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ISSUE 38: WORKSHOPS
Phil Miller shows us a great way to trigger lights and effects for your Haunted Hayride in this detailed How-To.
20-year entertainment industry veteran Patrick Coppinger breaks down the steps for making a flat surface look like a wall of granite.
Ken Pitek offers a step-by-step process for creating visually stunning transparent hand props, complete with bones!
Ryan Pluta shows us how to reduce our budgets and increase our scares by using a simple lighting technique to create actor hiding spots.
Norm Glenn shows us a compact free standing pneumatic pop-out with two actions from only one cylinder.
Mike Knuist explains a method of Haunted Attraction design that could be the answer to your layout woes!
Not as easy as it looks, Jim Beatty shows how to create a haunting classic…the perfect Dot Room.
Pressure Switch for Hayride Effects
by Phil Miller
Due to limited space, exposure to the elements and lack of readily available power, hayride trail design is an art and a science. At Frightland, in Middletown, Delaware, the hayride trails twist and turn like a madman’s roller coaster. This design provides the best use of a limited area, and keeps the sets in close proximity to each other (no actor likes to be isolated out in the “north forty” alone). Our attraction is located on a 1,300-acre farm, but only about 10 acres are wooded, and the nearest power is 1/2 mile away. Bringing power to the location is no easy task, and as many as five generators are utilized, along with hundreds of feet of power cord.
With electricity at a premium, we try to cut down on power consumption by using motion sensors and manual switches to turn sets on when the hay wagons are in the set, and off when they are not. This also allows for a more professional looking show, as it prevents oncoming patrons from seeing the sets up ahead. However, the problem still exists: how do we turn the sets off and on consistently? A manual switch for an actor or tech is a solution, but they tend to get caught up in the moment. They may turn on the lights at a different time for each wagon, or forget to turn off the set after a wagon passes. And asking them to work the lighting for a static set before or after their live-action set is almost impossible. Timing is everything for some of our sets; the answer has to be an automatic system to operate the lights in each set.
Motion Sensors
The first thing that comes to mind is using motion sensors to control the sets, but the timers are not very adjustable and seem to either stay on too long or go off too soon. Another major problem with some motion sensors is an undesirable “power override mode” which is activated when power goes off for a second or fluctuates. This function bypasses the motion sensor and leaves the switch on constantly to show that there was a power failure, and can be quite annoying at times.
Wandering actors and swaying tree limbs can also trip the sensors at inopportune times. Hayride actors are usually by themselves and tend to walk around or sneak off to other sets between wagons. This can cause the motion sensors of other sets to trigger, and there is nothing worst than patrons seeing actors scatter in the light like mice as the wagon rounds the bend. There are many types of sensors, including the beam splatter type used for garage doors, and photoelectric switches, which can be very expensive and usually aren’t recommended to be used outside.
The Solution
Two years ago we started using air hose-controlled devices to trigger lighting and effects at each set, and the results have been very good. The hose is placed across the trail where you would like the set to be triggered. When the tractor runs over the hose, the device will transfer power from one outlet that is normally on to the other that is normally off. The unit will remain on for the selected time (usually 3 to 60 seconds), then it will switch back. Actors and techs can step over or go around the air hose without activating the set., and the air hose controlled unit is very reliable, which means no false triggers.
We have found many ways to implement air hose-controlled switches into our attraction. In one instance, the wagon approaches a set; the lights and soundtrack are on. The wagon inches up, and once it runs the hose over the lights go out, the sound changes to scary noises and the actor jumps out. It works very well and you don’t have to worry about the actor messing up his cue.
This past season we made a static set come to life. We took a budget Bucky, dressed him in a shredded tux, top hat, put an umbrella in his arm, and tied his hands together, then put him 12' high in a tree right over the wagon trail. Next we made a whistling “Singing In The Rain” loop tape. When the wagon arrived the riders heard the whistling and saw him up in the tree; as the wagon crept up, the tractor rolled over the air hose, which gave singing in the rain a whole different meaning – the Bucky began to pee on the wagon. We had eliminated a control actor/tech position, did not have to worry about any timing issues, and created a set that went over really well. Even the tractor drivers loved it; they got to control the speed at which they moved, soaking who they wanted; especially those hecklers who said, “What does Gene Kelly have to do with Halloween?” Once our friend whizzed on them they quieted down. For this set, timing was everything. It would not have worked with a motion sensor, as a false trigger may have given the joke away, not to mention all the water that would have be wasted because of false activations (we only used 30 gallons all month).
The air hose device can be used for indoor effects too. For a little entertainment in our queue line we built the “Man Eating Chicken” gag. We constructed a 2' x 4' x 4' wooden crate with a small peephole and painted “See the man eating chicken! .25 cents” in red bloody looking paint. Then we bought a 25-cent coin drop mechanism from an old video game that already had an electric switch on it and hooked up device (minus the pressure switch). We added a light to the normally off side and plugged a tape player with a loop tape of mad chicken sounds to the normally on side of the device. Patrons heard the noise but had to put a quarter in to see through the peephole; once they did the light went on for about 4 seconds, just enough time for one person to look. Usually they would not tell their friend what they saw and let them put their money in too. It was a pretty good gag and no one ever complained. It got a lot of laughs, and made a whole lot of quarters.
When building this device our priorities included safety, cost, ease of use and repair, and near foolproof operation. We built the prototype in a much larger box than was necessary; this allowed us to build it quicker and provided easier access to any parts that needed to be repaired. The main component is the solid-state cube Dayton time delay relay. There are three time models: .5-10 seconds, 3-60 seconds, and 15-300 seconds. The output is only 1 amp, so you must use a separate relay to transfer the power to increase the amperage of the load you use.
Parts List
1 - Dayton off delay relay .50 -10 sec # 6A857, 3-60sec # 6A858 & 15-300 sec #6A859 (Grainger) 800-323-0620 $21.40
1 - 120 VAC coil, rated 15A at 125VAC (Radio Shack) Part # 275-217 $6.99
1 - Pressure Switch N.O. AC/DC 30 V, (World Magnetics) PSF101 Series 8711-005 $12.95 (616) 946-3800, All Electronics Cat# PSW-7 $1.75 each (800) 826-5432 or Edmund Scientifics Part # U41, 623 $17.95 (800) 728-6999
1 – 4" x 4" heavy duty plastic junction box (gray) (Home Depot) $7.57
1 - (LeOton) Decora Grounded outlet 15A (Home Depot) $2.38
1 - 25-50 ft length of 3/8" air hose
1 - 16Ga. grounded cord
1 - 1/8" barb to 1/4" NPT
1 - 3/8" barb to 1/4 female NPT
1 - 1/2" x 2" Bolt (hose plug)
· 8/32" nuts & bolts (to hold outlet in)
· pc. 1/4" Quick-disconnect female insulated connectors
· pc. 3/16" Quick-disconnect female insulated connectors
3' length stranded copper wire 18Ga. (Black)
2' length stranded copper wire 18Ga (White)
l' length stranded copper wire 18Ga. (Blue)
2" double face tape
6 small tie wraps
Optional: Foot mat switch, rated 1A at 117VAC (Tapeswitch) # CVP623 6'x23' runs $24.50 (516) 630-0442
Assembly
First, mark the side of the box for the outlet. Drill 1/4" holes in the corners of the marks, then use a jigsaw to cut your marks out. Now drill a 3/8" hole in the bottom back for the cord and a hole in the front bottom for the hose barbs.
Run the power cord through the box, strip off 8" of the outer insulation, and put a tie wrap on the cord to prevent the cord from pulling out of the box. Next, cut the 3' black length of wire to four 8" pieces and cut the white wire into two 8" pieces; strip the ends of all the wires. Twist the black power cord wire and an 8" black wire together and clamp a 1/4" connector on them; this connects to #2 on the Dayton relay delay. On the other end of that wire clamp a 3/16" connector; this all plugs into #5 of the relay.
Now take the white wire from the power cord and twist it together with one of the 8" white wires and clamp on a 1/4" connector; this will plug in to # 3 of the of the Dayton relay delay. On the other end of that wire, twist another 8" white wire and clamp on a 3/16" connector for B of the coil on the relay. Twist the remaining end of that wire clockwise around the screw of the outlet on the same side the ground screw is on.
Next, clamp a 3/16" connector on one end of an 8" black wire and a 1/4" connector on the other end; this will plug into # 1 of the Dayton relay delay and A of the coil on the relay. Take the remaining two 8" black wires and clamp 3/16" connectors on each end of those wires. Plug them in to #1 and #3 of the relay, and with the other ends, connect them to the screws on the black side of the outlet. Take a pair of needle nose pliers and break off the tab between the two screws of the black side only; this will allow the outlets to be independent.
Cut the ears off the outlet and connect the ground wire to the screw of the outlet. Take the two 6" blue wires and crimp a 3/16" connector on one end and a 1/4" connector on the other. These plug in to #6 and #7 of the Dayton relay delay and the other ends go into the pressure switch. Next, wrap the three wires to the outlet with tie wraps and the do the same with the relay; this makes for a neater job. You can now take some electrical tape and wrap it around the connectors on the relay, Dayton relay delay and the pressure switch. This is just an extra precaution to prevent any wires from touching or pulling out.
Bolt the outlet into position inside the box, then place double- faced tape onto the back of the Dayton relay delay and push it all the way to the back of the box, making sure you will have access to the timer dial before securing it.
Next, take the two barbs and screw them together through the other 3/8" hole in the box. Then take the 1/8" x 3" hose, slip it on to the inside barb and on to the pressure switch. Then, put the relay and the pressure switch into the box and close it up using the rubber gasket. You can put a little silicone around the outlet to prevent any moisture from entering the box.
Now, place the air hose onto the barb; you will have to plug the other end with a 1/2" bolt. Make sure it’s a good seal to prevent any water from entering the hose or air from escaping.
Finally, you can test it out. One outlet should be on; once you step on the hose the power should transfer over to the other outlet, then return the power to the first outlet when the selected time runs out.
If you choose to make your unit control sound you can add RCA outlets to #2, #4 and # 6 of the relay. They are independent from any 110v power. You can either use two stereos or record two sounds, one each on the right and the left channels of the loop tape.
Phil Miller is the co-owner at the Delaware multi element event Frightland, www.Frightland.com and the Philadelphia's haunt, Fright Factory, www.frightfactory.tv. You can contact him at Frightphil@aol.com or (609) 685-6550
Basics of Faux Stone: Faux Granite
by Patrick K. Coppinger
In the Haunted Attraction industry, we try to create an atmosphere that will set the mood for our patrons; we want them primed for the scare before they encounter the first actor or effect. One of the best ways to achieve this is to place them in ominous surroundings, and one of the most versatile choices for this is faux stone. Faux stone walls provide a primeval, organic environment that can be used for a variety of scenes – everything from dank dungeons to Egyptian tombs – and do a great job of putting the patrons in the fright frame of mind.
For this article, I will cover the process of painting faux granite on a flat surface. Granite is one of the simplest faux stone finishes to paint, and has a very versatile application. I prefer to use Sinclair Stucco life artist colors by ICI Dulux (you can find a list of dealers at http://www.icipaints.com), which always achieve a natural coloring and effect for me. If you have a personal preference or want to experiment, there are plenty of fine paint suppliers and products on the market.
First, fill all holes (nail, staple, etc.) and seams with filler. Allow the filler to set, then sand the surface smooth. The next step is to prime the surface, but before you do, tint the primer to match the base color. In this case the base color will be gray, so use white, black, and a touch of burnt umber.
Once you have primed the surface and allowed it to dry completely, give it a light sanding. This will provide a textured surface for the base coat to attach to. (Figure 1)
Next, spatter the surface. There are quite a few techniques for spattering; you can dip your brush into the paint, then hold the brush vertically a few feet away from the surface. With your other hand, hold a stick horizontally, and strike the stick with the brush. The brush will fling paint against the surface, creating a spattering effect. Unfortunately, this method will spatter just about everything in the room.
Another process is to thin the paint so it is about the consistency of 2% milk and strain it into a hand held pump spray bottle. Pump the spray bottle until it is at full pressure (you will want to keep the pressure full, so check it often), and do a test spray on a separate surface. Adjust the nozzle until you get a dotted pattern. You can have a separate bottle for each color for ease and speed.
For a more controlled method, use an air-fed spray gun attached to a pressure pot; if you don’t have experience with this type of equipment, I recommend that you train with it first. If you have experience with this equipment, this will be a breeze. One color at a time, fill the pressure pot with thinned paint (about the consistency of 2% milk). Set the pressure on the pot to about 45 psi and the air pressure on the gun to about 20 to 30 psi. Adjust your fan control to the narrowest setting and your fluid control to almost fully open. Test your settings on a separate surface until you get the desired pattern.
I find it best to spatter the surface heavily with the white (Figure 2) and black (Figure 3) paints. You do not have to be consistent; in some areas you can be heavier with the white and lighter with the black, and vise versa. Granite occasionally has a hint of salmon color in it; when this color is more prominent, the stone is referred to as rose granite. You can add a light spattering of salmon paint for realism. After you have spattered the surface with the colors and achieved the effect you desire, allow the surface to dry thoroughly.
Since you will be making a flat surface look like a wall of stone, you will need to paint in the grout lines. Mix white, black and burnt umber to create a gray grout color. The burnt umber just takes away some of the blue in the black, so don’t use much. Old cut stones follow the same masonry pattern as brick or concrete blocks, but in a looser format. Your grout lines should not be perfect, and round the corners of the stone where horizontal and vertical lines meet. When you come to a corner in the wall, follow the stone around the angle to make corner stones. Once you have completed the grout lines, allow time for drying.
Using a small brush and thinned white paint, make a small line along the right and top edge of each block (Figure 6). Do the same with thinned black paint along the left and bottom edges (Figure 7). This will add dimension, depth, highlights, and definition, as well as enhance any light source you use. As you apply your highlight and definition lines you can add some shading to your grout lines to give them more depth. (Figure 8)
When your lines are dry, you can apply washes to age your stone wall. Mix a separate wash for the Burnt Umber color and Raw Umber color and pour them each into a spray pump; leave one pump for water. Moisten the wall with water and apply your wash colors, chasing them gently down the wall with the water. Apply the washes until you have achieved the desired effect. (Figure 9)
These faux granite walls will work great for creating a castle façade, mausoleum walls, a dungeon scene, and so on. You’re probably already thinking of an existing room or one planned for this year that could put these techniques to use. Just follow these faux stone basics, and you’ll be on your way to creating a convincing Haunt environment that will get your patrons ready for the scare.
Patrick K. Coppinger is a freelance scenic artist and set painter, and has worked in the entertainment industry for 20 years and stars in the first of a series of faux finishing “How-To” DVDs available from Haunted Attraction Magazine. You can contact Patrick at PKCPainting@aol.com or see his work online at http://hometown.aol.com/pkcpainting/index.html.
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THE X-RAY HAND
by Ken Pitek
As all home and professional Haunters know, there are situations that call for an eye-catching prop that will serve as a scene’s focal point. Whether the prop is indeed the centerpiece or just a distraction from the scare, it has to have a “wow” factor that will pull the viewer’s attention to the area you intend. One easy, inexpensive, and versatile option for such a prop is the X-Ray hand, which can be constructed in less than a day and can be designed for use in black light for added visual impact.
Step One
If you would like your X-Ray hand to be black light reactive, prepare one half of the gelatin according to the directions, but use tonic water instead of tap water; to avoid bubbles in the hand, let the tonic water go flat before using. If you do not want the hand to be black light reactive, prepare the gelatin with tap water. For a more durable hand, you may want to use about 25% less water or tonic water than called for in the directions.
Step Two
Pour enough gelatin mixture into the hand mold to fill it so that the fingers are filled for their full length and to about one half of their depth (Figure 2), then place the mold in the refrigerator to cool. You will need to carefully adjust the mold in the refrigerator so that all the fingers are filled equally and about halfway; the fill level in the rest of the mold is less important than the fingers. Leave the mold in the refrigerator until the gelatin is firm, about two hours.
Step Three
While the gelatin cools, use the needle nose pliers to partially straighten the loops at the ends of the fingers of the skeleton hand (Figure 3). You need add only about a tenth of an inch to the length of the wire; this will make it easier to move the individual bones around when you add the skeleton hand to the mold.
Step Four
Cut the loop off one end of the wire that keeps the knuckles of the fingers together (Figure 4). While everyone in the room should be wearing safety goggles, it is a good idea to cover this step with a towel before cutting to avoid possible harm from flying clippings. Remove the clipped wire from between the fingers (Figure 5). This will allow you to spread the fingers to fit the mold.
Step Five
Add the skeleton hand to the cooled mold (Note: you can tie string or wire to the hand as shown in Figure 6 to allow the finished prop to be tied in place). Spread the skeletal fingers out so that they are positioned in the center of the fingers of the mold.
Step Six
Prepare the second half of the gelatin as before.
Step Seven
Add enough of the gelatin mixture to completely cover the bones. It may be necessary to partially fill the spaces between the fingers with gelatin; this is not a problem, as it can be cut out after the hand is removed from the mold. Place the mold back in the refrigerator at an angle to ensure that all the fingers are properly filled. Allow the mold to set overnight.
Step Eight
After your mold has chilled overnight, fill a sink or pan large enough to hold the entire mold with hot water. Place the mold, with the open side up, in the hot water. The mold should float on top of the water; let it do so for about thirty seconds to a full minute. This will melt the gelatin just enough to let it fall out of the mold with ease. Now, place a clean plate upside-down over the opening of the mold, turn them both over quickly, and the hand should fall right out. Place the hand and plate into the refrigerator for about one hour, after which you may trim any excess gelatin from between the fingers or elsewhere, and your new X-Ray hand is finished (Figure 7).
Your completed X-Ray hand should hold up well for about one week; after that time, you can just strip out the bones and make another. The X-Ray hand is a fast and inexpensive eye-catching prop, and is versatile enough to fit into just about any scene. The black light reactive hands are great for everything from a deadly glowing toxic spill to an ethereal séance, while the non-reactive props work well to simulate translucent decomposing hands. Place one or two of these in an area, and you’ll have the visual focal point or distraction you need to make the scene work.
Ken Pitek is a telecommunications specialist with Southwestern Bell and Home Haunter in Northbrook Illinois. Ken’s Halloween decorations get more elaborate each year, which has led him to author the soon to be released book Tips from the Crypt. If you have any questions about this article or suggestions for the book, feel
free to contact Ken at tipsfromthecrypt@ameritech.net. |
Materials (Figure 1):
- 1 Hand-shaped gelatin mold
- 1 Skeleton hand
- 1 Box unflavored gelatin
- 1 Bottle tonic water (you may use plain tap water if you do not want the hand to be black light reactive)
- Needle nose pliers
- Wire cutters
- Safety goggles
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Figure 2

Figure 3

Figure 4

Figure 5 
Figure 6
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Figure 7: The X-Ray hand made with tonic water shown under black light.
Pneumatic Sliding Portrait Prop
by Norm Glenn
NOTE: You'll need to refer to the magazine for diagrams referenced.
Introduction
This project originated during an effort to create a maximum amount of scares with a minimal number of actors in our Haunt. Having an appropriate number of actors in a Haunt is a priority, but I thought if I could automate some of the effects, I could use our limited number of actors more efficiently. One such effect is the drop panel or drop portrait that is used by many Haunted Houses.
The pneumatic sliding portrait prop performs the same function; your guests walk down a hallway that is lined with several portraits. All of a sudden, one of the portraits slides open with a bang and a ghoul pops out and screams. Once I broke this project down into steps, it turned out to be relatively easy to automate it. With the minimal cost, I can reproduce this effect 3 or 4 times throughout the Haunt with slight variations to create actor-free, effective scares.
Before You Get Started
As with any prop construction project, working with pneumatics can be dangerous. I assemble and test all pneumatics separately from the prop mechanism to ensure everything is safe. Please take the appropriate safety precautions when cutting all wood sections and in assembling and testing your pneumatics.
I listed in the materials that you can use nails or screws for this project; I prefer using wood deck screws for most of my projects. I find it’s easier to make design changes to fit a particular purpose. This is especially important if you are building your rooms before you know what the actual space will look like. In using screws, I pre-drill all holes beforehand to avoid cracking the wood with the screws. Lastly, I did not include prices in the materials list for common items that people typically have lying around or easy access to.
Building the Frame
The framing is a 2x4 wall section with legs at the bottom to make a freestanding frame. You can either use this as an inset into a Haunted House wall or build it as a freestanding unit to place in a corner of a room, in front of a doorway, etc. You may need to adjust the construction of the feet to accommodate your application.
CAUTION: If you keep the frame freestanding, it has to remain stable enough to not tip over on your unsuspecting victims.
Cut the 46" horizontal pieces and 7' vertical supports. Assemble these pieces with the frame laying flat on the floor, making sure to square your corners. Add your 3' horizontal bottom feet and 2 angle supports on each leg. Your frame should look like diagram 1.1.
Building the Portrait and Sliding Track
To build the panel that will roll horizontally on a track, start by cutting out a 22" x 29" section of the ¼" plywood. The remaining section of plywood will be used as skin on the outside of the wall section. Cut the 1" x 4" x 8' board into two 22" pieces for the upper and lower ends of the portrait. Next, cut a 22" piece of 2x2 for a vertical support on the portrait. Screw the window/door roller wheels 4" in from the sides, with two wheels at the top and two wheels at the bottom as shown in diagram 1.2. You should test the portrait by manually rolling it along the frame in place. There should be no more than a 1/8" gap between the portrait and the frame as it rolls along the frame. If there is more or less, you will want to adjust the upper or lower 2x4 horizontal section of the frame.
For the track, cut the 1" x 2" trim pieces into four 46" lengths. Screw the track in place according to the diagram. You want to end up with a track groove which is ¾" deep and ¾" wide. Remember to put the portrait in the track before securing the last piece of trim. Finish this section by adding lithium grease to the wheels and upper and lower track grooves; this was a great idea from Robert Wesolowski to make the portrait slide open with less effort. In building pneumatic props, I try to make all of the design changes I can that will aid in putting the least amount of stress on the pneumatic cylinder and mechanism. This will make the prop last longer and allow for more props to be used with the air compressor.
Building the Lever Mechanism
The lever mechanism opens and closes the portrait. This design uses 10" of cylinder stroke to move the picture 22-24 inches, with the cylinder pulling the lever and portrait into the open position. I originally implemented a scissor mechanism, but found that it would bind up too easily. After several frustrating days of trial and error, I turned to the www.HalloweenForum.com message board to get brainstorming help. Robert Wesolowski helped with the idea of a lever mechanism instead of the problematic scissor approach. Simplicity ruled, the scissor mechanism went into the trash, and I ended up working the entire prop at 25 PSI.
Start by screwing an 8" section of 2x4 to the right rear vertical frame. See diagram 1.3 for placement. Drill a ¼" hole through the 8" section that is protruding out from the frame section and through the 36" 2x2. The hole should be drilled 12" from the end on the 2x2. When you are done, the 36" 2x2 lever should be 24" on one side of the hole and 12" on the other. Secure the 2x2 to the 8" 2x4 using the 4" long ¼" bolt with a washer on each side, the middle, and a lock nut. Next, drill a ¼" hole 1 inch from the end of the 2x2 section for connecting to the metal stock. This should be on the 24" end of the 36" 2x2 lever. Connect this section to the metal stock using the 2" long ¼" bolt with a washer on each end, the middle, and tighten the lock nut on the end. Secure the other end of the flat metal stock to the portrait using the 2" long ¼" screw. It is very important that the lever mechanism opens and closes smoothly. To accomplish this, all lever connections have to be vertically level. Otherwise you’ll have binding with the mechanism. I added 2x2 scrap blocks to the portrait to level out the last metal stock connection (see diagram 1.3a).
Diagram 1.3a
Assembling the Pneumatics
In this step, we’ll be securing all pneumatic connections and components separately from the rest of the prop in order to address any air leaks, adjust the regulator and bleeder valve, and test the cylinder operation.
CAUTION: Anything dealing with compressed air can be dangerous. When testing the cylinder operation, always bolt it to a solid surface first and don’t point it towards anyone. I only use industrial cylinders, but because I get them from EBay, I don’t trust them to be safe or operational until I’ve tested them thoroughly. Getting struck by the cylinder under high air pressure could cause serious bodily injury.
Using Teflon tape, connect all fittings according to diagram 1.4. The exhaust port, which is not used with the cylinder, should just have a bleeder valve opened to its maximum setting. You can also attach an 1/8" mini quick connect end to it so that debris does not enter this port. When making connections, always look at the arrow on the air regulator to ensure that you do not connect it backwards.
Using a 110v extension cord cable, cut the female end off, strip the ends of the two wires and connect them to the N-51 wires going to the valve. You can use screw caps or heat shrink connectors around the wires. If you are not comfortable with electronics or this type of electrical word, you can use an ASCO Redhat commercial 2-way 110v solenoid valve or similar, which is already set up with a 110v plug. The ASCO valve runs around $20 versus the $3 for the N-51 washing machine solenoid, but the difference in price may be worth it to avoid the risk of electrical shock or turning your pneumatics into a fire hazard.
Once you’ve tightened all connections, connected your 2' hose, and secured the mini hose clamp, you can test the cylinder activation. Test the component’s operation under a low PSI and gradually increase the pressure once it is attached to the sliding portrait lever. I would make sure your air compressor is set to no more than 30 PSI to begin this test. Adjust your air regulator and bleeder valve to a safe working PSI during this test.
Adding the Pneumatics to the Frame
There should be a screw fitting at the bottom of the cylinder that will allow a ¼" screw to slide right through. Secure the cylinder to the lower horizontal wood frame section with the ¼" x 2" screw through this fitting. Secure the N-51 solenoid to the framing using wood screws. Next, secure the end of the cylinder rod to the end of the wood lever using the “U” bracket or “L” brackets and the wood screws with washers. Secure one eye screw through the bottom end of the wood lever, and one to the vertical framing section. Attach the bungee cord to these two eyehole screws and close the loop ends on the bungee cord. If the bungee cord is too loose, either move your eye screw higher up the vertical frame or tie a knot in the bungee cord. See diagram 1.5 for details.
Next, screw two 2x4 blocks to the upper and lower tracks so that when the lever pushes the portrait completely open, the portrait barely hits the wooden blocks. You don’t want the portrait slamming into these blocks completely, because it could damage the prop over time. It should just slightly touch the blocks. This will add the bang sound when the portrait opens. You can experiment with attaching different materials to the blocks and contact points on the portrait; Michael Ball had the idea to nail a piece of tin to these areas in order to enhance the slamming sound.
Building the Ghoul Mechanism
The ghoul mechanism consists of a hinged bar to spring the ghoul out into the window space when the panel opens. Originally I intended to just have a mask hanging in this space with a robe over some shoulders I would make out of PVC. I changed this at the last minute when I saw how easy it would be to add motion to this prop using the same force generated with the lever mechanism.
CAUTION: When testing this prop, it is important to adjust the bleeder valve so that the portrait does not close before the ghoul has a chance to pull back into the window space.
Start by cutting the 2x2 into a 36" piece, a 14" piece and three 12" pieces. Connect the hinge to the end of the 14" piece, then drill and screw the other end of the 14" piece to the top of the lower horizontal frame section. Drill and screw the three 12" sections to the 14" section for support. See diagram 1.6 for details. Now connect the other end of the hinge to the 36" section. The 36" 2x2 section should now actually be sitting on top of the 14" 2x2 section at a 90 degree right angle. Attach one eye screw on the top front of the 36" section for the ghoul to hang from, and one on the top end of the 36" section to run your fishing line. See diagram 1.6 for placement of remaining eye screws.
Run the heavy duty fishing line through the eye screws to the lever. You can control how far out the ghoul moves by how high or low on the lever bar you place the last eye screw; see diagram 1.6 for approximate placement. This will be important depending on what you use as your ghoul to pop into the window space. You want to ensure that your ghoul only pops into the window space and doesn’t travel too far outside the portrait. You don’t know how close someone will be standing to the portrait and they could get smacked in the face by the ghoul if he pops out too far.
Next, place two large eye screws into the bottom rear of the 36" section and another two large eye screws under the bottom horizontal framing section. You will be running two 6" bungee cords through these to help the ghoul spring back into position when the portrait slides shut. Be sure to close the bungee end loops with a pair of pliers once they are in place. You can see the placement of these eye screws in diagram 1.6.
Adding the Finishing Touches
Start by add the remaining ¼" plywood wall skin to the outside of the wood framing with 1½" wood screws or nails. You can then add an old 22" x 28" (inside diameter 20" x 26 ") picture frame to the front of the wall. I picked my frame up from a flea market for $3.00. Use 3M adhesive spray to mount a 22" x 28" theme-appropriate picture or poster to the front of the sliding portrait. If you are concerned about damage to the poster, you can mount a thin piece of Plexiglas over the top of it. To close off some of the gap between the portrait and the frame, I used finishing nails to nail wood trim to the edges of the picture. It makes the wood trim look like a matte around the picture and hides the small depth between the portrait and the picture frame. I could have also secured the wood trim as a border to the inside edges of the picture frame. You will want to spray paint anything that you can see inside the frame when the portrait slides open, including the ghoul mechanism. Anything you don’t want viewable by the audience when the portrait slides open should be painted with the flat black paint.
Optional Enhancements
For sound, I built a Radio Shack digital 20-second sound recorder kit and connected that to a 50W computer speaker system that I picked up at Target for $25 on clearance. I have been able to find similar amplifiers and speakers at most Goodwill stores. You could also use an old tape player with a loop tape. Given the loud bang that the portrait makes when it opens, this type of added sound is not necessary for the effect to be successful.
I also added a sound-activated strobe light that I picked up from a yard sale for $1. I mounted this under the ghoul, aiming up. This adds to the motion effect of the ghoul when the portrait slides open.
Lastly, I connected everything to a floodlight motion detector. I wired the positive and negative contacts on the floodlight (what is normally wired to the house) to a grounded cord and plug, then screwed 110v outlet plugs into the light sockets. This way whatever I plug into the floodlight will get triggered by the motion sensor. I set the motion sensor to the test setting (10 seconds for mine). I don’t really need an Event Control Timer for this prop, because it takes so little air to trigger the device.
Now You’re Finished
The pneumatic sliding portrait prop is a relatively easy, inexpensive do-it-yourself effect that can cause a great startle scare without tapping into your actor pool. It can be modified to match practically any theme or scene, and placing several throughout your attraction will not diminish their effectiveness.
I hope that you come away from this either building this prop for yourself or getting a spark from it to create your own idea. I’ve learned a lot from the Halloween community and always want to share new ideas. If you are like me, your garage always has a half finished prop lying around and no family members will dare to enter the garage with the lights off or on. I have to thank Larry Mckenzie, who runs www.HalloweenForum.com for a great internet forum on prop building and brainstorming ideas. If you have any questions or need assistance, please e-mail me at TheDarkTomb@MansionOfTerror.com.
Norm and Kelly Glenn have been working with Haunted Houses and yard Haunts for the past 10 years. They are opening a new, completely themed commercial Haunted House called The Mansion of Terror in Austin, Texas for the 2004 season. Information can be found at www.mansionofterror.com. Norm has also recently started a prop building webpage to post ideas and designs: www.mansionofterror.com/props.htm.
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Materials List:
5 – 2" x 4" x 96 " (Home Depot $2.00 x 5)
3" wood screws or nails for the framing
1 – sheet of ¼" x 4’ x 8’ plywood (Home Depot $13.00)
1 – 1" x 4" x 8’ (Home Depot $2.00)
1 – 2" x 2" x 8’ (Home Depot $2.00)
2 – Packages of window/door roller wheels (Home Depot $3.50 x 2)
2 – 1" x 2" x 8’ trim (Home Depot $1.50)
1 – Tube of lithium grease (Home Depot $3.00)
1 – 12" flat metal stock with holes (Home Depot $1.50)
1 – 2" x 2" x 36" wood left over from #2 above
1 – 4" x ¼" bolt, three washers, and lock nut
1 – 2" x ¼" bolt, three washers, and lock nut
1 – ¼" x 2" screw
1 – 8" section of 2" x 4" scrap
1 – 1¼" bore x 10" stroke double cylinder (EBay $10.00)
3 – 1/8" male to 1/8" male brass extender fittings (Home Depot $1.20 x 3)
1 – 1/8" female brass “T” connector (Home Depot $2.25)
2 – ¼" to 1/8" brass reducer fittings (Home Depot $2.00 x 2)
1 – ¼" brass air bleeder valve (Home Depot $3.50)
1 – ¼" x 5/8" hose connector port (Home Depot $1.50)
1 – 2' section of 5/8" flexible hose rated 100 PSI or greater (Home Depot $1.00)
1 – Mini hose clamp
1 – ¾" x ½" brass garden hose connector (Home Depot $2.50)
1 – ¾" PVC threaded end cap (Home Depot $.50)
1 – ½" to ¼" brass reducer (Home Depot $1.50)
1 – ¼" male to ¼" male brass extender fitting (Home Depot $1.20)
1 – Air regulator (HarborFreight.com $7.00)
1 – Female ¼" quick connect (Home Depot $2.00)
1 – N-51 Washing Machine Solenoid (Appliance Repair Shop $3.00)
1 – Indoor extension cord (Wal-Mart $1.00)
1 – “U” bracket or 2 “L” brackets to bolt the end of the cylinder rod to the lever (Home Depot $1.50)
1½" wood screws with large washers for bracket
1 – ¼" x 2" wood screw
1 – 9" bungee cord
2 – Large eye screws (Home Depot $1.20)
1 – Can flat black spray paint (Wal-Mart $1.00)
1 – 20" x 26" or 22" x 28" picture frame
1 – Small spray can of 3M Adhesive Spray (Wal-Mart $3.00)
1 – 20" x 26" or 22" x 28" Halloween portrait or poster of some kind
2 – 6" Bungee cords
8 – Eyehole screws (Home Depot $1.00 x 4 - 2/pk)
10' – Black heavy duty fishing line (Wal-Mart $1.50)
1 – Ghoul mask or hanging prop
1 – 2" hinge (Home Depot $1.20)
1 – 2" x 2" x 8' pine (Home Depot $2.00)
Approximate cost for project $101.00 |
The Daisy Design Method
by Mike Knuist
Whether your Haunted Attraction is an indoor walkthrough or an outdoor trail, the design of the layout or pathway through the attraction can make a huge difference in the ease of operation of the Haunt, the number of actors needed to be effective, and the overall quality of the Haunted experience. A poor design uses more actors placed in tight locations, allowing little or no movement or creativity. Actor substitution becomes more difficult and can interfere with the patrons trying to enjoy the attraction. Poor design also can complicate the emergency egress (exit path), which can make it harder to pass the fire inspection. Good design, on the other hand, can help alleviate some of these problems and make the experience better for everyone involved.
Through the years of working at Haunted Attractions, I have seen the problems caused by poor maze layout; hard-to-find and convoluted fire egress pathways that required patrons to go through numerous doors to exit, actors cramped alone for hours in a four-foot by four-foot closet with one small scare door to pop out of and no opportunity to be creative or to scare the same group twice, hundreds of actors required to fill an attraction and make it worth going through, the need to halt the flow of patrons entering the attraction just to substitute one actor, actors leaving their assigned locations between groups due to boredom; the list goes on and on, and each issue lowers the quality and effectiveness of the whole attraction.
When I finally had the chance to design an attraction myself, I kept these problems in mind and tried to solve them. I wanted to make sure that it was going to be a fast, intense experience, so I implemented the idea of each actor having access to multiple scare points in the layout. One actor can now cover a larger area and pop out several times at the same group from different places. This keeps the actor busy and interested in what they are doing. It also allows some creativity and gets the actor excited about scaring the patrons in different ways.
As I progressed through the design phase, the small actor closets that I had experienced in other Haunts became hidden corridors where the actors could move from scare to scare out of sight of the patrons. The actors could make sure that every scare was more intense than the last, saving the most effective fright for the end of the Haunt. I connected these hidden back area corridors to provide the staff access to all the scares in the Haunt without entering the patron pathway. Actors would be able to move through the common area to the next scare ahead of the patrons, who would be baffled as to how the actor is always one step ahead of them. What I ended up with is what I call the Daisy Design.
The Daisy Design
Imagine looking down on the pedals of a daisy flower. A stem runs up to a center area with each petal radiating out from the hub. For our purposes, each petal is an actor path into the Haunt, with corridors branching out. The Daisy Design requires the entrance and exit in close proximity, since the patrons will be traveling in a full loop (Figure 1 [ Diagram1a.jpg]). It works with just about every wall format, including the triangle grid system and square grid systems (Figure 2 [Diagram1b.jpg]).
The patrons will start at one petal and go clockwise (or counter-clockwise) around the center, tracing each petal of the daisy as they move away from then back towards the center. The stem represents the actor entrance to the central area. This is a good central location for electrical panels and sound equipment to decrease the length of runs required for power cords and speakers. In an emergency situation, your staff can gather in the center of the daisy and exit, and emergency exits open into the actor corridors so that patrons can be escorted out of the attraction.
I first implemented the Daisy Design for a three-acre corn maze Haunt, and I incorporated all of these factors into the design before the first stalk was touched. The result was a plan that made it much easier for the staff to navigate the attraction. It decreased the boredom of the actors and the total number of staff needed to make the attraction effective. It also centralized the means of egress for the patrons in the event that we needed to evacuate the field. The actors never had to cross the patron pathway in order to get from one scare location to another, and with the common area for all the scares in the center of the layout, any actor position was only a few yards away. The design made the audience do the walking through what seemed to be a huge attraction, when in fact they where just walking back and forth around the center of the flower (Figure 3 [Diagram1c.jpg]). What I really love about this design is the fact that your staff can switch scares and move around freely; they’ll get the chance to have fun again!
The layout design of an indoor Haunted Attraction or an outdoor trail can be the difference between a large number of bored actors or a tight, efficient fright cast; between easy actor substitution or long delays and show throughput. The Daisy Design can increase the effectiveness and overall quality of the Haunted experience by allowing your actors movement and creativity, and it can simplify the emergency egress path and make it easier to pass the inspections. The next time you design your attraction’s layout, use the Daisy Design to make your October more profitable and a lot more fun!
Mike Knuist is the Director/Producer of ScreamWorks in San Jose, California. He has been working in Haunted attractions for over 13 years and can be reached at Chainsaw@ScreamWorks.org
The Perfect Dot Room: A Quickie Primer
by Jim Beatty
You have the black walls with fluorescent paint dots and the black outfit with a matching dot pattern; now all that’s left is to turn on the blacklight! Wait…you can still see the actor. Maybe if you dim the blacklight a little with some black spray paint on the tubes…nope, there’s the actor, still clinging to the wall in a vain attempt at camouflage. Now what?
If you have a Dot Room (or a variation of the concept) in your Haunt, chances are you’ve gone through some trial and error to get it right. One might think that painting fluorescent spots on black walls (draped or undraped), doing the same to a black hooded costume and then turning on the blacklights is all there is to it. While that can generate some cool effects, it isn’t sufficient for creating the environment for actor invisibility. The method we developed while perfecting this illusion at Knott’s “Scary” Farm over the years does require a bit more work, but the results are well worth it.
The first step is to eliminate the corners of the room. You can do this by covering your walls and ceiling (if applicable) with a loosely stapled layer of chicken wire. Leave enough play in the wire to create uneven shapes, i.e. bumps, folds, nooks, and crannies, for your characters to blend and hide in.Cover the wire with flame treated upholsterer’s foam rubber to cushion any sharp or rough surfaces. Then staple fire retardant black duvetyn material over the foam to match the walls.
For the dots, I prefer using the round self-adhering Avery fluorescent color coding labels in sizes 3/4" and up. Mix colors like red, green, yellow, orange, and white (which glows blue under blacklight), or use one uniform color and different sizes. Stick these on the duvetyn in random patterns on the walls, ceiling and floor; don’t use too many or too few (think of star constellations in the night sky). Apply the dots with the blacklights on and in place to see how your creation is progressing. If the dots start to come loose, use white glue sparingly on the edges.
The Dot Room costume consists of a black robe or coveralls, black gloves, a hood with a scrim over the face, and shoe covers if needed. If your attraction is going to have a short run, the Avery dot stickers can be applied to your character’s black hood, costume and shoes. For a more permanent dot costume, use fluorescent iron-on fabric “patch” material cut into the same size circular shapes. This may take a bit of hunting to obtain, but you should have good luck using Internet search engines. If you still want to paint the dots, use circular templates and fluorescent spray paint.
When done correctly, the Dot Room is a great effect. It disorients the patrons and provides great startle scares. It is a very effective room design, a crowd pleaser and the perfect addition to any 3D attraction. By eliminating the corners of the rooms and using press-on stickers for the dots, you should have no problem hiding your actors in plain sight.
Jim Beatty in the owner of Artistic Blacklight Creations/Decor. He can be reached at entventabcd@cs.com or by phone at 310-278-2800.
Back to the Basics: Simple Lighting Equals Priceless Scares
by Ryan Pluta
During the fall, you hear countless radio commercials boasting that a Haunted Attraction is the “Most terrifying and frightening attraction in the area.” Unfortunately, as Haunted Attractions get more and more elaborate, the scares can seem to get lost in the desire to dazzle the patrons with high-tech animatronics, make-up and effects.
Many of us have vivid childhood memories of going to a Haunted House. In those days there were no high-tech, motorized, zillion dollar animatronic monsters. Haunt designers of the day relied on lighting, simple scenes, and actors trained in timing and the element of surprise to create a frightening experience. While the effects and scenes are an extremely important element in the equation, the bottom line is you need to create intense scares. Otherwise, the ads would boast “Neatest looking sets,” or “Featuring expensive effects.” After all these years, the patrons still expect to be absolutely scared out of their wits. Regardless of your budget, there are plenty of scares that are surprisingly easy to achieve using lighting, set design, shadows and darkness.
Most people who visit your Haunt do not feel they can be scared in a Haunted Attraction. They are too mature or too experienced. Your goal is to consistently prove them wrong, and utilizing the element of surprise is an effective way to startle or scare our patrons. This effect can be accomplished with a minimal investment and can be more effective than many high-tech scares. For this example, all you need is some strobe lighting, flat black walls, actors dressed in dark costumes, and a little planning and imagination. I have created entire Haunted Houses based solely on this technique, and exit polling rated them “scarier than the others,” which were full of high-tech animations and detailed scenery.
Lurking in the Shadows
When driving down a two lane road at night and an on-coming vehicle has their bright headlights on, you are blinded. You can’t see anything behind that vehicle, and you find it hard to focus on anything except the bright light. You can position your Haunt lighting to create shadows and customer blind spots, and by placing your actors in these blind spots, they will seem to appear out of thin air. Your actors will be able to see the patrons extremely well while the patrons are able to look directly at the actor and never notice their presence, even from just a few feet away!
When you aim a strobe light directly into the faces of your patrons, the area directly under and behind the strobe is a blind spot that gives your actor a clear and safe view of the entire area because the light is directed in front of them. Positioning the light on a shelf that is deep enough to block the light from traveling straight down keeps the actor in the shadows. The walls directly across from the light’s position should be painted flat black in order to minimize any reflection in the actor’s direction. Painting the floors black or laying down black carpet or plywood where the actor is standing will help to intensify the effect and ensure its success. Flat black soaks up light as opposed to reflecting it, resulting in a dark environment that is still safely lit.
Aiming the lighting at your patrons puts your actor in control and the patrons at the actor’s mercy. However, if every scare in the attraction comes from underneath the light, your customers will be wise to the strategy after a few startles. So design your Haunt to allow your actors to hide in corners and shadows cast by scene props. No need to spend time or money creating secret doorways and objects for the actor to spring from; let the lighting do the work for you.
Today, many patrons have seen it all. The age-old concept of using misdirection techniques followed by an actor jumping out from behind an object or a door is commonplace. Using lighting to create the scares requires no misdirection. In fact, you want the patron to be looking directly at the actor when he makes his move. The actor suddenly appears right before the eyes of the patron, injecting a high-intensity scare into the experience.
Effects and scenes are still an important part of a quality attraction; however, the patrons still expect to be scared out of their wits. Rather than dazzling them with high-tech animatronics and make-up, get back to the basics and increase the intensity of your attraction by using lighting and set design to cast shadows and create blind spots for your actors hide in. A minimal investment and can be more effective than many high-tech scares. Low budget scares using the element of surprise will keep your patrons screaming and also help differentiate your Haunt from the competition. If you give your patrons even one great scare, they will remember your attraction as the “Most terrifying and frightening attraction in the area.”
Ryan Pluta is owner of The Carnival of Horrors, a multi-element event in Cleveland, OH, now in its 5th season. His company, Haunted Crypt Productions, has been producing Haunted Attractions in Northeast Ohio for the past 14 years. He can be reached at carnivalofhorrors2K@yahoo.com.
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