Building a More Impressive
Façade
by Joe Meils
If there is one area of your haunt in which the
public spends the most time, it is the queue line. In
the last few days of October, the average patron may
well spend up to an hour and a half standing in front
of your haunt. Yet, quite often, this entry area is
given a second class treatment. Most haunters want to
get to the "meat and potatoes" of a house (the
scares) first. Spending a little more attention on
your façade can keep your patrons interested
and decrease your headaches from bored customers. A
nice façade will also help build the mood and
suspense for the patron, by presenting them with a
creepy-looking venue.
Checking Local Codes
Before building up grandiose plans for huge towering
walls, flashy chaser lights around signs, and
spotlights crisscrossing the night sky, you had
better check with the city you are in as to what the
limitations are. Many municipalities have exterior
signage ordinances against animated signs, lighted
marquees, and restrictions to height and width of
your façade. If you are planning to build
something on top of the building you either own, or
are renting for the attraction, you must check to see
if the local building officials will permit it.
Often, "seasonal events" are not allowed to build a
façade that is attached in any way to the
building itself. In this case, every part of the
structure has to be freestanding. The façade
must be braced against the elements by way of cables
or A-frames piled with sandbags, the same way you
would pitch a tent. You may also be required to have
the plans approved by a certified architectural firm,
apply for permits to build it, and have it inspected
before opening.
Design
Note: To better explain the working process, I am
going to use as an example the façade we built
for "Castle of Fear" in Denver for the 1998
season.
To put it mildly, our façade in previous years
had been lame. Little more than a set of stonework
flats with a lattice gate. Since we had a little
extra time in our schedule, we decided to revamp it.
Or, as the crew refereed to it, perform a "This Old
Haunted House" makeover.
Once we had a theme in mind, we began doing research
for ideas. I began by going to the public library and
checking out every book I could find on the
architecture of medieval castles. I also checked into
several books of film production design, ("The Making
of the Wizard of Oz" was particularly useful) and
several books of children's ghost stories which
featured illustrations of castles. Using these as a
starting point, we began making various sketches of
what the outside of the "Castle of Fear" might look
like. At first, we didn't pay too much attention to
how practical they would be to build. Instead, we
pared down the ideas from their grandiose
conceptions.
We felt that large, blocky structures seemed more
sinister than tall thin, fantasy type towers, and by
using a set of buttresses and battlements, the entire
structure would appear to lean outward, menacing the
people standing near it. Our safety staff added the
fact that they would like to watch more of the
waiting line. So we accommodated them by putting a
raised observation platform between the two main
towers. They could then keep an eye on the main
floor, while also watching the patrons about to
enter.
Practicalities
Starting with a basic sketch, we began developing the
idea so it would actually work for the site we were
renting. The ceiling height was about 14 feet, and
local code dictated that we had to leave an 18" gap
between the ceiling and the top of the walls for
sprinkler clearance, so our castle was going to be no
more than 12 feet high. This worked out nicely,
because to maximize the use of the construction
materials, we would make the towers and back wall of
the façade in dimensions that were multiples
of 4 feet. We also had to figure out how the
façade would dovetail into the outer wall of
the haunt's floor plan. After wrestling with various
configurations, we settled on a pair of 20' long, 12'
foot high towers, with an additional 20' back wall
between them. In the front of this would be a 2-foot
high entrance platform, which would by accessed by
the guests using a ramp that would come out like a
drawbridge.
To verify the design, we built some quick models. We
built the first using a computer and a great little
piece of software from MediaPlay, named
"Design-It! 3-D" ($9.95 retail). The second
model was a cardboard mock-up built to the same scale
as Dungeons & Dragons figures. We used this model
to help decide the overall paint scheme, and
placement of props. Once we had the design approved
by the owners of the haunt, we moved onto the
construction phase.
Construction
We began by using existing 4x8 wall panels to
assemble the basic shape of the walls of the towers.
This took only one afternoon. We used a Ramset
to secure the walls directly into the concrete floor
of the site, and cross-braced them using available 2
x 4 stock. It was at this point that we had a
windfall that changed things a bit. The owners had
made a deal with the local Shakespeare festival to
haul away their used set pieces after their season.
Among these sets were several plywood and foam
doorway arches. We decided to incorporate one of
these as the main entrance. This complicated things,
because we had to custom build of the walls
surrounding the arch, rather than use existing
panels. This change was the most time consuming part
of the construction, but the added detail was worth
it.
The supports for the platform and ramp were
assembled, using 2x4 stock, covered with 3/4"
plywood. A second crew began building the buttresses
and battlements, out of scrap Masonite on 2x2
frames. These were then screwed into place. Styrofoam
blocks were cut and placed as battlements along the
top walls and glued in place with carpenter's glue
and Liquid Nails.
Detailing
It took 4 people two afternoons to accomplish the
main construction this, thanks to the careful
planning. We then turned the whole thing over to
another team who was in charge of the painting and
finish. The owners had become concerned that the gray
stonework we had planned on would seem too dull, and
asked that it be changed to a mossy green.
The paint crew began by spatter-painting the whole
façade with a dark green tone, alternating
with a lighter sandstone. Once dry the stonework was
outlined with 1/4"masking tape, and a layer of light
earth color was sprayed on top of this. When the tape
was peeled away, (a hair dryer is helpful here)
additional "dirtying down" was painted by hand, to
keep it from having a too uniform look. Detailing
like hand painted cracks in the walls were then
added. A final wash using universal pigment, which
was then streaked (while still wet) with a pump
sprayer filled with water.
Old branches were screwed onto the walls, seemingly
coming out of cracks, and swatches of scrap camo net
hung on them to simulate dying foliage. Additional
details in the form of latex panels, prop skulls and
the like were then added.
The Door
The door itself was given special attention. Entry
into the haunt was the moment the customers had been
waiting the whole time they were in line. We felt
something special was required to make them realize
that this was the moment they had waited for to give
them a "here we go!" kind of feeling.
Our first idea was to hinge a drawbridge that would
open into the first room. Unfortunately, the fire
Marshall frowned upon the need to remove several
ceiling tiles in order to accomplish this. Instead,
we decided on a sliding door. A quick trip to the
local farm supply store netted us the track and
rollers we would need. We quickly framed a wall panel
to look like a thick, heavy wooden door, with a
dungeon-like grate in the center, giving those
standing in front of it a teasing view of the first
room. They couldn't see much, or what was happening
in there, but they could tell by the screams that it
was something intense! The final touch, after counter
weighting the door so it would slide shut on it's
own, was to theme the door's pull rope into a
hangman's noose.
Lighting and Ambiance
When we were done, it was the lighting that sold the
whole thing. We aimed a set of blue floods down at
the structure from the building's columns. The
shadows cast by the 3-D portions of the façade
were very dark. We spent a good deal of time
searching for an appropriate sound effect to complete
the atmosphere and finally ended up creating a custom
track, using an eerie low wind as the basis, and
layering it with a series of thunderclaps. We burned
the final track onto CD with a fade up and fade down
on either end, so it looped nicely.
Giving more attention on our façade brought us
many compliments. Many people remarked that the
waiting area alone was worth the price of admission.
We kept the overall cost of the project low by
relying on panels and materials that we had on hand.
The real cost was in the time it took us to do it,
and by planning carefully. By working within the
local codes, and using models to work out any
problems in advance, we kept our time to a minimum as
well. We created a mood and atmosphere that enhanced
the attraction before the patrons even entered, and
decreased the number of problems we had with patrons
in line.
These same techniques, are valid for pro and yard
haunts alike, and can help save time, money and
effort. Do not let the first impression that patrons
get of your attraction be an after thought. I
strongly recommend that you begin designing a new
façade for your Haunted Attraction today!
Joe Meils is a creative designer for DiaboliCo, in
Boulder Colorado. He can be reached at JMeils42@aol.com
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