Sally Corp.:
The Road To Becoming The Great American Dark Ride Company
By Anna Jackson
When Sally
Corporation opened
its newest spectacular interactive dark ride, Challenge of
Tutankhamon, this past May at Six Flags Belgium,
praise came from park visitors, media and industry insiders alike.
For the team that comprises The Great American Dark Ride
Company®
it was the culmination of many years of hard work, experimentation,
creative leaps, difficult learning curves, a series of ever-bigger
challenges, and dreams: Dreams that began twenty-six years ago, when
the company now known as Sally Corporation was founded in a garage by
three people named John.
It sounds like a tall
tale, but it’s
true.
John Rob Holland,
a dentist with
an undergraduate degree in engineering, had created a talking head
for a presentation while in dental school. The head sat in his
Jacksonville garage, gathering dust, until one day a friend, John
Fox, asked about the head. The idea that talking mannequins would
make great retail marketing tools took shape.
Being young and
fearless, the first two
Johns decided this was worth pursuing and persuaded a third friend,
John Wood, to leave his position with a
well-established and
financially secure company to join the fledgling venture as sales
manager. “I did question my wisdom at times,” Wood says, “I
didn’t draw a paycheck for nine months.” Today, John Wood is
chairman and CEO of Sally Corporation, and there are no regrets.
Named for one of
Holland’s classmates
whose likeness was used for the company’s first talking head, Sally
Industries incorporated in 1977. Sally’s entrepreneurial
beginnings amounted to five moving, talking mannequin prototypes.
Soon the group moved out of the garage, into a small building that
offered real offices and limited manufacturing space. “A year
later, we discovered the IAAPA convention and realized that
entertainment was a lot more fun than decorating retail windows,”
says Wood.
During the first few
years, John Wood
took to the road, driving thousands of miles to call on prospective
clients—usually accompanied by a full-size animatronic character,
human or animal, sitting in the front seat: “They certainly got me
noticed,” he laughs. They also brought in business. The fledgling
company built a number of human characters, including several Sallys
and Santas, several Darth Vader-type
extra-terrestrials, Buster and Tige for the Brown Shoe
Company, even Ernie the Keebler elf. “We also made an
Elvis figure in those early days, and a few
other famous
personalities, but mostly we created generic robots that could talk
about anything,” says Wood.
The company continued
in this manner
for the next three years, achieving success in the retail market; and
in the highly specialized market of dental offices with a sweet-faced
tooth fairy who would “magically” appear in a mirror and teach
children about good dental health. She was a hit.
And then came Chuck
E.
As the ’80s began so
did the popular
family restaurant/entertainment center concept with its animatronic
characters and bands. As the Chuck E. Cheese chain exploded
across the country, the door opened and Sally seized the opportunity.
“The demand for
animatronics from
people who wanted to open similar restaurants, with pizza, games and
animated bands, led us to create a variety of musical shows for
clients,” Wood says. By the end of 1981, design and production were
underway for a riverboat-themed show featuring Mark Twain and
Daniel and the Dixie Diggers,
a five-hound dog
character band who told tall tales and played great Dixieland jazz.
The company moved to a larger facility to accommodate the need for
more manufacturing space, and brought Jan Sherman on board as
creative director to write, direct and produce the shows. She has
scripted and produced the soundtracks for Sally’s characters, shows
and dark rides ever since.
“We used live
musicians and recorded
each and every piece of music used in these shows, so it didn’t
sound ‘canned,’” Sherman says. “The jokes were mostly pretty
corny, and frequently I’d keep an ad-lib in; this gave the shows a
presence and spontaneity that people really seemed to enjoy.”
The most frustrating
part of the show
production process back then was programming the characters. “Our
programming system in those early days allowed for no errors,”
explains David Jones, chief programmer. “Each group of
programming signals went directly onto one track of an eight-track
audio tape. “You couldn’t stop and start or fix individual
movements…each one affected everything else. So we would have a
group of people, each trying to program three or four motions at a
time, perfectly, for the duration of the show segment, usually around
five minutes.” If one person made an error, the whole process had
to be started over, with everyone having to reprogram their
characters.
“We worked through the
night on many
occasions to make sure the characters performed as well as, or better
than, any other piano-playing or guitar-strumming critters out
there,” recalls Sherman. “Today, with our computerized
programming, we can fix any little twitch at any point in a couple of
seconds.”
The long hours paid
off, because Daniel
and the Dixie Diggers were followed by Gwen and the Magical
Music Makers (otherwise known as The Dragon Show.), Bubba
Bear and the Badland Band, Billy Jo and the Bluegrass Bears,
and Ursula and the Oompapas. These fun-filled shows
entertained (and in many cases are still entertaining) audiences at
three Family Entertainment chains across the US, a resort in
Hokkaido, Japan, and several amusement parks, including
Adventureland, Riverside Park, Hersheypark, Dutch
Wonderland and
Yongin Farmland, now Everland, in South Korea.
During this time
period, John Fox
returned to his former career as a building contractor and John Wood
played an ever-increasing role in the management of the company. In
1985, John Rob Holland, who had split his time between his dental
practice and Sally decided to focus full-time on dentistry.
At this point, Sally
Corporation
President Howard Kelley, who had served on the board of
directors for several years, joined the company. A graduate of the
Harvard School of Business, Kelley brought with him extensive
business and management expertise gained during twenty-five years in
broadcasting. At the time he made the move into this very different
branch of the entertainment and information industry, Kelley was
vice-president and general manager for Channel 12 WTLV (NBC) in
Jacksonville.
Also in 1985, Sally
produced most of
the animatronics for the short-lived Six Flags Power Plant, an indoor
theme park, in Baltimore. This project allowed the company to expand
their skills in such areas as set design, scenery design and
production, special effects, complex animation and larger show
elements.
These skills were soon
utilized when
Sally acquired the rights to the much-loved Care Bear
characters, creating a musical/story show featuring six Care Bears
who drove, slid, appeared and disappeared in and around their
multi-story cloud castle. “The first show went to Jakarta,” notes
Sherman, “where they were called honey bears, since no one knew
what a Care Bear was.” The second became a big attraction for the
youngest visitors at Dorney Park.
Into the Dark Side…
“We realized we needed
to increase
our services, to encompass the many art forms required for an
effective show or ride attraction in today’s theme parks,” Wood
recalls. Consequently, in 1985, the company expanded their facilities
to incorporate a scenic division and examined the possibilities of
designing and building a dark ride.
Dark rides seemed like
the next logical
avenue for Sally Corporation to pursue. There was a huge gap in the
industry between the high-quality, story-based rides at the Disney
parks and the self-contained animatronic shows in
the smaller
markets. Wood wanted to create something new: a highly themed,
interactive dark ride with a strong story line that was affordable
and interesting enough to foster repeat business. He set his sights
on the original Ghostbusters property and, after much
negotiation, Sally obtained the rights to create a Ghostbusters
dark ride. A multi-million dollar concept
featuring the familiar
characters and storylines was developed, and a model was built and
shown at IAAPA in 1986. But no one bought the ride. “We were ten or
fifteen years ahead of our time,” Wood recalls with a smile. “I
still think it’s the finest ride that has ever been designed and
not built.”
Even though Ghostbusters
was
never built, it was the forerunner of Sally’s current dark rides,
and began the process of the company’s transformation from being
principally an animatronics company to becoming a full service dark
ride company. Howard Kelley spearheaded efforts to establish Sally in
overseas markets hungry for “Disney like” attractions they could
not create in-house. “This new thrust brought us several dark ride
redevelopment projects,” explains Wood. “Beginning with Around
the World In 80 Days at Alton Towers in England, and The
Mine of Lost Souls at Canobie Lake.” The company also
did significant work on E.T.’s Adventure at Universal
Studios Florida. This new direction also introduced the company
to the world of Haunted Attractions with a contract to provide some
“frightful” characters for Lagoon Amusement Park
The Sally designers
discovered that all
haunts are not created equal: “We found there are definite
differences between characters and scenarios in different parts of
the world,” says Wood. “In 1987, we were hired to handle a big
job in Asia; a Korean Haunted House with no ‘traditional’ ghosts
or characters as we know them. No Dracula or Frankenstein.
There were Tao ghosts, monk ghosts and a King of Hell. This
was a whole different genre of villains I’d never heard of. And, of
course, the clients had never heard of Frankenstein.”
A brisk business in
retail, trade show
and corporate characters continued, with more than a dozen Elsie
the Cow characters built for Borden’s over a three or
four year span; each with her own barn and travel trailer. A sizable
contract with FAO Schwarz saw Sally’s animatronic ‘stuffed’
animals appear in the toy stores throughout the country; and Cardi's,
a major furniture store in New England, became
home to a
self-contained musical show featuring an old-timey craftsman, a
singing toolbox, fiddle-playing mice, and a miniature pop-out oompa
band.
Museums also started
contacting Sally,
looking for high quality and total realism. This encouraged the
company to expand and hire ever more experienced sculptors and
artists. Today, Sally’s work can be seen in dozens of museums and
historical attractions in such diverse locations as the Akshardham
Cultural Center in Gujarat, India; Tower Bridge, London,
England; The Costa Rica Children’s Museum; and the Lyndon
Baines Johnson Presidential Library and Museum in Austin, Texas,
where a lifelike LBJ regales visitors with humorous anecdotes.
In 1990, “magic” and
realism came
together in a unique stage show, The Legend of Little Snail, a
story that combines American Indian legends with a life lesson. The
show was created for Western Village, a theme park in Japan.
“Along with the theater presentation,” says Wood, “we provided
half a dozen famous movie actors to ‘people’ various buildings in
the old-west style town.” The Legend of Little Snail was the first
of many Sally projects in Japan.
The following year,
Sally was given the
opportunity to design and build a major Haunted Castle type dark ride
for Korakuen Park, part of the Tokyo Dome complex in the
center of Tokyo. “This was what we had been working toward, Sally’s
first complete ‘drawing-board to installation’ dark ride,”
explains Wood. “The traditional Japanese underworld creatures and
evildoers are different from ours, so there was a learning curve,
which our design team took in stride.” From the drawing boards
Zombie Paradise became an exciting, very scary
ride adventure
with a strong storyline. It contains 57 animatronic figures,
extensively detailed sets and scenery plus special effects. “We
used a ride system from Togo with great-looking hearse-style
vehicles, and the response was great,” recalls Wood. “It’s
still a very popular ride.”
Woozland, a
park in Taiwan,
selected Sally to design and build a large-scale stage show in 1992.
The Magic Island is a musical, with colorful,
personable birds
enacting (in Chinese, of course) a dramatic story-with-a-message
against a background of magnificent tropical flowers and trees. The
company pulled out all the stops when it came to special effects.
With its exploding volcano, talking tiki god, effects ‘windows’
surrounding the audience and sub-woofers placed throughout the
theatre, “Audiences literally shake in their seats as they’re
surrounded by torrential rain, lightning and thunder during the
show’s typhoon sequence,” Jan Sherman describes. A few years
later, the same attraction was recreated for a park in Mainland
China.
Peter Dalsgaard,
an
award-winning designer with experience in animatronics, was hired at
the time the Taiwan project was in design. He brought a new look to
Sally characters and to the cartoon-style dark rides that would soon
follow. The company’s growth had necessitated expansion into two
additional nearby buildings, and when the opportunity arose to
consolidate everything under one roof, there was no hesitation. The
new 40,000 square foot facility would be a totally renovated building
in an historic part of Jacksonville that was being revitalized.
Consolidating all of Sally’s departments made production more
efficient. The company is still in that building, but continued
growth has pushed them to plan construction of a new building
adjacent to their existing facilities.
“At the time of the
move, we created
our first, small cartoon-style interactive dark ride, The Great
Pistolero Roundup, for Family Kingdom in Myrtle Beach,
South Carolina,” recounts Wood. “A new, affordable, style of
amusement park dark ride was born! The success of Pistolero led
to the pirate themed Den of Lost Thieves, the Christmas themed
North Pole Adventure and the black-light
haunted, and very
popular, Ghost Blasters.”
The design of Ghost
Blasters
was greatly influenced by Drew Edward Hunter
(a.k.a. Dr.
Blood see issue # 28 Haunted Attraction Magazine), who stepped into
the newly created position of design director for Haunted Attractions
in 1997. Hunter has a distinct artistic flair that incorporates
stylized skulls and spooky trees, which was perfect for the Ghost
Blasters attraction. “Drew’s extensive experience in the fright
business has been a big asset in our expanding design requirements,”
Wood says. “He headed up our dark ride re-design projects for the
Haunted Hotel at Pavilion Amusement Park
and
Frankenstein’s Castle at Indiana Beach.”
Hunter is
presently the overall director of design for Sally Corporation.
Ghost Blasters (which
carries
the name Ghost Hunt at Lake Compounce) led directly to an
on-going collaboration with Paramount Parks: “We had been
wanting to do a Haunted House or dark ride for younger children for a
long time,” says George Sells, director of Paramount
Parks Design + Entertainment. “Then we heard about Sally’s
Ghost Hunt at Lake Compounce…the concept was what we were
looking for.” The Paramount team traveled to Lake Compounce to
experience the frighteningly fun ride and the decision to work with
Sally on an interactive Scooby-Doo ride was made. To date
there are three Scooby-Doo themed black-light, interactive
rides in Paramount Parks locations, with a fourth set to open at
Paramount’s Kings Dominion next season. The success of the concept
prompted Six Flags Corporation to contract Sally to design
similar Scooby-Doo rides for two Six Flags parks.
The storyline for each
ride follows a
typical Scooby-Doo cartoon episode, but with the children
participating in the outcome. Patrons travel in mini-Mystery
Machines with on-board scoring consoles, and use “Fright
Lights” to scare off ghosts and villains and help save Scooby
and Shaggy. Each of the present six
Scooby-Doo
attractions have seventeen scenes or less.
“One of the great
pluses of this type
of ride is that the scenes can be re-configured to fit the parameters
of existing buildings with relative ease,” Wood continues. “While
there are new challenges with every space, dark rides are flexible
attractions.” Sally’s ingenious use of both two dimensional and
three dimensional characters and scenic pieces, along with the
inherent savings of having basic design work, character patterns,
schematics, lighting and audio specifications already developed,
gives Sally the ability to keep the costs of the attraction quite
affordable.
In 2000, Sally
combined efforts with
Global Estudios in Spain to create Labyrinth
of the
Minotaur, the most popular ride at Terra Mítica,
Spain’s newest theme park. “This ride took our technology
full circle,” says Wood. “We had the opportunity to create a
major attraction with over seventy fully animated figures—hydras,
dragons, centaurs, Minotaurs and a variety of other equally exotic
figures.” The ride was designed with a high capacity, similar to
the original specifications for the Ghostbusters attraction.
Patrons travel through a maze of caves filled
with these
mythological creatures. Each of the automatically guided
vehicles carries six people and is equipped with six crossbow-like
laser guns. The challenge is to extinguish all the targets in each
scene and thus fulfill their quest to find and defeat the Minotaur.
There are two points in the ride where the vehicle can be ejected
because patrons do not achieve sufficiently high scores. Thus keeping
them from seeing the rest of the attraction and confronting the
Minotaur.
Labyrinth was a
special challenge for
the Sally electronics department, which had been growing in both size
and capability over the years. Ray Dominey was moved from
electronics supervisor into the new position of technical director,
where one of his primary responsibilities is the design and
development of the company’s interactive ride systems. “Ray
oversees all our electronics systems, including control, lighting,
audio and special effects, production and interface,” explains
Wood.
Another significant
change made during
this period was creating a dedicated position of full-time project
manager. “Donna Gentry, our vice-president-projects, works
with clients, architects, and sub-contractors on all interface
issues, and helps co-ordinate Sally install teams,” says Wood. “She
was on-site in Belgium for three months prior to and during the
installation of Challenge of Tutankhamon.” Another key development
was the institution of private web sites for clients to track the
progress of each project.
The Challenge
Following Labyrinth
of the
Minotaur, Sally Corporation was positioned to create its own
large-scale design/build interactive dark rides. Examining the
market, Wood concluded that a sixteen to seventeen thousand square
foot ride would be cost effective for larger parks and, in 2001,
design work began on Challenge of Tutankhamon. Drew Hunter headed the
design team for the Ancient Egyptian-themed attraction, and in May of
2003, the ride, combining history and mythology with a large dose of
fantasy and excitement, opened to rave reviews at Six Flags
Belgium.
Challenge of
Tutankhamon is
designed with surprises around every turn. Patrons of all ages enjoy
the experience for the challenge of the quest, the many multi-sensory
effects, the scare factor, and the strong competition element. Not to
mention the fact that the ride experience is different for each trip
through the attraction, depending on which targets are hit or missed.
The Future
“We have been working
for the past
twenty years to breathe new life into the traditional dark ride
attraction for theme parks,” says John Wood. “It was essential
that we create attractions with a broad-based appeal; rides that are
marketable to our client base and have sufficient capacity to meet
the demands of a one-price park.” Sally’s major focus in creating
dark rides continues to be the show and entertainment value offered
to the park visitor. The theme and the story come first rather than
the technology, which will follow.
Looking back to the
never-produced
Ghostbusters project, Wood comments: “It took us more than twenty
success stories before we had the chance to create our own
large-scale dark ride that would compete with any ride of any type
anywhere.” Learning from each installation and each different
customer, Sally develops approaches to make each attraction better
than the one before. “I am convinced that Sally will be designing
and producing dark rides for decades to come,” explains Wood.
Two years ago, Sally
Corporation
acquired the trademark “The Great American Dark Ride Company.”
“That’s the standard we have set for ourselves,” smiles Wood,
“We plan to continue to live up to that name.”
Anna Jackson is a
Jacksonville,
Florida-based freelance writer specializing in art and entertainment.
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