HAUNTED ATTRACTION MAGAZINE ISSUES![]() Issue 30/31 Cover Story Disneyland's Haunted MansionMysteries and Facts of the Haunted MansionApril December reveals the truth about some of the Haunted Mansion's "urban legends."
History of the Ghost Host"There's no turning back now..." Jeff Baham recounts some stories surrounding the creation of the Haunted Mansion's "Ghost Host".
Haunted Mansion TourJoin Jeff Baham and Haunted Attraction Magazine on a "Frightfully Entertaining Adventure" through the world's most famous Haunted Attraction.
Marc Davis: Artist Behind the Mansion Christopher Merritt gives us some insight into the creative world of Marc Davis, Haunted Mansion imagineer. SpotlightWhen Holidays Collide: Inside the Haunted Mansion's Nightmare Before Christmas Holiday Show Scott Bruffey shows us what happens when the Haunted Mansion meets the twisted world of Tim Burton and Jack Skellington. IndustryMoonlight Fantasy CruiseMoonlight fantasy cruise for the haunt industry combines business and pleasure for 3 fabulous days.
College Credit for Haunters Leslee Koritzke shows how one creative haunt attracts and rewards its volunteers…with college credit. WorkshopsBuild a PVC Figure ArmatureMerlin Calhoun shows us how to build fully articulated, poseable armatures.
Designing With Light and ShadowSelf-proclaimed hauntaholic David Heck shares some of the subtleties of what makes a great Haunt.
Using Misdirection in ScaresDavid Ruzicka describes some creative ways to scare your Haunted Attraction's guests.
Styrofoam MasonryMichael Krausert walks us through the steps of turning beaded and closed cell foam into scenic stone and brick.
Faux MarblePatrick K. Koppinger covers the basics (and then some) of creating spectacular faux marble effects. Skeleton Hand SconceGeorge Ledo elaborates on his creation of an unusual wall sconce, a perfect addition for those empty, dark haunt walls.
Prosthetic Makeup Part 2Part Two of Christian Hanson's articles on prosthetic fabrication. In this installment, he discusses how to copy parts of the face-cast that was made in the last issue, and then how sculpt a basic pair of features.
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