HAUNTED ATTRACTION MAGAZINE ISSUES
Cover StoryDisney’s The Haunted Mansion: The MovieJoin the owner of Doombuggies.com Jeff Baham, on a tour of the sets for the up coming film based on the Disney Haunted Mansion.SpotlightField Of ScreamsChristine Eshleman takes us on a Haunting History of this multi-element attraction in Pennsylvania, now in their 11th season. SPECIAL 3D SECTION:Creating the World’s First 3-D Haunted AttractionA close look at the beginnings of 3D haunting, but the concept’s originator John Burton
The Illusion Of 3 DimensionsBasic principles of painting for ChromaDepth( R) 3D are explained by our own Leonard Pickel
Animating and Realistic 3-D ArtAdvanced 3D techniques are explored in the exciting piece by Jim Confer. WorkshopsKiller PillarsC. J. Cluster shows us how to create a spooky dungeon entrance in this detailed How-To. Boo BizBranding for Success, or Choosing a “Killer” Name for Your EventRyan E. Pluta explains what considerations should be made when naming your event or attraction in this thoughtful essay.
Cool Logo TheoryDesigning a great logo for your event is easier than you may think after reading the step-by-step process by Steve Walker.
Haunting Voice Mail or Creating Your Own Haunting HotlineThe best way to handle all the phone inquiries about your attraction is explained by Sandy Kimball. ![]() Issue 33 Cover StoryCastle Blood: Where Pros Come to PlayChris Handa takes an in-depth look at the history of the legendary quest style Haunted Attraction known as Castle Blood!IndustryIAHA UpdateThe latest news from the Haunter’s Association.
Fire at the Haunted CastleWe have all heard about the fire that jumpstarted the heavy code requirements for Haunted Attractions. Joe Costal takes us in for a closer look at the 1984 tragedy. WorkshopCreating a Gateway for Your CemeteryFollow this step-by-step description by Mario E. Garit, Jr., and build an imposing entry for your graveyard.
Modeling a Haunted House Room DesignA complex room design is hard to visualize, much less test before construction. Randall Powell shows us how to build a scale model of a room design, test it and correct flaws before the sets are built.
Basic Lighting TheoryLearn the basics of lighting a scene for maximum clarity and impact in this educational piece by Michael Ward ..
Basics of Faux Marble for floorsContinuing with articles about scenic techniques, Patrick K. Coppinger explains the how-to’s of making your nondescript floor, look like it is made of marble.
Increasing The Scare Factor Of A Haunted HayrideRyan Pluta walks us through ways to turn up the scare intensity and increase customer satisfaction of the classic Haunted Hay Ride |

