with floodlights, obscuring the face of the pursuer(s) and partially blinding the patrons. Toxic Waste scenes are just begging for all types of odd colored glowing lights. Actors carrying lamps or lanterns can have a "bone chilling" affect. The light bobbles along the forested path almost out of sight of the patrons, foreshadowing what is about to happen.

These examples use only simple lighting techniques. Strobe lights, twisting light images, and lasers can also make things much more interesting. Just remember, light and shadow should compliment a scene and not detract from it. Too much can wash away the scare, but not enough and the patron will miss it altogether.

Owner of "Cadaver Café" in Sparta, NJ, David Heck is a seasoned yard haunter, specializing in interactive haunts that require actors, rather than automated props. His attention to the subtleties of what makes a great haunt has caused increases in growth and support among its visitors each year. 2002 will be his first attempt at a large-scale haunted hayride, at Heaven-Hill Farm in Vernon NJ. He can be reached via email at ewiggin@eclipse.net, or by phone at 973-903-3597.






Using Misdirection in Scares
David Ruzicka

Ask any Haunted Attraction designer the best way to set up a startle and he will probably tell you to use misdirection, the deliberate act of forcing your haunt's patrons to focus their attention on an object or event to draw their senses away from the actual scare. In doing so, you have them exactly how and where you want them: feeling that anxious anticipation, knowing that something is about to happen, but expecting it to come from the wrong direction. This gives you a great advantage in providing an effective scare.

Misdirection is essentially a distraction or diversion. By creating this diversion, you allow your actors (or automated scares) the ability to catch your patron by surprise. There are a number of ways to create the distraction. To find the tactic that is best for you may be as simple as deciding upon which of their senses you wish to attack.

You can work against their sense of sight; using a sudden movement can distract a guest. This movement can come in the form of an actor baiting the unsuspecting patrons, or it can be an automated device or animatronic. An object as simple as a ceiling fan can be a distraction to a visitor who is already in a heightened state of awareness. Using a display or prop that catches peoples' attention is another way to misdirect guests using their sense of sight. This could be as spectacular as an expensive animatronic, or as simple as a detailed static scene. In some cases, sight misdirection can also be done using a simple flash of light.

Sound is another effective way of using misdirection. A noise, such as a bang or a voice coming from the left will cause them to look left so that the scare can be launched from another direction. Disorientation is another opportunity for misdirection. You can take advantage of your patrons' confusion to execute the startle. However, patrons who are too disoriented can have a negative effect on your haunt's throughput, causing undesired side effects.

An actor or guide can also help with misdirection. If your actor points at something, or tells the guests to look at something, they will, providing a great chance to strike. Easy to read signs can create a form of misdirection as well. This method plays against the patron's sense of trust.

You can use your patrons' sense of curiosity against them as well. In a "Kitchen" scene there could be a refrigerator with its door slightly ajar. Inside is a pizza, just visible to passing patrons. Sure enough, one person in each group will open that refrigerator to look at the pizza just as the scare is launched from the "cabinets" beside the refrigerator.

Any of these examples can be transformed to suit a specific use. Use your imagination and a touch of illusion, and you will come up with countless ways of misdirecting your patrons and can deliver more effective scares because of it.

David Ruzicka has been the head designer and operator of MacGregor Down's Country Club's Gryffon Manor in Cary,NC for 13 years. He can be contacted at druzicka@nc.rr.com.






Making Stone out of Styrofoam

Michael Krausert

Tools & Materials
Foam - Beaded Or Closed Cell
Rubber Gloves
Safety Goggles
Black And White Latex Paint
Natural Sea Sponge
Respirator Mask
Natural Hair Paint Brush
Liquid Nails or similar Construction Adhesive
Acetone
Dremel Tool
Jig Saw
Sanding Rasp (Sur-Form Shavers)

From rocks to blocks, brick to stone, the sky is the limit when it comes to working with the medium of Styrofoam. At Terror on the Fox, Green Bay, Wisconsin, I rely heavily on foam to bring incredible amounts of realism to the scenes within our attraction. A few sheets of foam and a handful of simple tools are all you need to create anything your imagination can come up with. The technique is simple, but the results can be breathtaking. Working with foam can transform any attraction into a fantasy world.

Getting Started
The first step is determining if Styrofoam can be applied to your chosen scene. Do your rooms require fireplaces or brick walls? Is there a library filled to the ceiling with books? Would you like to include skulls and gargoyles? You can create rooms so professionally detailed that they rival movie sets at a fraction of the cost. Chances are this versatile medium could enhance several, if not all the rooms in your attraction. Next, you should ascertain which kind of Styrofoam your project will require and buy the appropriate materials and safety equipment.

Beaded Styrofoam
White "beaded" foam is best used to depict rocks, large stones, skulls or statues - a colleague of ours once created three life-sized, Easter Island statues out of this type of foam! Beaded foam is sold in different sizes and is very rewarding to work with. It can be shaped with ease into nearly any shape or form. To make fieldstones for a fireplace, take a sheet of 3" beaded foam and draw shapes of stones on the sheet. Next, cut the shapes out with a jigsaw. Use the Sur-Form shavers (see materials list) to shave all the straight edges and smooth them into curves. Performing this work creates quite a mess, but that's all part of the fun. You will get the feel for this right away, and you cannot mess up because it is a rock! You will want to add cracks and imperfections to add realism. Keep one side flat so you will be able to glue the stones to your wall. (See photos 1a and 1b).

Pink and Gray (Closed Cell) Styrofoam
This flat Styrofoam is very useful in creating bricks, window and picture frames, books, etc. Most pink and gray foam comes in a 1" thickness. To make bricks, draw the lines or shapes of the bricks onto the foam. Then, instead of using a jigsaw, use a small Dremel tool to carve into the foam along the brick lines. (See photos 2a and 2b). Dremel sells a number of different bits for various tasks. Experiment with different bits to find the one that best achieves the look that you desire. Do not worry about maintaining perfectly straight lines because small curves here and there will add character and authenticity to your finished look.

After you finish carving the lines it is time to antique your work. Using proper safety equipment for the next steps is an absolute must. A quality pair of work gloves is a good start. Essential safety equipment includes safety goggles that completely cover the eyes and a respirator equipped with the proper cartridges for working with acetone. Acetone is a very strong chemical found in spray paint and used in nail polish remover. Lightly spray or brush the acetone over the Styrofoam. This "eats into" and corrodes the foam to give it realistic texture. Experiment with the properties and reactions of acetone on a scrap piece of foam before you begin your first project. Too much will eat right through your foam and ruin the look. Note: Never use acetone on "beaded" foam because it melts to near-liquid form.

Once the basic shapes and forms are carved, you are ready to attach them to the walls. Be aware that it is easy to attach your foam art to the wall, but difficult to remove, so you may want to attach it to removable frames and not to the walls of the building. Just use Liquid Nails or other construction adhesive on the back and press the stone or section of brick into place. Follow the manufacturer's instructions regarding amount to use and curing times. These will vary depending upon the brand that you are using and your specific application.

Detailing The Work
When painting styro, spray a base coat over the whole surface with a latex paint. Use a dark color so that lighter paint details can be added on top. In the case of brick, you should use the color that you want the mortar to be, most likely a gray. Use natural sea sponges and multiple color paints to add detail on top of the base coat starting with the darker colors and working to lighter ones. Do not use canned spray paint on the foam or on the base coat. Spray paint contains the same acetone as mentioned above and will eat into your foam. Adding details like cracks, crevices and surface textures to foam brings a range of creativity and depth to the different treatments you created. Use real-world examples of brick and stone to assist you in recreating the colors and naturally occurring designs and textures inherent in those materials. If possible, always paint your foam under the same lighting that the scene will have and not under your white work light. Your results will be far superior using this method and you will achieve the desired ambiance and effect of the completed scene.

Step-By-Step
A recent project for Terror on the Fox was to transform a very large, empty room into an elaborate gothic-style chamber. First the walls in the room were framed out using 2x4's, 2x2's and plywood to provide a movable surface to which to attach the foam. Then several different techniques and types of Styrofoam in combination were used to accent the entire room, including large decorative wall sconces upon which to set gargoyles made from beaded foam. The walls and ceilings were created with gray foam while beaded foam was used for frames and large stone blocks. All the foam was adhered to the ceilings and wall frames before painting in the detail (see picture 3a). Once finished with the raw foam, the white work lights were turned off and the yellow, blue and red environmental scene lights were turned on. In the scene light we painted all foam with a dark base coat. Depth and texture was added by detailing the walls and ceiling with lighter paint shades and sponge techniques. The final touches were achieved by dressing the room with the cobweb sprayer and Spanish moss was treated and hung randomly in the scene (see picture 3b). The result is a realistic set with a movie quality look to it. The sky is the limit when it comes to working with this fun and creative medium. With Styrofoam, you can create anything your imagination can devise, using only a few tools and some simple techniques. Styrofoam is an extremely effective way to upgrade the look and style of your Haunt and transform your attraction into a breathtaking world of fantasy.

Mike Krausert is part owner of Bad Boys Scenic Design. Serving as consultants for haunted house design and construction, they are behind the scenic work at Terror on the Fox Haunted Attraction in Green Bay, Wisconsin. You can contact him and Bad Boys Scenic Design consulting services via e-mail at tattoo@terroronthefox.com, or visit their web site at www.terroronthefox.com

DEDICATION:
This year Terror on the Fox will be dedicated in loving memory of Don Best. Our hearts were deeply saddened this year when one of our closest friends passed away. Our company is like a family, and Don was there when the majority of us got our start. For most of us, words will never express the bond we had. Thank you Don for being a part of our lives, opening our hearts, and opening our minds. You will continue to inspire us in everything we do. We are all better people for having had you as our friend. You will be greatly missed and never forgotten.






Creating a Gate for Your Cemetery
Mario E. Garit, Jr.

Cemeteries create an uneasy feeling among most people, which is why they are so ubiquitous in Haunted Attractions. While the tombstones are the "body" of the cemetery, a well-made gate can greatly contribute to that sense of unease. The entrance to your graveyard serves to set the atmosphere while holding the audience captive, and prepares them for what is to come. Creating a cemetery gate can be a simple and fun project, if you follow these steps.

Materials
Four - 8' x 12" x ¾" Pine boards (actual size 8' x 11 ¼" x ¾")
Four - 8' x 10" x ¾" Pine boards (actual size 8' x 9 ¼" x ¾")
Four - 4' x 8' OSB/Plywood Sheets
Four - 2" x 4" x 8'
One - Sheet Lauan Plywood
One - Box 2½" Finish Nails
One - Box 1½" Finish Nails
One - Box 1" Finish Nails
One - Box 3" Drywall Screws
Two - Lanterns (your choice)
1" Moulding (optional)
2" Crown Moulding (optional)
9' Extension cord
Sand Paper (several grades)
Wood Filler

Construction:
Cut the female end off the extension cord, splice the shielding from the wires, and connect them to the lanterns using wire nuts and electrical tape. Test the lanterns to be sure that they are working. Cut about 12" off all of the boards to shorten them to 7'. This will now give you four 7' x 11¼" boards and four 7' x 9¼" boards. Determine the location where you would like to install the lanterns. They will be installed on the 11¼" boards. Measure exactly where the center of your lantern will be, and using a 2"- 3" hole saw, bore out a hole. Install the hardware for the lantern attachment. Screw the lantern into place, and check for a good fit. Next, remove them and set them aside for later.

The next step is to create the columns. For each column, you will use two 11¼" and two 9¼" boards. The boards of similar size will be opposing each other as you assemble them. Attach the four boards to each other using the 1½" finish nails to create a 7' rectangular box. Repeat the process for the other column.

Check the construction for sturdiness and then countersink the finish nails about 1/8" using a nail set. Fill the holes and any cracks with wood filler and let them dry. When dry, sand and smooth all edges.

Sketch out a basic arch on your 4' x 8' OSB/Plywood sheets. The highest part should be no more than 48½" and the lowest part no lower than 25½" (Figure 3). This may take a while. Take your time during this part. Step back from the board occasionally so you can get an idea of what the arch will look like from a distance. When you are satisfied with the shape, cut out the arch using a jigsaw. Next, sand the edges and smooth out any rough spots. This piece will be your template to make the other three front and back "sides" needed to create the two arches. When you are finished with the first one, use it to trace out the pattern on the plywood to create three more exactly like it.

Using the 2X4's, cut 4 pieces to 48½", 4 pieces to 25½", and 2 pieces to 10¾" long. These will be the boards that attach the sides together to form the finished arches. Connect the 48½" and the 25½" to the arch sides and nail them down. Then take the 10¾" piece and tack it onto the part where the top and the arch meet. This will create the braces between the sides. Next, connect the other side to it. Attach the arches to the columns using the 3" drywall screws (you only need to screw the (2) 48½" pieces to the columns themselves.

(Figures 1, 2 & 3)

From the plywood scraps, cut two rectangles 25½" L x 10¾" W (these will make up the top/flat section of the sides). Also, cut two 17½" L x 10 ¾" W pieces (these will be assembled to make the bottom vertical section of the sides). Next, cut two 14¼" X 12¼" pieces for the tops of the columns and nail all these down using the 2½" finish nails. (Figure 2)

To complete the arch sides that give the columns their sinister look, measure the distance between both sides (from top of arch to lower end of arch). Measure and cut a piece to fit this from the Lauan. Place this on top of the side and check it for a good fit. Using 1" finish nails, tack the Lauan along the edges nailing them down onto the sides, curving it slowly as you go to fit the arch. (Figure 4)

Now you can install the lanterns and run the electrical harnesses through the bored-out holes. A small hole can also be made in the rear for the lantern leads to exit. To add detail to your columns, you can attach 2" crown molding and 1" molding along the edge using the 1" finish nails. (Figure 5)

Finish your gate by painting it. Try using a faux stone (Issue 29) or marble (see this Issue) finish. For added effect, you can also add some spider webs.

By adding an imposing gate at the entrance to your cemetery, you can increase the sense of foreboding that your guests will feel as they enter the realm of the dead.

Mario E. Garit, Jr. is the owner and operator of Haunted House Makers Unlimited®, a commercial/charitable haunt in Southern California. You can contact him at mgaritjr@hauntedhousemakers.com or check out his web site at http://www.hauntedhousemakers.com






Creating Faux Marble for Your Haunt
Patrick K. Coppinger

Basics of Faux Marble

This chapter will cover the basics of faux marble painting. I will cover the basic paint estimation formulas, materials, tools, step-by-step instructions, and tips to help improve skills.

The first step to any paint project is to know your subject; in this case marble. It is usually best to find a piece or photograph of the type of marble that you would like to emulate. The study of the type of marble will give you the colors and/or color combinations you will need to mix.

The second step is to determine the amount of material you will need. Some people use the "guestimation" method, which usually ends in not having enough material or too much: this can be costly and time consuming. The basic formula for paint material estimating is as follows: take the square foot total of paintable surface, divided by 200 square feet (200 sq. ft. is the usual coverage you will get out of one gallon of paint, this will vary upon technique such as washes, glazes, and detailing, which will be covered later). After you have formulated the number of gallons, add thirty percent to account for waste. This formula is generally for one color, one coat general painting, such as priming or base coats. You will need to determine per coat estimation. Example: 1000sq.ft. of paintable surface, divided by 200 sq. ft. = 5 + 30% = 5.3 rounding up to the nearest gallon would give you 6 (six gallons.) Thus, six would be the number of gallons needed to cover the paintable surface once. This will give you a little extra paint, but that is okay. It is a good practice to have a little extra for a touch-up kit. This formula has worked for me and has been almost exact every time.

Now, let us cover an example of basic faux marble technique, and at the same time give a working example of estimating material. This will give you a basic knowledge of faux marble technique step-by-step and a working example of things to consider when estimating cost. I always try to consider all the steps I need to execute while estimating before actually performing the work. This also helps prevent shortages or overages in material and man-hours.

The first thing to consider is surface preparation. The usual goal for marble is a smooth surface. Generally, the best surface material to use is luan sheeting and 1"x 3" framing glued and stapled flats. Hopefully your carpenter is nice to you and uses one side sanded and does not overkill with the staples and glue. You will need to consider if the flats will be moved a lot. This will determine if you need a durable material to fill holes and seams. Spackle is a plaster-like substance that can be used right out of the bucket and spread on the surface, using a Spackle knife, where holes and seams appear, and then can be sanded smooth. Automotive filler, such as Bondo, is a two-part product, one part being the filler and the second part being the catalyst (it is always best to follow the product manufacturer's instructions). Do not apply automotive filler too thickly, or you will spend a lot of time sanding the surface smooth.

When you have inside corners, painter's latex caulk is best. Cut a reasonable-size hole at the end of the applicator, squeeze the caulk evenly as you pull down, and follow the seam. Use a damp rag over your finger and follow the seam to wipe the excess caulk away, smoothing it as you go.

Now, you can go to the next step. Using the estimated materials example, for a 1000 sq. ft. surface, you would need approximately one-half gallon of Spackle (referred to as ready mix) or one gallon of automotive filler. Depending upon how rough your surface is, you may need to add to that amount. You will also need one case of latex painters caulk. This depends on how many corners you have, but this stuff is always good to have on hand. You will need 80 grit and 120-grit sandpaper. Buying these by the ream is always more cost efficient. One 10-pound box of rags is also handy (you will be using the rags more in the marble veining process). You will also need some containers. One-gallon work buckets are great. These will also be used again in the marble process. Check around for local prices because they can vary greatly.

Now comes the first step of actual painting: priming. This is the transition between preparation and the final paint treatment (faux marble). Before priming, clean the area, freeing it of dust and other debris. Mask areas that are not to be painted with materials such as drop cloths or plastic. Priming the surface with a good primer helps fill any small imperfections and seals the surface. This helps the finish coats from being absorbed by the underlying material, which would cause you to apply additional, finish coats. Priming will also point out any major imperfections in the paintable surface so they can be fixed before final treatment is applied. Always make sure to mix the primer well before applying and be sure to follow manufacturer's directions. Primer can be applied using a brush or roller. If you choose to use a brush, a good tip is to use a wire brush to comb your paintbrush. As you clean it, set the brush on the edge of a bucket or a sink, and comb the brush from were the bristles meet the hilt to the tips, smoothly and firmly, and then shake out the brush or use a brush spinner. Spraying is another option for applying the primer. Whenever possible, I prefer to spray using conventional air guns (air compressor) or airless sprayers (airless sprayers save some time because refilling time is cut down), because they cut down on man-hours.

The previous formula applies to estimating the amount of paint primer needed. You can also have the primer tinted to your base color. This will help when you apply the finish coat and will create an effect known as show-through (one color showing through the next). Once you have applied the primer, allow it to fully dry and cure. Check for imperfections and fix them as needed. If you are satisfied with the surface, you can move on to the next step.

The finish coat, or in this case the base coat, is applied in the same manner. Make sure the paint is well mixed before applying and be sure follow the manufacturer's directions. In this step you will have a choice to use oil-based paint (if using oil-based paint, Japan oils are best. I use Mann Bros. or ICI Deluxe) or water-borne paint. Water borne paints that I prefer are Sinclair stucco and ICI Deluxe. These are commonly referred to as artistic colors. These are used a great deal in the entertainment industry for sets, theme parks, etc. I use them whenever possible as they have excellent color and durability. This is also the step during which you will decide upon your base color. I usually use white. White paint allows the transparency of the veining colors to vary in intensity and shade. Once the base coat has dried and cured, you can clean up and move to the next step. Again, the same formula applies to the base coat in calculating the amount of materials needed.

The next step is the time consuming, creative veining process. Now you will apply the veining colors and pattern. You will use brushes, sea sponges, rags, and a bucket of thinning agent. Your brush size will depend upon the size of your project. I use 3" or 4" brushes because I usually work on larger pieces, but smaller brushes come in handy for detailing. Choosing the right sea sponge is important. I like sea sponges with pointier rough textures because they tend to leave small dots. Choosing a rag with little or no texture is best. Either water or paint thinner will be the thinning agent, depending on the type of paint you have chosen.

First, apply a thin layer of thinning agent to the wall to moisten the working area. Do not over moisten the surface or moisten an area too large. Then dip your brush in to the paint and wipe the brush on the edge of the paint can to remove excess paint. Swipe the wall, allowing the brush to travel in one direction. Marble veining usually flows in one direction so the veining for that area should all follow the same direction. If you are simulating tile or slabs, then you will need to mask off the area where the tile or slab ends so that you get a clean edge. Later, when that dries, you can re-mask for the adjoining slab or tile. Now that you have the vein traveling in the direction you have chosen, take your rag and pat the area, softening the vein. This will create variation in color, darkness, as well as depth and texture. Depth and texture are important. Most marbles are not opaque or two-dimensional; there is a great amount of transparency, causing depth. Other elements in marble make up the colors and this creates the texture. When softening the veins, you are creating the basis of this effect. Once you have the veining laid out and softened, you can come back to detailing and to add more texture as desired with the sea sponge. Touch the dampened sea sponge to the paint; wipe off excess paint as needed and then dab the veined surface. This will create speckled blotches. Then, using an artistic brush, drag the brush in the same direction as the veining to create smaller veins. I use a 1" inch brush for this step. Some artists use a turkey feather to emulate the marbles that have finer veining. Sometimes, using two colors on the same brush can create a spectacular effect.

For cracks, use a small barrel brush and drag it across the painting to make small cracks. Once this is to your liking, allow it to dry and cure. In this step, the material formula does not apply. Because of thinning of the material, you will use far less. You will use about one gallon for the 1000 sq. ft. This will vary, depending upon how much you thin the paint, so you would rely on a paint-to-thinning ratio. Example: one quart of paint to three quarts of water creates the desired effect, then you can figure one gallon of mix to 200 sq. ft. Then you get 800sq.ft. from a gallon of paint. This is just an example to illustrate the difference in formulae. In reality you most likely would get more square footage from your materials.

Once the area is complete and dry and cured, clear coat can be applied. I use Ronan Aquathane Clear Gloss with U.V. or Mann Bros. Dryhard Acrylic Gloss. Gloss sheen is usually desired with marble.

Allow this coat to dry, then if you would like to add more depth repeat the marble veining step again and repeat clear coat. In this step, the material estimating rule applies.

When estimating do not forget your labor cost. Labor can be figured in the time you estimate it will take you to finish the job or you can do an overall square footage price for labor and materials.

Basics of Faux Marble for Floors

Creating faux marble for floors is much like faux marble for walls with a few differences. We will cover step-by step basics of this technique. In the basics of faux marble we covered the basic estimating formula for materials, which will also apply to this and all paint projects.

First, you will need to know your subject, the type of marble. The colors and textures are the important characteristics on which to focus. Once you have determined the colors and the amount of material and type of material you will need, then you can begin preparing the surface. For this type of project I would suggest oil based Japan paints for veining and polyurethane for the clear coat (this method uses more toxic materials, but it is very durable). That being said, you will need a few things before you start.

Chemical resistant gloves (change them as often as needed)
Surgical foot covers (to help prevent footprints)
Respirator mask (not a paper dust mask)
Dust masks (for sanding)

Taking these precautions adds expense and time, but will help protect you. Please do not disregard the importance of your personal safety.

The actual work always begins with surface preparation (it is considered to be the most important part of any paint project). With the floor, if you have plywood laid down (as with most sets), you will need to sheet the floor with Masonite. This will give you a smooth surface to work with. Once you have done this, fill the nail holes and seams with automotive filler. Follow the manufacturer's directions. Do not apply too thickly or you will spend a lot of time sanding it smooth. A belt sander with light grit sandpaper (120-grit) is good to use. When you are finished, clean the area of dust and debris.

Now you can prime the floor. When priming the floor you can use the brush and roll method or spray the primer (I prefer to spray whenever possible). You may also, at this point, consider tinting your primer depending upon the color of marble you will be creating. White, however, is usually good, as it helps show variation in tone and depth. Kilz is a good primer to use here because it does a great job of sealing and covering without many applications. Check with your paint dealer, as there are other equally good primers available. Once you have applied the primer and it has dried and cured, clean up and you can move on to the next step.

Your next step is to apply the base coat. This can be done in the same manner as the primer coat. It is important not to leave footprints. I wear surgical shoe covers so that my shoes do not leave marks. Sometimes working in your socks is simpler, but not for the next step, as you will soon see. Once the Base coat has dried and cured (according to the manufacturer's directions), clean up and continue to the next step.

Now you can apply your marble pattern. Fill three Hudson pumps (bug sprayers): one with Mineral sprits, one with Alco (Denatured alcohol), and one with Benzene. Wet the floor with Mineral sprits, making a puddle. Then take a 4" brush affixed to a roller pole (you will need one for each color), dip it into the paint and swipe it across the floor creating a vein. The paint will spread out naturally. Next, work the vein with the brush spreading it out as desired. Now use the Alco, lightly spritzing it in areas (the reaction will thin the paint more in those areas than in the areas with only mineral sprits). Now adjust the sprayer with the benzene so that the spray comes out in heavier droplets and spritz the floor lightly in areas. You will see that where the droplets land in the vein it will create little circles where the paint will become displaced. This technique is known as "floating a floor." Work your way back across the floor (not trapping yourself in a corner). Once you have completed the floor and have allowed it to dry and cure, clean up and you will be ready for the next step.

Finally, it is time to apply the clear coat. The clear coat in this instance will be polyurethane. You can either brush and roll or spray the polyurethane onto the floor. Apply a good, even coat to the floor. It is very important not to leave footprints in this step. Once you have applied a nice even coat, allow it to dry and cure according the manufacturer's specifications, and then clean up. You will need to allow about four days for the polyurethane to fully dry and cure. Then you should apply a second coat for durability, especially for floors that will see high traffic. Allow about four more days to dry and cure.

Basics of Faux Marble Aging

In this section we will cover some tips on faux marble aging. Many people do not think of marble and aging in the same sentence. This is because marble is thought of as polished and long-lasting by most people. By studying the world in a conscious and unconscious manner for colors and textures, the faux finisher, the set painter, the scenic artist, will realize that marble, as does any other material, ages. I am sure at one time or another you must have noticed that marble loses it sheen and becomes dirty as it ages. This process occurs for most things in the world. But let us concentrate on marble. At this point, you are probably already thinking about how to age marble. This is good. We have already gone through the process of creating faux marble, so now let us back track a little.

We will start at the last step of faux marble, before the clear coat is applied. In this step we used gloss clear coat, because that is the finish that marble usually has. Now we are going to introduce Frosting Lacquer. A good source is Mann Bros. Paints. Frosting lacquer will give you a semi-transparent white, frosted look. If, when applying, you spray the frosting lacquer with a lower material volume and higher air volume while backing off from the surface slightly farther then usual, you will create "graduals," which will give the surface a granular frosted texture. This will make the surface of the marble look as if it has eroded. I have observed that most marble does not erode evenly and sometime it erodes in sections. So, I will give you two suggestions. One is to mask jagged lines in sections of your marble. This can be done by tearing the edge of your masking tape to create a jagged edge and then by spraying it with the frosting lacquer. Then, remove that mask, mirror mask the area, and spray the remaining marble with clear gloss. The other suggestion is not to mask at all and to freehand the frosting lacquer and the gloss.

Once you have this done and it has thoroughly dried and cured, you can add your dirt (aging). Start by mixing a quart of raw umber paint with 3 quarts of clear flat. Adjust your mix ratio to the area you will be painting, larger or smaller as needed (this mixture is known as a glaze). Other aging colors such as burnt umber, raw sienna, burnt sienna, black , and white can be used and combined to your liking. Once you have achieved the color or colors you desire, pour them into one Hudson pump (bug sprayer) and then fill another with water. Moisten the wall by misting it with the water. Then, mist the glaze onto the wall. This technique is known as a wash. A wash is usually thinned with an agent recommended for the type of paint, and is then applied using this technique. Mist the surface with water, allowing the color to run and spread. Be careful to not allow the mixer to totally wash off the wall or to run down into a dry area and leave unnatural drips or runs. A good way to prevent this is to keep the area in front of the flow moist and the flow will follow it. This will also help to control the direction of the flow and help to define the length and shape of your drip aging. If you do not want this to appear as drip aging, but instead as an overall wash, then moisten the entire wall and then apply the aging mixture. Then allow the surface to dry and cure. By using the clear flat paint you will eliminate the need to repeat the clear coat step again.

If you follow these basics, you will be on your way to creating beautiful faux marble. Results will vary based on your personal skills, but if you get to know your materials and your subject and spend the time to practice, you will be able to achieve quality results.

Patrick K. Coppinger has been freelancing as a scenic artist and set painter. He has worked in the entertainment industry for 20 years. He has worked on such horror and Sci-fi classics as Masters of the Universe, Waxwork, and Critters 2. He can be contacted by E-mail at: PKCPainting@aol.com or visit his website at: http://hometown.aol.com/pkcpainting/index.html






Skeleton-Hand Sconce
George F. Ledo

Materials
Skeleton arm and hand (I used #CH-46R/D from Anatomical Chart Company)
Gray spray primer
Spray texture paint: Rust-Oleum American Accents, "Stone Creations"
Flat black spray paint
Galvanized metal bar, 1/8" x 3/4" x 36"
Faux-flame bowl
Threaded 3/4" lamp stem (nipple) with three nuts and two washers
Rigid Wrap Plaster Cloth, available through craft stores
Plastic or metal tubing for the power cord
Solderless connectors (2)
A good adhesive product (I used Amazing Goop, available at Home Depot)

There is a wonderful scene in Jean Cocteau's 1946 film Beauty and the Beast where Beauty's father enters the Beast's castle and walks down a hallway lined with sconces which are actually human arms holding candelabras. I have wanted to do something like this for a long time, and finally came up with it after discovering a texture spray paint at my local Home Depot.

Instead of the human arms and candelabras, however, I decided to go with a skeleton arm, shrouded in tattered mummy wraps, and holding a cast-iron flaming bowl. The texture paint is what gives the arm a nice, faux-stone finish. The piece, lit and ready to guide somebody down a dark path, is shown in Photo 1.

The sconce is fairly easy to make, although there are several steps involved. Basically, it consists of three main parts: the flame bowl, the plaque with the arm, and the hand. We will look at each of these separately, before assembling them.

The Flame Bowl
There are several faux-flame products on the market. The one I used (a "Flame Light," purchased at Spencer Gifts at the local mall) was smaller and less expensive than some of the others, and came with only two lights, both amber. Although the fan is rather noisy, it provides a fairly good flame effect.

The Flame Light came mounted on a conical base, with the power cord running thru it, and had a switch right on the cord. The first task here (after unplugging it!) was to separate the bowl from the base, which was simply a matter of removing the two screws holding the fan-and-light assembly to the bowl itself, and then unscrewing the nut holding the bowl to the threaded stem at the bottom.

The power cord (which feeds thru the stem) was attached to the transformer wires with two crimped connectors, which pulled right off. You will want to mark the wires before removing the connectors to make sure they go back correctly later. The first time I re-wired the device, the fan did not work. However, when I reversed the wires, everything was fine.

Because I wanted the bowl to look like cast iron instead of plastic, I decided to sand the surface to get rid of the shine. Then I sprayed it lightly with flat black paint and sanded it some more to give it some character. Finally, I sprayed it again (getting the paint to sputter by barely squeezing the button) to simulate pockmarks and rough areas. I used a real cast-iron pot as a reference to help me get the correct look.

The bowl has several slits on the bottom, radiating from the center, that serve as air inlets for the fan. I left these alone, although I could have covered them with papier-mâché; in which case, I would have drilled a couple of air holes on the back side. As I will note in the next section, I did drill a half-inch hole, near the bottom, for the power cord.

The light-and-fan assembly needs no preparation, although for some reason the fan itself was not attached to the grill and fell out when I turned it over. But it snapped right back into place.

The Plaque and Arm
The plaque assembly consists of five parts: the plaque itself, a metal bracket, the forearm bones, the cable conduit, and the mummy wrap. The plaque needs little preparation, other than drilling a hole for the conduit. You will also need to attach hanging hardware to the back, although a better solution would be to secure it permanently to the wall with two or three screws.

The metal bracket started out as a 15" long piece of 1/8" x 3/4" metal bar, bent at 45 degrees 2" from each end. I drilled two screw holes at the bottom, where it attaches to the plaque, and a half-inch hole at the top where the threaded stem goes thru. I also rounded off the top a bit so it follows the curve of the bowl.

For the skeleton arm, I used a Budget (Bucky) right arm and hand from Anatomical Chart Company. First I took a good look at how the arm bones fit together to make sure I put them back correctly later. Then I removed the hardware holding the two forearm bones to the upper-arm bone and to the wrist. I did not touch the wires holding the little wrist bones together. There is no need to take the wrist apart.

This left me with the radius (the shorter, curved forearm bone) and the ulna (the long, straight one) joined together at the elbow end with a small pivot device, which I left in place. But, since the other ends (where the wrist had been) were now loose, I glued them together with a dab of Amazing Goop, making sure to join them correctly.

Because the ulna is fairly straight and could help hide the bracket, I cut off some of the bone projections at the elbow end (the Coronoid Process, according to Gray's Anatomy) so the bone would lie flat against the metal.

The cable conduit was just a piece of flexible plastic tubing, run from the hole in the back of the bowl, along the top of the metal bracket, and thru the hole in the plaque.

Photo 2, a "dry run," shows everything in place and held together with tie-wraps. You will note I made a rough stand to simplify assembly: it is just two boards screwed together, like an upside-down T, with a stiffener in back. During the dry run I marked the location on the plaque where the conduit would go thru, and made sure I knew how the bones would fit together later (for instance, the radius goes on the "thumb side" of the wrist).

Photo 3 shows the top of the bracket with the bowl removed, but with the bones and plastic tubing in place, as well as the threaded stem. Notice there are two nuts, one on top and one on the bottom, holding the stem to the bracket. The washer is there to insure the bowl does not wobble on the nut.

Assembling all this was simple. First I took it all apart again, drilled the hole in the plaque for the conduit, and sprayed the bracket with a metal primer. Then, after screwing the bracket back in place, I clamped the plaque upside down on the stand and attached the ulna to the bracket with more Amazing Goop. I also twisted a bit of florist's wire at each end to further secure the bone. This left the radius out in space with a nice open gap between the bones.

Then, turning the plaque right side up, I fed the conduit thru the hole in the plaque and attached it to the top side of the bracket with more florist's wire.

Now came the fun part: the mummy wraps. I used Rigid Wrap Plaster Cloth, which comes in a 4" wide roll, and cut it in half lengthwise to make a series of strips about two inches wide by two feet long or so. After wetting the strips according to the instructions, I draped them over the arm, one at a time, to create loose folds. The idea was to make it look random and spontaneous, like the wraps just sloughed and rotted off the arm. I left some gaps between the arm bones, and pushed some of the fabric thru, to emphasize the fact that it is a skeleton. However, I made sure the bracket and tube were completely covered.

After letting it dry for a couple of hours, it was time to paint it, and I started by base-coating the whole thing with a gray primer. While this was probably not really necessary, I found that using the primer cut down on the amount of texture paint required. If you use gray paint instead of primer, make sure it is a flat gray instead of a gloss gray.

I also found that the texture paint, at least in this application, works better if used in short, light bursts, rather than trying to coat the entire piece at once. Be sure to turn the can upside down and clear out the nozzle now and then, or it will get clogged. Photo 4 shows the plaque and arm painted, before the bowl and hand are attached.

The Skeleton Hand
To prepare the hand, I started by removing the long wire (with the spring) holding the bones together laterally thru the fingers and thumb. Then I straightened out the wire loop at the end of each finger and cut it about a quarter-inch from the fingertip before folding it back under the bone. Turning the hand palm up, I spread a bit of Goop across the wrist bones (remember there is no need to take the wrist apart) to hold the hand in shape. Finally, I primed it and then sprayed it with the texture paint.

Final Assembly
Once all the components were dry, I was ready for the final assembly. The first step was to attach the empty bowl to the metal bracket with a nut and washer, making sure the conduit went thru the hole in the back. Photo 5 shows the sconce upside-down on the workbench with the bowl in place. Prior to attaching the bowl, I sprayed the end of the bracket flat black to help hide it under the hand.

It was now time to set the sconce upright and stand back and make sure everything was still straight and level. A little pushing, pulling, and twisting later, I was happy with it, so I clamped it upside down again and glued the hand in place with several small dabs of Goop at the wrist, fingertips, and middle joints. To avoid having to hold hands with the thing until the glue dried, I just leaned a few small pieces of wood against the fingers.

Finally, after the glue dried, I fed the power cord thru the conduit from the back, re-attached it to the transformer wires with two small solderless connectors, and screwed the fan assembly back in place.

The final result, looking at it from the front, is shown in Photo 6. Now, if I just make another one and mount them on the wall on either side of my favorite chair…

George Ledo is a theatrical designer specializing in the themed entertainment field. He lives in Clifton Park, NY, with his other half and partner in crime Donna, and can be reached at georgefl@capital.net.






Prosthetic Makeup Part II: Quick and Dirty Prosthetic Fabrication
Christian Hanson

In the previous issue of Haunted Attraction, we learned the basics of casting a face. Now, what does one do with it? Recently, I volunteered to do multiple prosthetic make-ups for a Haunted Attraction's television commercial. I needed to fabricate generic prosthetic pieces I could use on the actors. So I utilized the original face-cast from the last issue and made new, smaller pieces from that. The resulting prosthetic pieces will not fit other actors as precisely as they would the person from whom the cast was taken, but, as they will be fairly small, they should work on most anyone. In this article, we will first discuss how copies of parts of the face-cast were made, and then sculpt a basic pair of features. Though not covered here, these will later be molded and cast in gelatin as prosthetics.

Breaking Down the Lifecast
Often, makeup artists will not need to utilize the entire lifecast of their subject. Only a nose, brow, or in this case, cheeks are needed. So one must make plaster copies of the needed features to create a new, smaller mold. This also preserves the original lifecast for later use.

Often, the lifecast will have small defects that need to be corrected. This is easily done using a set of wood carving tools. Carefully carve off any bumps caused by air bubbles. Eyebrows should be shaved off the cast as well. Take your time, as you don't want to ruin the cast. When done, brush off any bits of loose Hydrocal. [Pic. 1 and 2] Next, we need to remove undercuts on the face. An undercut is an area on the cast where a feature overhangs, and can make the negative mold of the prosthetic lock on to the positive lifecast. Imagine making a plaster mold of a sphere. If your mold were of a small portion of the surface, there wouldn't be a problem. The rigid negative would easily lift off of the sphere. But if you tried to mold more than half the sphere, the two would never separate. They would be locked together. This is a problem that can ruin all of your work, so always be aware of undercuts on your cast. To avoid this potential problem, you should fill in such areas on the face-cast that are notorious for undercuts: usually the nostrils, mouth and eyelids. Roll up little "worms" of the clay and with a plastic or wood sculpting tool, press them into these areas. Smooth them out, making the clay flush with the cast. [Pic. 3 and 4]

We'll use the same process to make a copy of the face cast as we did to make the original. First, brush on a thin coat of petroleum jelly over the entire cast. This will allow the alginate to separate from the cast. [Pic. 5] Then prepare your materials as you did to make the face cast. Of course, you will not need as much alginate if you are only molding a portion of the cast, so measure accordingly. In this case, I wanted to make as many pieces as I could, so I molded the entire face cast. Once your alginate and plaster bandage has set up, you are ready to make a new cast. [Pic. 6 - 8]

For the original lifecast, I used Hydrocal plaster. It is a good material to use for lifecasts, but not ideal for molds. The pieces that I am going to make will be cast in gelatin, so I'll need a stronger material. Ultracal 30 is a more durable gypsum cement than Hydrocal, and is the industry standard for prosthetic molds. You can mix it the same way as Hydrocal; just sift it into a bowl of water until you get the "dry bed" look. Here, I brushed it into the alginate mold and as it was setting up, I took a Q-tip and separated the face into sections. This will provide me with separate nose, chin, and cheek pieces, which I can use to make small prosthetic pieces. [Pic. 9]

For this demonstration, I am using the cheek pieces. They are not quite ready for clay yet, though. I need to build them up somewhat so that they'll be useful as the positive piece of a mold. Usually, these would be made into two separate casts, but I decided to try and see if they would work as one. The edges were cleaned up using a rasp, and a clay base and walls were built. [Pic. 10 - 12] I pressed a round, plastic knob into the clay to create keys. This will help register the negative mold to this one. It is best to place keys around the outside, and I probably should have made the base of the mold larger to allow this. But, it should not cause a problem here. Finally, the clay was brushed with a thin coat of petroleum jelly. Another batch of Ultracal 30 was brushed in, a layer of burlap was also added, and Ultracal 30 was poured to the top of the clay walls to finish it off. [Pic. 13]

A different process can be used for the nose. [Pic. 14] Take a small bowl and pour in enough Ultracal to make the base about an inch deep. Allow this to set up to a thick enough consistency to place the nose cast on top without it sinking in. Using a plastic sculpting tool, your finger, or even a Q-tip, work the Ultracal up to the high points and down to the lower parts of the nose cast. Basically, you want to make the base flush, or blended into, the nose cast. Allow this to set up, and you are ready to begin sculpting. [Pic. 15]

Sculpting the Prosthetic Piece
As mentioned earlier, I needed generic pieces for zombie make-ups, so I am going to sculpt protruding cheekbones onto the cheek casts I made here. Of course, it takes years of practice to sculpt as well as the pros, but even if you are not the greatest artist since Rick Baker, you should be able to make convincing, basic prosthetic pieces. It is essential to have good reference materials, such as Stephen Pecks' "Atlas of Human Anatomy for the Artist". I also have a variety of old age and skull photos on my website, www.monstercloset.com that may help. Another helpful reference is a good skull model. I happen to have a real human skull that I use as a reference model. You cannot do better than reality, but a plastic model is just fine (and much less expensive). [Pic. 16]

You will also need a basic set of sculpting tools. Most local art supply stores should have what you need. Get a wide variety of wire loop, wooden and plastic tools. Old dental tools are also very useful. Harder to find are rake tools, which are made from small cutting blades, bent into a loop. I got mine from Burman Industries, but there are various sources. You may also want to try Ken Bank's Sculpting Tools online at www.kenstools.com.

There are various clays that are used for prosthetic sculpting. The most popular and easily found is Roma Plastilina. It is an oil-based clay, as opposed to water based, so it will not dry out or set up in open air. It comes in a variety of hardness levels. For a prosthetic, use number 3 (harder) or number 2 (softer). This is mostly a matter of personal preference. If the sulfur in Roma bothers you, look into non-sulfur plastiline clay from Chavant (www.chavant.com). Chavant sells their own plastiline clays that are used by many professionals.

Now you can begin the sculpture. Start with little balls or "worms" of clay and build up the most general forms. Here I am using the cheekbone of the skull as my model. Remember that the final piece will need to be smoothly integrated into the subject's face, so try to base the sculpture on the features of the lifecast. Do not worry about details like wrinkles just yet. Focus on the overall structure of your piece. You do not want to go through hours of work and then realize that the overall structure needs to be changed. [Pic. 17] Continue building up the piece, from the most prominent features to the lesser ones. Use small balls of clay or roll up little "worms" of clay to build up the features. [Pic. 18] Don't go overboard with the thickness. Be somewhat conservative in adding clay, as thinner pieces will move better than thicker ones. On the other hand, you don't want pieces so thin that they tear when you are de-molding. Also, make sure that at the edges of the sculpture you leave an area of the cast free of clay. This will allow enough room for a good blending edge on the final prosthetic. Once I was satisfied with the left cheek, I duplicated the process on the right one. [Pic. 19]

When the basic form is roughed out, take a flat plastic or wooden tool and smooth out the rough areas of the clay. [Pic. 20] At this stage, you may want to start defining the smaller forms and wrinkles. But again, save the detail for later on. If you roughed out the piece well, the sculpture should start to come together. The overall structure is here, but the piece is still fairly rough and inorganic looking. To help smooth out the sculpture, rake tools are extremely useful. [Pic. 21] Go over the entire sculpture with the rakes, accentuating forms and diminishing defects. They can even be used to add details like wrinkles. With some practice, you will find that this step makes a big difference in your sculptures looking more organic. It may seem strange at first, as the rakes leave numerous grooves in the clay. But these will become diminished once you begin to add texture to the piece. [Pic. 22] The results are clear. Compare the piece on the right after the use of the rake tools to the unraked piece on the left. [Pic. 23]

Before you add skin texture, make sure that the edges of the pieces blend smoothly to the lifecast. Use plastic tools to blend the edges. [Pic. 23.5] This should be as even a blend as you can achieve, so that the transition from the model to your piece will be less noticeable, if not at all. Once satisfied with the blending edge, you can add a skin texture to the piece. Texture pads are commonly used, and can give your piece a natural look. I prefer to create the texture with a couple of tools. First, take a wire tool as shown, and lightly drag it across the piece in a wavy pattern. [Pic. 24] Go with the pattern of the skin, across the forehead and around the eyes. Little bits of clay will come off the sculpture from this, which you can just brush off. Drag the tool across the areas several times, making the lines cross, forming small diamond shapes. Don't make the lines look deliberately placed. Allow the random patterns to emerge. Again, this takes some practice, but you can achieve a nice pattern rather easily this way.

Next, you'll need to create pores. Take a wire tool or a small plastic tool and push little dots in the same direction as the skin pattern. [Pic. 25] Before you do this, take a look at yourself in the mirror, and notice the pattern of your own facial pores. Mimic that directional pattern in your piece. Again, try to keep the pores fairly random, yet evenly spaced. For more subtle pores, use a piece of plastic over the clay. Press the tool into the plastic, and the pores will be less drastic. [Pic. 26]

To finish off the effect, brush the clay with isopropyl alcohol (preferably 90 or 99%). The alcohol dissolves the clay, and will smooth out the pores. Brush with the pore pattern until the dots become satisfactorily blended into the texture. I was satisfied with how mine turned out. These were very quickly done, and not very dynamic. But for what I need them for, they should be sufficient. [Pic. 27 and 28]

The sculpted piece is now ready for molding. For beginners, the best thing to do is practice sculpting various characters and features on a lifecast. Look closely and critically at your work. Study references, and experiment. Molding and casting the final piece will be covered in the next issue.

Christian Hanson is an aspiring special effects artist and sculptor. His past and current projects can be seen at his web site www.monstercloset.com. Contact him at scootskullfx@yahoo.com. Christian is currently living in his hometown of Minneapolis, Minnesota



 
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