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Castle Blood: Where the Pros Come to Play
Chris Handa

Once upon a time, a group of entertainment industry professionals with a passion for Halloween and fantasy, several students and apprentices of various entertainment art disciplines, and a supportive crew of local folk gathered in a location that already had a strange history. The result of this melding of creative and hard-working minds and muscle was Castle Blood, a Haunted Attraction that for the past ten years has set the pace for the haunting branch of the entertainment industry. On Main Street (Route 40) in Beallsville, PA, three houses up from the only traffic light on route 40 between Washington, PA, and the town of Brownsville, is the fulltime residence, sometimes premiere Halloween destination just thirty miles due South of Pittsburgh.

Karen Schnaubelt was a native Californian from the San Diego area, and the daughter of Star Trek icon Franz Joseph, author of the original Star Trek Technical Manual. Karen’s earliest recollections of creating costumes go as far back as a trick-or-treat outfit at the age of nine. Karen and her friends created costumes for Halloween, Sci-Fi conventions and a Hawaiian Dance Team through high school. She graduated from San Diego State University with a post-graduate degree in Anthropology with an emphasis on Archeology, and was particularly interested in Egyptian and Mayan cultures. Karen founded the Fantasy Costumers’ Guild in 1982 and organized the first Costume-Con in 1983. She was the editor/author of The Whole Costumers’ Catalogue (currently out of print) and has received a Lifetime Achievement Award from the International Costumers’ Guild. Like many of us, Karen started Haunting by turning a bedroom into a Haunted House and forcing friends and relatives to walk through it.

Ricky Dick was raised in the New York suburb of New Jersey and began his interest in costuming through a group within the Boy Scouts of America, the Order of the Arrow, a Native American Dance Team. Ricky was drawn to Halloween and horror though the famous extravaganzas put on by Bob Burns and company, countless hours spent on the boardwalks and tourist areas of the Jersey Shore, and the typical barrage of Universal monster movies. For a short time, Ricky owned and operated his own costume shop as well as worked as a professional clown in New Jersey, Maryland, and Pennsylvania. In 1985, Ricky founded the NY/NJ Costumers’ Guild and has been recognized with numerous regional, national, and international awards for his work. In addition to costuming, Ricky has a passion for model building and architecture, interests that serve him well as a Haunted Attraction designer.

In 1986 the International Costumers’ Guild (www.costume.org) absorbed both of the organizations founded by Karen and Ricky. Individually the two had gained national notoriety as costumers and in 1989 the two joined forces, moved to Maryland, and began collaborating on costume projects. Together, they received a second place in performance at the World Clown Convention in 1993 and numerous other awards at costume events all around the country. Combined, Karen and Ricky have won Best in Show at Costume-Con three times, and both are featured in the Thom Boswell book, The Costume Maker’s Art (Lark Books, 1992).

In 1991 Karen and Ricky were married. At the time the two were on the road most of the year, and they moved their base of operations to the less expensive state of Pennsylvania, buying an infamous house in which they live to this day. The residence they purchased once belonged to “Doc” Weaver, a colorful town character who worked at several odd professions, including faith healer, deacon of the town church, and chiropractor (one of the first in the area). Some town folk say that “Doc” was very respected in the area and even listed some of the Pittsburgh Steelers football players as patients. Others will tell you that he was a con man who robbed people and the town of money and resources. Either way, the house definitely has a history of unique inhabitants, the most recent being Karen and Ricky Dick, and a host of others who only seem to show their faces in October each year. The residence has served as home and base of operations for Ricky and Karen since 1991.

Western Pennsylvania has long been known as an area that celebrates Halloween with elaborate decoration. Yard and porch displays are the norm there, especially on high-traffic roads through residential areas. “When your home is over 100 years old, looks like it is haunted anyway and already has an interesting early history, you have a great reason to decorate at Halloween,” explains Karen. At one time, what is now Castle Blood “was merely an extreme version of a yard display, complete with costumes worn by us, friends, and neighbors who just wanted to have some fun and get others into the spirit on Halloween night.”

The first years’ decorations were “generic Halloween stuff.” Year two was more elaborate with a pirate theme, and the attraction has continued to increase in complexity every year since. Friends and neighbors joined in the effort including some from out of state, such as Thomas and Kitty Kuhr and their son Tommy (friends from clown conventions), and Carol Salemi, an award-winning costumer from the Sci-Fi/Fantasy costuming circuit. Neighbor and famous clown Steve “Peachey Keene” Long and several members of his family have also been a part of the fun since the “Pre-Castle” days of Halloween night yard haunting. It was during the second Halloween in Beallsville that the ideas that eventually evolved into Castle Blood were born.

The house sits on a hill, high above the sidewalk and road. Ricky and the others overheard some children call the house a castle, planting the seeds of an idea. “Castle Blood just seemed appropriate,” explains Ricky, “though in hindsight, in this area, it makes people think [our haunt] is gory,” which, in fact, it is not.
With the name came a vampyre theme and the overall “legend” of Castle Blood. That year, Ricky and Karen came up with Blood Rites, a competition piece for costume convention masquerades. The piece depicted the wedding of vampyres Alexander and Anastasia (played by Ricky and Karen) and garnered them two Best in Show awards (Balticon, a regional convention and Costume-Con, an international convention) as well as a workmanship award for Best Design (also at Costume-Con). The awards were nice, but Blood Rites provided a great deal more. It created the “history” of Castle Blood, and more importantly it set the standard and style for costuming and makeup for all years to follow.

At the time, there was no plan to adopt Castle Blood as a formal name. There were several other ideas for (non-vampyre) themes planned for the yard extravaganza. This included a cast of characters and a lighter theme more reminiscent of the television version of The Addams Family. The core characters, Gravely and Grizelda MacCabre (also played by Ricky and Karen), would become the focus of another part of the backstory, transform into trademark characters for Ricky and Karen, and create another defining costume/makeup style for Castle Blood.

Each year, the themes evolve from the four core characters and their stories. The premise remains the same, but each theme is highlighted with a new title and series of talismans that “Mortals” (Castle Blood term for patrons) must find with the help of or despite the obstacles put in place by the “Denizens” (Castle Blood term for cast members). For example, the 1997 theme, entitled Love and Death, required mortals to search for the ring, the rose, and the ruby; and last year’s Shadows of Decadence tour required the location of the diamond, the dagger, and the deadly asp. (For the naming of the talismans, alliteration is not a requirement, but it definitely is a plus.)

Everything must make sense within the context of the backstory in order for each years’ theme to work. There are no areas within the castle that are there “just because.” The background of each character is carefully fit within the framework of both the current tour and the history of Castle Blood. Areas that come and go every few years, such as the lab and Egyptian areas, are incorporated into the story so that the reason for having such areas within Castle Blood makes sense. Even the fact that mortals pay admission to visit Castle Blood three weekends a year is incorporated into the storyline.

Castle Blood’s Halloween Adventure Tours ™ are guided, interactive experiences that occur during the last three weekends in October. In addition, Ricky offers a post-season get-together where haunters may come to see the attraction via a lights-on tour and then a second tour with all of the lighting and effects working, as well as a couple of Denizens to help provide atmosphere. Guides accompany groups of eight throughout most of the tour, stopping along the way to tell the story, or to interact with other Denizens. Mortals are sometimes left to fend for themselves, and must make decisions as to which Denizens they should trust and actions they should (or should not) perform in order to lead them closer to their goal of capturing the three correct talismans. Most stops involve live actors, but electric and pneumatic props and some sophisticated animatronic items are also used to startle and surprise unsuspecting mortals.

The current tour takes mortals through 15 rooms and scenes, to their eventual “judgement” in The Farewell Room. Here, a Denizen (usually female) will ask mortals about their journey to see if they have captured each talisman and a “special something” that all groups must have in order to win the game. Those who have correctly completed their tasks (and thus “won the game”) are named Honorary Vampyres for the season and given their own fangs to mark the occasion. Those who are less fortunate are encouraged to come back and try again, now that they have an idea of what to expect. The entire tour takes a “normal” group 25-30 minutes, and each group is given enough time to take in the scenery of each area. Many mortals do not see enough the first time through, or come back to complete the game correctly, and it is not unusual to see the same faces two or more times each season. This gives the guides and set actors the added challenge of interacting differently with each repeat group to keep the experience fresh, even in the context of the same season.

This flexibility does not present as much of a challenge as one would think. Most Castle Blood Denizens are veteran performers who have either worked several seasons in the shadow of Castle Blood, or are performers of note on their own. Past Denizens include Ringling Brothers Clown College graduates, television personalities, professional radio commercial actors, acting majors, and magicians. Many of these people travel from New England, Virginia, New York, Illinois, and other areas just to play at Castle Blood. Add to that the expertise of engineers, professional costumers, makeup artists, hairstylists, and set designers/artists, and you have one extremely talented crew that can dress and train the rookies that also happen along each season.

Each year, 15% of the sets are redone so that returning mortals “have something new to fear” as well as complement the challenge of the new game. Usually, the new areas are also “game piece” areas in which either an item required to gain a talisman or a talisman itself may be obtained. Scenes from the 2002 tour included The Reaper’s Realm, The Dungeon of the Vampyrates, and last year’s new addition, The Cavern of the Ice Spirits.

The Cavern incorporates fog and lighting effects, detailing, and good acting on the part of the Ice Spirits and the guides in a manner that produces some very interesting results. Walls are painted white with blue lights, and detailing makes the walls appear to be covered with ice and snow. Most of the tour, including the Cavern, is outside and under cover of various outbuildings. A few Denizens and many, many mortals commented that they “noticed an extreme temperature difference” between the Cavern and the rest of the castle, including other outside portions of the haunt, yet this is all in their imagination.

Castle Blood is not a “blood and gore” haunt, and that confuses some people. Dr. Tom Drewitz, local dentist and prominent area citizen, comments: “I didn’t know that something like this could be so elegant.” Not a typical exit survey response for a haunt, but it is a typical response from Castle Blood Mortals. The cast and loyal customers of Castle Blood are not your typical haunt audience either. “The Castle is not for everyone, and that’s fine,” says Ricky. “In fact, our customers like it that way. They’re glad to have a place as different as this to go, and enjoy the chance to do something different that not everybody knows about.” Some customers have labeled Castle Blood as The Thinking Man’s Haunt, so much so that a local high school English teacher would ask for a copy of each year’s script so that she could incorporate words used at Castle Blood into her vocabulary lessons!

There is some pride in the tradition of staying a bit ahead of other haunts in the area by incorporating unique themes, effects, and techniques while avoiding traditional stereotypes associated with the average Haunted House. Castle Blood does not usually have the “latest and greatest” animatronic or pneumatic prop, but it often has utilized a concept a year or more before it is seen in other Haunted Attractions, usually to greater effect. The best example: the introduction of 3-D to the haunt community.


In 1999, Castle Blood was the first in the region to offer 3-D walkthrough effects with Curse of the Voodoo Queen. Ricky started by totally avoiding the stereotypical clown/circus theme and breaking the “flat wall rule” of painting effects only on flat surfaces. The area utilized Chromadepth technology, but re-defined perceptions of the effectiveness of 3-D with the drybrushing of reactive paint on textured surfaces and props, mixing props (pneumatic and static) with live actors, and some serious experimentation with 3-D makeup techniques. A year later, both the local concert venue and the local family entertainment center that offered seasonal Haunted Attractions featured 3-D walkthroughs with a circus theme and standard 3-D effects painted onto flat surfaces. Meanwhile, Castle Blood was already in its second season with a 3-D area as a main feature, and Ricky was busy further refining the 3-D technique while fielding inquiries to “do 3-D” for attractions all across the country!

Ricky is constantly planning future themes, new areas, and costumes for Castle Blood. Many of these “have been in the works for two years or more,” explains Ricky. “In fact, we’ve been shopping at TransWorld for our Asian area for at least that long. The Ice Spirits area goes back as far as a costume competition in 1992. We’re always looking to incorporate ideas not seen in the mainstream into the castle.” The Asian area will replace The Tomb of Nasta, Castle Blood’s most recent Egyptian-themed area, for the 2003 season. Costumes and many set pieces are already complete, and Ricky anticipates a smooth build-in of this area over the summer months.

In addition to consulting and producing their own show, Ricky and Karen have two other haunt-related business ventures under the Castle Blood name. The Castle Blood Haunt Couture line of upscale costumes has greatly impacted the haunting industry fashion and standards since the founding of the company in 1996. Many items in the line are “haunt showcased” by Denizens of Castle Blood before being offered to Halloween trade show attendees, amusement parks, and theatrical productions. The same holds true for the rigid foam architectural fixtures that complete the detailed sets of Castle Blood, which have been featured in the Castle Blood Haunt Décor line of products since Ricky’s establishment of this company in 2001.

All of the above-haunt, costume business, and prop business-are just the beginning. Ricky and Karen are frequent hosts and presenters at haunt and costume seminars. Ricky has written a book, The Dollars and Sense of Small-Market Haunting, and Karen has published fourteen editions of The Whole Costumers’ Catalogue (both books are currently out of print). Although they do so much less frequently these days, they still do “character appearances” and have done so at trade shows, parades, and special events. Finally, Ricky and Karen hire themselves out as consultants and on-site installers, working with and for other names such as Scream Theme Studios and Boneyard Productions. Castle Blood has even given back to the community by sponsoring a local soccer team, helping a Cub Scout Resident Camp make props and sets for its summer program, and collecting food for the local food pantry during the Halloween season.

Acting at Castle Blood is on a volunteer basis, yet numerous people inquire each year about joining the effort. “I’ve always said we don’t find cast members,” jokes Ricky. “Cast members seem to find us.” Once actors join the crew, they seem have trouble leaving and the low turnover makes the experience better every year. Most of the 40-plus people who work each season have been there before and many Castle Blood veterans proudly wear “wings” on their cast jackets as proof of over five seasons with the troupe. This core group of experienced actors has built the lore of Castle Blood into the immersive experience that it is today.

Denizens who do not have haunter’s skills at the onset will, by the end of a couple of seasons, have learned the haunting tricks of the trade. While visiting, veteran haunt actor (and now one of Castle Blood’s Special Guest Denizens) Dusti Lewars-Poole marveled that “so many of the cast come in with their props and supplies, open their makeup cases and just seem to know what to do.” This is no accident. Each Denizen learns tips from the others, always willing to share their knowledge. The goal is for each actor to become independent in the preparation of his/her own character. Those that participate in pre-season construction receive a similar education, learning some of the finer points of haunt construction, detailing, and special effects through hands-on experience.

Recently, Ricky and Karen have gone back to their roots and the roots of Castle Blood by entering costume competitions again, with instant success on the regional and international levels. This year’s Court of the Crimson King masquerade featured Ricky’s daughter Caitlin Dick, as well as Castle Denizens Denice Giradeau, Carol Salemi, Stephanie Carrigg-Regan, Bill Baldwin, Marty Gear, and Cody Reuwsaat. The piece won Best in Show, Workmanship and Best in Show, Overall for Sci-Fi/Fantasy at the Costume-Con in Chicago, Illinois. Some of the costumes in this piece will be seen in this year’s brand new Asian area of Castle Blood.

The interlacing of students and veterans with a passion for Halloween and fantasy, and melding the disciplines of entertainment art with a diligent crew of local talent in the residence of the town’s one-time “black sheep,” makes Castle Blood unique among Haunted Attractions. People travel from hundreds of miles away to enjoy the experience, either as Mortals or as Denizens. Not originally haunt enthusiasts, most of them do not attend other haunt-related events or visit other Haunted Attractions. They search out this distinctive approach to entertainment art that just happens to occur during the Halloween season. Many of the Denizens use up vacation days or take days off from their day jobs to volunteer for what is recognized as a professional, hard-working, and award-winning team. Denizens pride themselves in the attention do detail in the haunt, the story, and their own appearance. If there is any secret to the success of Castle Blood, it is this collective dedication to providing a unique form of seasonal entertainment. Come visit the Castle, and see why year after year so many choose Beallsville as a Halloween destination.

Chris Handa and wife Kari have been working as Denizens of Castle Blood since 1998. Also a magician, Chris dresses as Scrye, Castle Blood’s “Occult Cultural Anthropologist,” and performs Halloween magic for mortals as line entertainment. Chris has assisted in the design of magic effects used as parts of the tour, and assists Karen in the management of front-of-house activities and business. He can be reached via email at chris.handa@verizon.net or by phone at 412-337-6916.
 
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