Prosthetic Makeup Part II: Quick and Dirty Prosthetic Fabrication
Christian Hanson
In the previous issue of Haunted Attraction, we learned the basics of casting a face. Now, what does one do with it? Recently, I volunteered to do multiple prosthetic make-ups for a Haunted Attraction's television commercial. I needed to fabricate generic prosthetic pieces I could use on the actors. So I utilized the original face-cast from the last issue and made new, smaller pieces from that. The resulting prosthetic pieces will not fit other actors as precisely as they would the person from whom the cast was taken, but, as they will be fairly small, they should work on most anyone. In this article, we will first discuss how copies of parts of the face-cast were made, and then sculpt a basic pair of features. Though not covered here, these will later be molded and cast in gelatin as prosthetics.
Breaking Down the Lifecast
Often, makeup artists will not need to utilize the entire lifecast of their subject. Only a nose, brow, or in this case, cheeks are needed. So one must make plaster copies of the needed features to create a new, smaller mold. This also preserves the original lifecast for later use.
Often, the lifecast will have small defects that need to be corrected. This is easily done using a set of wood carving tools. Carefully carve off any bumps caused by air bubbles. Eyebrows should be shaved off the cast as well. Take your time, as you don't want to ruin the cast. When done, brush off any bits of loose Hydrocal. [Pic. 1 and 2] Next, we need to remove undercuts on the face. An undercut is an area on the cast where a feature overhangs, and can make the negative mold of the prosthetic lock on to the positive lifecast. Imagine making a plaster mold of a sphere. If your mold were of a small portion of the surface, there wouldn't be a problem. The rigid negative would easily lift off of the sphere. But if you tried to mold more than half the sphere, the two would never separate. They would be locked together. This is a problem that can ruin all of your work, so always be aware of undercuts on your cast. To avoid this potential problem, you should fill in such areas on the face-cast that are notorious for undercuts: usually the nostrils, mouth and eyelids. Roll up little "worms" of the clay and with a plastic or wood sculpting tool, press them into these areas. Smooth them out, making the clay flush with the cast. [Pic. 3 and 4]
We'll use the same process to make a copy of the face cast as we did to make the original. First, brush on a thin coat of petroleum jelly over the entire cast. This will allow the alginate to separate from the cast. [Pic. 5] Then prepare your materials as you did to make the face cast. Of course, you will not need as much alginate if you are only molding a portion of the cast, so measure accordingly. In this case, I wanted to make as many pieces as I could, so I molded the entire face cast. Once your alginate and plaster bandage has set up, you are ready to make a new cast. [Pic. 6 - 8]
For the original lifecast, I used Hydrocal plaster. It is a good material to use for lifecasts, but not ideal for molds. The pieces that I am going to make will be cast in gelatin, so I'll need a stronger material. Ultracal 30 is a more durable gypsum cement than Hydrocal, and is the industry standard for prosthetic molds. You can mix it the same way as Hydrocal; just sift it into a bowl of water until you get the "dry bed" look. Here, I brushed it into the alginate mold and as it was setting up, I took a Q-tip and separated the face into sections. This will provide me with separate nose, chin, and cheek pieces, which I can use to make small prosthetic pieces. [Pic. 9]
For this demonstration, I am using the cheek pieces. They are not quite ready for clay yet, though. I need to build them up somewhat so that they'll be useful as the positive piece of a mold. Usually, these would be made into two separate casts, but I decided to try and see if they would work as one. The edges were cleaned up using a rasp, and a clay base and walls were built. [Pic. 10 - 12] I pressed a round, plastic knob into the clay to create keys. This will help register the negative mold to this one. It is best to place keys around the outside, and I probably should have made the base of the mold larger to allow this. But, it should not cause a problem here. Finally, the clay was brushed with a thin coat of petroleum jelly. Another batch of Ultracal 30 was brushed in, a layer of burlap was also added, and Ultracal 30 was poured to the top of the clay walls to finish it off. [Pic. 13]
A different process can be used for the nose. [Pic. 14] Take a small bowl and pour in enough Ultracal to make the base about an inch deep. Allow this to set up to a thick enough consistency to place the nose cast on top without it sinking in. Using a plastic sculpting tool, your finger, or even a Q-tip, work the Ultracal up to the high points and down to the lower parts of the nose cast. Basically, you want to make the base flush, or blended into, the nose cast. Allow this to set up, and you are ready to begin sculpting. [Pic. 15]
Sculpting the Prosthetic Piece
As mentioned earlier, I needed generic pieces for zombie make-ups, so I am going to sculpt protruding cheekbones onto the cheek casts I made here. Of course, it takes years of practice to sculpt as well as the pros, but even if you are not the greatest artist since Rick Baker, you should be able to make convincing, basic prosthetic pieces. It is essential to have good reference materials, such as Stephen Pecks' "Atlas of Human Anatomy for the Artist". I also have a variety of old age and skull photos on my website, www.monstercloset.com that may help. Another helpful reference is a good skull model. I happen to have a real human skull that I use as a reference model. You cannot do better than reality, but a plastic model is just fine (and much less expensive). [Pic. 16]
You will also need a basic set of sculpting tools. Most local art supply stores should have what you need. Get a wide variety of wire loop, wooden and plastic tools. Old dental tools are also very useful. Harder to
find are rake tools, which are made from small cutting blades, bent into a loop. I got mine from Burman Industries, but there are various sources. You may also want to try Ken Bank's Sculpting Tools online at www.kenstools.com.
There are various clays that are used for prosthetic sculpting. The most popular and easily found is Roma Plastilina. It is an oil-based clay, as opposed to water based, so it will not dry out or set up in open air. It comes in a variety of hardness levels. For a prosthetic, use number 3 (harder) or number 2 (softer). This is mostly a matter of personal preference. If the sulfur in Roma bothers you, look into non-sulfur plastiline clay from Chavant (www.chavant.com). Chavant sells their own plastiline clays that are used by many professionals.
Now you can begin the sculpture. Start with little balls or "worms" of clay and build up the most general forms. Here I am using the cheekbone of the skull as my model. Remember that the final piece will need to be smoothly integrated into the subject's face, so try to base the sculpture on the features of the lifecast. Do not worry about details like wrinkles just yet. Focus on the overall structure of your piece. You do not want to go through hours of work and then realize that the overall structure needs to be changed. [Pic. 17]
Continue building up the piece, from the most prominent features to the lesser ones. Use small balls of clay or roll up little "worms" of clay to build up the features. [Pic. 18] Don't go overboard with the thickness. Be somewhat conservative in adding clay, as thinner pieces will move better than thicker ones. On the other hand, you don't want pieces so thin that they tear when you are de-molding. Also, make sure that at the edges of the sculpture you leave an area of the cast free of clay. This will allow enough room for a good blending edge on the final prosthetic. Once I was satisfied with the left cheek, I duplicated the process on the right one. [Pic. 19]
When the basic form is roughed out, take a flat plastic or wooden tool and smooth out the rough areas of the clay. [Pic. 20] At this stage, you may want to start defining the smaller forms and wrinkles. But again, save the detail for later on. If you roughed out the piece well, the sculpture should start to come together.
The overall structure is here, but the piece is still fairly rough and inorganic looking. To help smooth out the sculpture, rake tools are extremely useful. [Pic. 21] Go over the entire sculpture with the rakes, accentuating forms and diminishing defects. They can even be used to add details like wrinkles. With some practice, you will find that this step makes a big difference in your sculptures looking more organic. It may seem strange at first, as the rakes leave numerous grooves in the clay. But these will become diminished once you begin to add texture to the piece. [Pic. 22] The results are clear. Compare the piece on the right after the use of the rake tools to the unraked piece on the left. [Pic. 23]
Before you add skin texture, make sure that the edges of the pieces blend smoothly to the lifecast. Use plastic tools to blend the edges. [Pic. 23.5] This should be as even a blend as you can achieve, so that the transition from the model to your piece will be less noticeable, if not at all. Once satisfied with the blending edge, you can add a skin texture to the piece. Texture pads are commonly used, and can give your piece a natural look. I prefer to create the texture with a couple of tools. First, take a wire tool as shown, and lightly drag it across the piece in a wavy pattern. [Pic. 24] Go with the pattern of the skin, across the forehead and around the eyes. Little bits of clay will come off the sculpture from this, which you can just brush off. Drag the tool across the areas several times, making the lines cross, forming small diamond shapes. Don't make the lines look deliberately placed. Allow the random patterns to emerge. Again, this takes some practice, but you can achieve a nice pattern rather easily this way.
Next, you'll need to create pores. Take a wire tool or a small plastic tool and push little dots in the same direction as the skin pattern. [Pic. 25] Before you do this, take a look at yourself in the mirror, and notice the pattern of your own facial pores. Mimic that directional pattern in your piece. Again, try to keep the pores fairly random, yet evenly spaced. For more subtle pores, use a piece of plastic over the clay. Press the tool into the plastic, and the pores will be less drastic. [Pic. 26]
To finish off the effect, brush the clay with isopropyl alcohol (preferably 90 or 99%). The alcohol dissolves the clay, and will smooth out the pores. Brush with the pore pattern until the dots become satisfactorily blended into the texture. I was satisfied with how mine turned out. These were very quickly done, and not very dynamic. But for what I need them for, they should be sufficient. [Pic. 27 and 28]
The sculpted piece is now ready for molding. For beginners, the best thing to do is practice sculpting various characters and features on a lifecast. Look closely and critically at your work. Study references, and experiment. Molding and casting the final piece will be covered in the next issue.
Christian Hanson is an aspiring special effects artist and sculptor. His past and current projects can be seen at his web site www.monstercloset.com. Contact him at scootskullfx@yahoo.com. Christian is currently living in his hometown of Minneapolis, Minnesota